//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef SHAPE_ASSET_H #define SHAPE_ASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #ifndef _TSSHAPE_H_ #include "ts/tsShape.h" #endif #ifndef __RESOURCE_H__ #include "core/resource.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif #ifndef MATERIALASSET_H #include "MaterialAsset.h" #endif #ifndef SHAPE_ANIMATION_ASSET_H #include "ShapeAnimationAsset.h" #endif #include "gui/editor/guiInspectorTypes.h" //----------------------------------------------------------------------------- class ShapeAsset : public AssetBase { typedef AssetBase Parent; protected: StringTableEntry mFileName; Resource mShape; //Material assets we're dependent on and use Vector mMaterialAssetIds; Vector> mMaterialAssets; //Animation assets we're dependent on and use Vector mAnimationAssetIds; Vector> mAnimationAssets; public: ShapeAsset(); virtual ~ShapeAsset(); /// Engine. static void initPersistFields(); virtual void copyTo(SimObject* object); virtual void setDataField(StringTableEntry slotName, const char *array, const char *value); virtual void initializeAsset(); /// Declare Console Object. DECLARE_CONOBJECT(ShapeAsset); bool loadShape(); TSShape* getShape() { return mShape; } Resource getShapeResource() { return mShape; } void SplitSequencePathAndName(String& srcPath, String& srcName); String getShapeFilename() { return mFileName; } U32 getShapeFilenameHash() { return _StringTable::hashString(mFileName); } S32 getMaterialCount() { return mMaterialAssets.size(); } S32 getAnimationCount() { return mAnimationAssets.size(); } ShapeAnimationAsset* getAnimation(S32 index); protected: virtual void onAssetRefresh(void); }; DefineConsoleType(TypeShapeAssetPtr, S32) //----------------------------------------------------------------------------- // TypeAssetId GuiInspectorField Class //----------------------------------------------------------------------------- class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl *mShapeEdButton; DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr); static void consoleInit(); virtual GuiControl* constructEditControl(); virtual bool updateRects(); }; #endif