//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gfx/D3D9/gfxD3D9Device.h" #include "console/console.h" #include "gfx/D3D9/gfxD3D9EnumTranslate.h" // Cut and paste from console.log into GFXD3D9Device::initStates() void GFXD3D9Device::regenStates() { DWORD temp; Con::printf( " //-------------------------------------" ); Con::printf( " // Auto-generated default states, see regenStates() for details" ); Con::printf( " //" ); Con::printf( "" ); Con::printf( " // Render states" ); for( U32 state = GFXRenderState_FIRST; state < GFXRenderState_COUNT; state++ ) { if( GFXD3D9RenderState[state] == GFX_UNSUPPORTED_VAL ) continue; temp = 0; mD3DDevice->GetRenderState( GFXD3D9RenderState[state], &temp ); Con::printf( " mD3DDevice->SetRenderState( GFXD3D9RenderState[%d], %d );", state, temp ); } #ifndef TORQUE_OS_XENON Con::printf( "" ); Con::printf( " // Texture Stage states" ); for( U32 stage = 0; stage < TEXTURE_STAGE_COUNT; stage++ ) { if( stage >= GFX->getNumSamplers() ) { Con::errorf( "Sampler %d out of range for this device, ignoring.", stage ); break; } for( U32 state = GFXTSS_FIRST; state < GFXTSS_COUNT; state++ ) { if( GFXD3D9TextureStageState[state] == GFX_UNSUPPORTED_VAL ) continue; temp = 0; mD3DDevice->GetTextureStageState( stage, GFXD3D9TextureStageState[state], &temp ); Con::printf( " mD3DDevice->SetTextureStageState( %d, GFXD3D9TextureStageState[%d], %d );", stage, state, temp ); } } #endif Con::printf( "" ); Con::printf( " // Sampler states" ); for( U32 stage = 0; stage < TEXTURE_STAGE_COUNT; stage++ ) { if( stage >= GFX->getNumSamplers() ) { Con::errorf( "Sampler %d out of range for this device, ignoring.", stage ); break; } for( U32 state = GFXSAMP_FIRST; state < GFXSAMP_COUNT; state++ ) { if( GFXD3D9SamplerState[state] == GFX_UNSUPPORTED_VAL ) continue; temp = 0; mD3DDevice->GetSamplerState( stage, GFXD3D9SamplerState[state], &temp ); Con::printf( " mD3DDevice->SetSamplerState( %d, GFXD3D9SamplerState[%d], %d );", stage, state, temp ); } } }