//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // Undo actions that are useful in multiple editors. //============================================================================================= // Undo reparenting. //============================================================================================= //--------------------------------------------------------------------------------------------- function UndoActionReparentObjects::create( %treeView ) { pushInstantGroup(); %action = new UndoScriptAction() { class = "UndoActionReparentObjects"; numObjects = 0; treeView = %treeView; }; popInstantGroup(); return %action; } //--------------------------------------------------------------------------------------------- function UndoActionReparentObjects::add( %this, %object, %oldParent, %newParent ) { %index = %this.numObjects; %this.objects[ %index ] = %object; %this.oldParents[ %index ] = %oldParent; %this.newParents[ %index ] = %newParent; %this.numObjects = %this.numObjects + 1; } //--------------------------------------------------------------------------------------------- function UndoActionReparentObjects::undo( %this ) { %numObjects = %this.numObjects; for( %i = 0; %i < %numObjects; %i ++ ) { %obj = %this.objects[ %i ]; %group = %this.oldParents[ %i ]; if( isObject( %obj ) && isObject( %group ) ) %obj.parentGroup = %group; } if( isObject( %this.treeView ) ) %this.treeView.update(); } //--------------------------------------------------------------------------------------------- function UndoActionReparentObjects::redo( %this ) { %numObjects = %this.numObjects; for( %i = 0; %i < %numObjects; %i ++ ) { %obj = %this.objects[ %i ]; %group = %this.newParents[ %i ]; if( isObject( %obj ) && isObject( %group ) ) %obj.parentGroup = %group; } if( isObject( %this.treeView ) ) %this.treeView.update(); }