//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function initializeDecalEditor() { echo(" % - Initializing Decal Editor"); $decalDataFile = "art/decals/managedDecalData.cs"; exec( "./decalEditor.cs" ); exec( "./decalEditorGui.gui" ); exec( "./decalEditorGui.cs" ); exec( "./decalEditorActions.cs" ); // Add ourselves to EditorGui, where all the other tools reside DecalEditorGui.setVisible( false ); DecalPreviewWindow.setVisible( false ); DecalEditorWindow.setVisible( false ); EditorGui.add( DecalEditorGui ); EditorGui.add( DecalEditorWindow ); EditorGui.add( DecalPreviewWindow ); DecalEditorTabBook.selectPage( 0 ); new ScriptObject( DecalEditorPlugin ) { superClass = "EditorPlugin"; editorGui = DecalEditorGui; }; %map = new ActionMap(); %map.bindCmd( keyboard, "5", "EDecalEditorAddDecalBtn.performClick();", "" ); %map.bindCmd( keyboard, "1", "EDecalEditorSelectDecalBtn.performClick();", "" ); %map.bindCmd( keyboard, "2", "EDecalEditorMoveDecalBtn.performClick();", "" ); %map.bindCmd( keyboard, "3", "EDecalEditorRotateDecalBtn.performClick();", "" ); %map.bindCmd( keyboard, "4", "EDecalEditorScaleDecalBtn.performClick();", "" ); DecalEditorPlugin.map = %map; new PersistenceManager( DecalPMan ); } function destroyDecalEditor() { } // JCF: helper for during development function reinitDecalEditor() { exec( "./main.cs" ); exec( "./decalEditor.cs" ); exec( "./decalEditorGui.cs" ); } function DecalEditorPlugin::onWorldEditorStartup( %this ) { // Add ourselves to the window menu. %accel = EditorGui.addToEditorsMenu( "Decal Editor", "", DecalEditorPlugin ); // Add ourselves to the ToolsToolbar %tooltip = "Decal Editor (" @ %accel @ ")"; EditorGui.addToToolsToolbar( "DecalEditorPlugin", "DecalEditorPalette", expandFilename("tools/decalEditor/decal-editor"), %tooltip ); //connect editor windows GuiWindowCtrl::attach( DecalPreviewWindow, DecalEditorWindow ); //set initial palette setting %this.paletteSelection = "AddDecalMode"; } function DecalEditorPlugin::onActivated( %this ) { EditorGui.bringToFront( DecalEditorGui ); DecalEditorGui.setVisible( true ); DecalEditorGui.makeFirstResponder( true ); DecalPreviewWindow.setVisible( true ); DecalEditorWindow.setVisible( true ); %this.map.push(); //WORKAROUND: due to the gizmo mode being stored on its profile (which may be shared), // we may end up with a mismatch between the editor mode and gizmo mode here. // Reset mode explicitly here to work around this. DecalEditorGui.setMode( DecalEditorGui.getMode() ); // Set the current palette selection DecalEditorGui.paletteSync( %this.paletteSelection ); // Store this on a dynamic field // in order to restore whatever setting // the user had before. %this.prevGizmoAlignment = GlobalGizmoProfile.alignment; // The DecalEditor always uses Object alignment. GlobalGizmoProfile.alignment = "Object"; DecalEditorGui.rebuildInstanceTree(); // These could perhaps be the node details like the shape editor //ShapeEdPropWindow.syncNodeDetails(-1); Parent::onActivated(%this); } function DecalEditorPlugin::onDeactivated( %this ) { DecalEditorGui.setVisible(false); DecalPreviewWindow.setVisible( false ); DecalEditorWindow.setVisible( false ); %this.map.pop(); // Remember last palette selection %this.paletteSelection = DecalEditorGui.getMode(); // Restore the previous Gizmo // alignment settings. GlobalGizmoProfile.alignment = %this.prevGizmoAlignment; Parent::onDeactivated(%this); } function DecalEditorPlugin::isDirty( %this ) { %dirty = DecalPMan.hasDirty(); %dirty |= decalManagerDirty(); return %dirty; } function DecalEditorPlugin::onSaveMission( %this, %file ) { DecalPMan.saveDirty(); decalManagerSave( %file @ ".decals" ); } function DecalEditorPlugin::onEditMenuSelect( %this, %editMenu ) { %hasSelection = false; if ( DecalEditorGui.getSelectionCount() > 0 ) %hasSelection = true; %editMenu.enableItem( 3, false ); // Cut %editMenu.enableItem( 4, false ); // Copy %editMenu.enableItem( 5, false ); // Paste %editMenu.enableItem( 6, %hasSelection ); // Delete %editMenu.enableItem( 8, false ); // Deselect // NOTE: If you want to implement Cut, Copy, Paste, or Deselect // for this editor simply enable the menu items when it is appropriate // and fill in the method stubs below. } function DecalEditorPlugin::handleDelete( %this ) { DecalEditorGui.deleteSelectedDecal(); } function DecalEditorPlugin::handleDeselect( %this ) { } function DecalEditorPlugin::handleCut( %this ) { } function DecalEditorPlugin::handleCopy( %this ) { } function DecalEditorPlugin::handlePaste( %this ) { } function DecalEditorPlugin::handleEscape( %this ) { }