#pragma once //----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef IMAGE_ASSET_H #define IMAGE_ASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #include "gfx/bitmap/gBitmap.h" #include "gfx/gfxTextureHandle.h" //----------------------------------------------------------------------------- class ImageAsset : public AssetBase { typedef AssetBase Parent; AssetManager* mpOwningAssetManager; bool mAssetInitialized; AssetDefinition* mpAssetDefinition; U32 mAcquireReferenceCount; StringTableEntry mImageFileName; GFXTexHandle mImage; bool mIsValidImage; bool mUseMips; bool mIsHDRImage; public: ImageAsset(); virtual ~ImageAsset(); /// Engine. static void initPersistFields(); virtual void copyTo(SimObject* object); /// Declare Console Object. DECLARE_CONOBJECT(ImageAsset); StringTableEntry getImageFileName() { return mImageFileName; } bool isValid() { return mIsValidImage; } GFXTexHandle* getImage() { return &mImage; } protected: virtual void initializeAsset(void); virtual void onAssetRefresh(void); void loadImage(); }; DefineConsoleType(TypeImageAssetPtr, ImageAsset) #endif