//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SHAPE_ASSET_H_ #include "ShapeAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif #include "core/resourceManager.h" // Debug Profiling. #include "platform/profiler.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(ShapeAsset); ConsoleType(assetIdString, TypeShapeAssetPtr, String, ASSET_ID_FIELD_PREFIX) //----------------------------------------------------------------------------- ConsoleGetType(TypeShapeAssetPtr) { // Fetch asset Id. return *((StringTableEntry*)dptr); } //----------------------------------------------------------------------------- ConsoleSetType(TypeShapeAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset Id. StringTableEntry* assetId = (StringTableEntry*)(dptr); // Update asset value. *assetId = StringTable->insert(pFieldValue); return; } // Warn. Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- ShapeAsset::ShapeAsset() { } //----------------------------------------------------------------------------- ShapeAsset::~ShapeAsset() { // If the asset manager does not own the asset then we own the // asset definition so delete it. if (!getOwned()) delete mpAssetDefinition; } //----------------------------------------------------------------------------- void ShapeAsset::initPersistFields() { // Call parent. Parent::initPersistFields(); addField("fileName", TypeFilename, Offset(mFileName, ShapeAsset), "Path to the shape file we want to render"); } void ShapeAsset::setDataField(StringTableEntry slotName, const char *array, const char *value) { Parent::setDataField(slotName, array, value); //Now, if it's a material slot of some fashion, set it up StringTableEntry matSlotName = StringTable->insert("materialAsset"); if (String(slotName).startsWith(matSlotName)) { StringTableEntry matId = StringTable->insert(value); mMaterialAssetIds.push_back(matId); } } void ShapeAsset::initializeAsset() { // Call parent. Parent::initializeAsset(); if (dStrcmp(mFileName, "") == 0) return; loadShape(); } bool ShapeAsset::loadShape() { mMaterialAssets.clear(); mMaterialAssetIds.clear(); //First, load any material, animation, etc assets we may be referencing in our asset // Find any asset dependencies. AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId); // Does the asset have any dependencies? if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end()) { // Iterate all dependencies. while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId) { StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value); if (assetType == StringTable->insert("MaterialAsset")) { mMaterialAssetIds.push_back(assetDependenciesItr->value); //Force the asset to become initialized if it hasn't been already AssetPtr matAsset = assetDependenciesItr->value; mMaterialAssets.push_back(matAsset); } else if (assetType == StringTable->insert("ShapeAnimationAsset")) { mAnimationAssetIds.push_back(assetDependenciesItr->value); //Force the asset to become initialized if it hasn't been already AssetPtr animAsset = assetDependenciesItr->value; mAnimationAssets.push_back(animAsset); } // Next dependency. assetDependenciesItr++; } } mShape = ResourceManager::get().load(mFileName); if (!mShape) { Con::errorf("StaticMesh::updateShape : failed to load shape file!"); return false; //if it failed to load, bail out } //Now that we've successfully loaded our shape and have any materials and animations loaded //we need to set up the animations we're using on our shape for (U32 i = 0; i < mAnimationAssets.size(); i++) { String srcName; String srcPath(mAnimationAssets[i]->getAnimationFilename()); SplitSequencePathAndName(srcPath, srcName); if (!mShape->addSequence(srcPath, srcName, mAnimationAssets[i]->getAnimationName(), mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms())) return false; } return true; } //------------------------------------------------------------------------------ void ShapeAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); } void ShapeAsset::onAssetRefresh(void) { if (dStrcmp(mFileName, "") == 0) return; loadShape(); } void ShapeAsset::SplitSequencePathAndName(String& srcPath, String& srcName) { srcName = ""; // Determine if there is a sequence name at the end of the source string, and // if so, split the filename from the sequence name S32 split = srcPath.find(' ', 0, String::Right); S32 split2 = srcPath.find('\t', 0, String::Right); if ((split == String::NPos) || (split2 > split)) split = split2; if (split != String::NPos) { split2 = split + 1; while ((srcPath[split2] != '\0') && dIsspace(srcPath[split2])) split2++; // now 'split' is at the end of the path, and 'split2' is at the start of the sequence name srcName = srcPath.substr(split2); srcPath = srcPath.erase(split, srcPath.length() - split); } } ShapeAnimationAsset* ShapeAsset::getAnimation(S32 index) { if (index < mAnimationAssets.size()) { return mAnimationAssets[index]; } return nullptr; } DefineEngineMethod(ShapeAsset, getMaterialCount, S32, (), , "Gets the number of materials for this shape asset.\n" "@return Material count.\n") { return object->getMaterialCount(); } DefineEngineMethod(ShapeAsset, getAnimationCount, S32, (), , "Gets the number of animations for this shape asset.\n" "@return Animation count.\n") { return object->getAnimationCount(); } DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index), (0), "Gets a particular shape animation asset for this shape.\n" "@param animation asset index.\n" "@return Shape Animation Asset.\n") { return object->getAnimation(index); } //----------------------------------------------------------------------------- // GuiInspectorTypeAssetId //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetPtr); ConsoleDocClass(GuiInspectorTypeShapeAssetPtr, "@brief Inspector field type for Shapes\n\n" "Editor use only.\n\n" "@internal" ); void GuiInspectorTypeShapeAssetPtr::consoleInit() { Parent::consoleInit(); ConsoleBaseType::getType(TypeShapeAssetPtr)->setInspectorFieldType("GuiInspectorTypeShapeAssetPtr"); } GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl() { // Create base filename edit controls GuiControl *retCtrl = Parent::constructEditControl(); if (retCtrl == NULL) return retCtrl; // Change filespec char szBuffer[512]; dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %d, %s);", mInspector->getComponentGroupTargetId(), mCaption); mBrowseButton->setField("Command", szBuffer); setDataField(StringTable->insert("ComponentOwner"), NULL, String::ToString(mInspector->getComponentGroupTargetId()).c_str()); // Create "Open in ShapeEditor" button mShapeEdButton = new GuiBitmapButtonCtrl(); dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAsset(%d.getText());", retCtrl->getId()); mShapeEdButton->setField("Command", szBuffer); char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor"; mShapeEdButton->setBitmap(bitmapName); mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile"); mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile"); mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000"); mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor"); mShapeEdButton->registerObject(); addObject(mShapeEdButton); return retCtrl; } bool GuiInspectorTypeShapeAssetPtr::updateRects() { S32 dividerPos, dividerMargin; mInspector->getDivider(dividerPos, dividerMargin); Point2I fieldExtent = getExtent(); Point2I fieldPos = getPosition(); mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y); mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y); bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent); if (mBrowseButton != NULL) { mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4); resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent); } if (mShapeEdButton != NULL) { RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4); resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent); } return resized; }