//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------- // TCP Debugger // To use the debugger, first call "dbgSetParameters(port, password);" from one instance of // your game. Then, in another instance (either on the same system, or a different one) call // "startDebugger();". Then use the gui to connect to the first instance with the port and // password you first passed to dbgSetParameters. //--------------------------------------------------------------------------------------------- function initializeDebugger() { echo(" % - Initializing Debugger"); // Load the scripts. exec("./scripts/debugger.ed.cs"); // And the guis. exec("./gui/breakConditionDlg.ed.gui"); exec("./gui/connectDlg.ed.gui"); exec("./gui/editWatchDlg.ed.gui"); exec("./gui/findDlg.ed.gui"); exec("./gui/debugger.ed.gui"); exec("./gui/watchDlg.ed.gui"); } function destroyDebugger() { if (isObject(TCPDebugger)) TCPDebugger.delete(); } function startDebugger() { // Clean up first. destroyDebugger(); // Create a TCP object named TCPDebugger. new TCPObject(TCPDebugger); // Used to get unique IDs for breakpoints and watch expressions. $DbgBreakId = 0; $DbgWatchSeq = 1; // Set up the GUI. DebuggerConsoleView.setActive(false); $GameCanvas.pushDialog(DebuggerGui); }