//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function initializeGuiEditor() { echo( " % - Initializing Gui Editor" ); // GUIs. exec( "./gui/guiEditor.ed.gui" ); exec( "./gui/guiEditorNewGuiDialog.ed.gui" ); exec( "./gui/guiEditorPrefsDlg.ed.gui" ); exec( "./gui/guiEditorSelectDlg.ed.gui" ); exec( "./gui/EditorChooseGUI.ed.gui" ); // Scripts. exec( "./scripts/guiEditor.ed.cs" ); exec( "./scripts/guiEditorTreeView.ed.cs" ); exec( "./scripts/guiEditorInspector.ed.cs" ); exec( "./scripts/guiEditorProfiles.ed.cs" ); exec( "./scripts/guiEditorGroup.ed.cs" ); exec( "./scripts/guiEditorUndo.ed.cs" ); exec( "./scripts/guiEditorCanvas.ed.cs" ); exec( "./scripts/guiEditorContentList.ed.cs" ); exec( "./scripts/guiEditorStatusBar.ed.cs" ); exec( "./scripts/guiEditorToolbox.ed.cs" ); exec( "./scripts/guiEditorSelectDlg.ed.cs" ); exec( "./scripts/guiEditorNewGuiDialog.ed.cs" ); exec( "./scripts/fileDialogs.ed.cs" ); exec( "./scripts/guiEditorPrefsDlg.ed.cs" ); exec( "./scripts/EditorChooseGUI.ed.cs" ); } function destroyGuiEditor() { }