//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function initializeMeshRoadEditor() { echo(" % - Initializing Mesh Road Editor"); exec( "./meshRoadEditor.cs" ); exec( "./meshRoadEditorGui.gui" ); exec( "./meshRoadEditorToolbar.gui"); exec( "./meshRoadEditorGui.cs" ); MeshRoadEditorGui.setVisible( false ); MeshRoadEditorOptionsWindow.setVisible( false ); MeshRoadEditorToolbar.setVisible( false ); MeshRoadEditorTreeWindow.setVisible( false ); EditorGui.add( MeshRoadEditorGui ); EditorGui.add( MeshRoadEditorOptionsWindow ); EditorGui.add( MeshRoadEditorToolbar ); EditorGui.add( MeshRoadEditorTreeWindow ); new ScriptObject( MeshRoadEditorPlugin ) { superClass = "EditorPlugin"; editorGui = MeshRoadEditorGui; }; %map = new ActionMap(); %map.bindCmd( keyboard, "backspace", "MeshRoadEditorGui.deleteNode();", "" ); %map.bindCmd( keyboard, "1", "MeshRoadEditorGui.prepSelectionMode();", "" ); %map.bindCmd( keyboard, "2", "ToolsPaletteArray->MeshRoadEditorMoveMode.performClick();", "" ); %map.bindCmd( keyboard, "3", "ToolsPaletteArray->MeshRoadEditorRotateMode.performClick();", "" ); %map.bindCmd( keyboard, "4", "ToolsPaletteArray->MeshRoadEditorScaleMode.performClick();", "" ); %map.bindCmd( keyboard, "5", "ToolsPaletteArray->MeshRoadEditorAddRoadMode.performClick();", "" ); %map.bindCmd( keyboard, "=", "ToolsPaletteArray->MeshRoadEditorInsertPointMode.performClick();", "" ); %map.bindCmd( keyboard, "numpadadd", "ToolsPaletteArray->MeshRoadEditorInsertPointMode.performClick();", "" ); %map.bindCmd( keyboard, "-", "ToolsPaletteArray->MeshRoadEditorRemovePointMode.performClick();", "" ); %map.bindCmd( keyboard, "numpadminus", "ToolsPaletteArray->MeshRoadEditorRemovePointMode.performClick();", "" ); %map.bindCmd( keyboard, "z", "MeshRoadEditorShowSplineBtn.performClick();", "" ); %map.bindCmd( keyboard, "x", "MeshRoadEditorWireframeBtn.performClick();", "" ); %map.bindCmd( keyboard, "v", "MeshRoadEditorShowRoadBtn.performClick();", "" ); MeshRoadEditorPlugin.map = %map; MeshRoadEditorPlugin.initSettings(); } function destroyMeshRoadEditor() { } function MeshRoadEditorPlugin::onWorldEditorStartup( %this ) { // Add ourselves to the window menu. %accel = EditorGui.addToEditorsMenu( "Mesh Road Editor", "", MeshRoadEditorPlugin ); // Add ourselves to the ToolsToolbar %tooltip = "Mesh Road Editor (" @ %accel @ ")"; EditorGui.addToToolsToolbar( "MeshRoadEditorPlugin", "MeshRoadEditorPalette", expandFilename("tools/worldEditor/images/toolbar/mesh-road-editor"), %tooltip ); //connect editor windows GuiWindowCtrl::attach( MeshRoadEditorOptionsWindow, MeshRoadEditorTreeWindow); // Add ourselves to the Editor Settings window exec( "./meshRoadEditorSettingsTab.gui" ); ESettingsWindow.addTabPage( EMeshRoadEditorSettingsPage ); } function MeshRoadEditorPlugin::onActivated( %this ) { %this.readSettings(); ToolsPaletteArray->MeshRoadEditorAddRoadMode.performClick(); EditorGui.bringToFront( MeshRoadEditorGui ); MeshRoadEditorGui.setVisible( true ); MeshRoadEditorGui.makeFirstResponder( true ); MeshRoadEditorOptionsWindow.setVisible( true ); MeshRoadEditorToolbar.setVisible( true ); MeshRoadEditorTreeWindow.setVisible( true ); MeshRoadTreeView.open(ServerMeshRoadSet,true); %this.map.push(); // Store this on a dynamic field // in order to restore whatever setting // the user had before. %this.prevGizmoAlignment = GlobalGizmoProfile.alignment; // The DecalEditor always uses Object alignment. GlobalGizmoProfile.alignment = "Object"; // Set the status bar here until all tool have been hooked up EditorGuiStatusBar.setInfo("Mesh road editor."); EditorGuiStatusBar.setSelection(""); Parent::onActivated(%this); } function MeshRoadEditorPlugin::onDeactivated( %this ) { %this.writeSettings(); MeshRoadEditorGui.setVisible( false ); MeshRoadEditorOptionsWindow.setVisible( false ); MeshRoadEditorToolbar.setVisible( false ); MeshRoadEditorTreeWindow.setVisible( false ); %this.map.pop(); // Restore the previous Gizmo // alignment settings. GlobalGizmoProfile.alignment = %this.prevGizmoAlignment; Parent::onDeactivated(%this); } function MeshRoadEditorPlugin::onEditMenuSelect( %this, %editMenu ) { %hasSelection = false; if( isObject( MeshRoadEditorGui.road ) ) %hasSelection = true; %editMenu.enableItem( 3, false ); // Cut %editMenu.enableItem( 4, false ); // Copy %editMenu.enableItem( 5, false ); // Paste %editMenu.enableItem( 6, %hasSelection ); // Delete %editMenu.enableItem( 8, false ); // Deselect } function MeshRoadEditorPlugin::handleDelete( %this ) { MeshRoadEditorGui.deleteNode(); } function MeshRoadEditorPlugin::handleEscape( %this ) { return MeshRoadEditorGui.onEscapePressed(); } function MeshRoadEditorPlugin::isDirty( %this ) { return MeshRoadEditorGui.isDirty; } function MeshRoadEditorPlugin::onSaveMission( %this, %missionFile ) { if( MeshRoadEditorGui.isDirty ) { MissionGroup.save( %missionFile ); MeshRoadEditorGui.isDirty = false; } } //----------------------------------------------------------------------------- // Settings //----------------------------------------------------------------------------- function MeshRoadEditorPlugin::initSettings( %this ) { EditorSettings.beginGroup( "MeshRoadEditor", true ); EditorSettings.setDefaultValue( "DefaultWidth", "10" ); EditorSettings.setDefaultValue( "DefaultDepth", "5" ); EditorSettings.setDefaultValue( "DefaultNormal", "0 0 1" ); EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" ); EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" ); EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used EditorSettings.setDefaultValue( "TopMaterialName", "DefaultRoadMaterialTop" ); EditorSettings.setDefaultValue( "BottomMaterialName", "DefaultRoadMaterialOther" ); EditorSettings.setDefaultValue( "SideMaterialName", "DefaultRoadMaterialOther" ); EditorSettings.endGroup(); } function MeshRoadEditorPlugin::readSettings( %this ) { EditorSettings.beginGroup( "MeshRoadEditor", true ); MeshRoadEditorGui.DefaultWidth = EditorSettings.value("DefaultWidth"); MeshRoadEditorGui.DefaultDepth = EditorSettings.value("DefaultDepth"); MeshRoadEditorGui.DefaultNormal = EditorSettings.value("DefaultNormal"); MeshRoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor"); MeshRoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor"); MeshRoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor"); MeshRoadEditorGui.topMaterialName = EditorSettings.value("TopMaterialName"); MeshRoadEditorGui.bottomMaterialName = EditorSettings.value("BottomMaterialName"); MeshRoadEditorGui.sideMaterialName = EditorSettings.value("SideMaterialName"); EditorSettings.endGroup(); } function MeshRoadEditorPlugin::writeSettings( %this ) { EditorSettings.beginGroup( "MeshRoadEditor", true ); EditorSettings.setValue( "DefaultWidth", MeshRoadEditorGui.DefaultWidth ); EditorSettings.setValue( "DefaultDepth", MeshRoadEditorGui.DefaultDepth ); EditorSettings.setValue( "DefaultNormal", MeshRoadEditorGui.DefaultNormal ); EditorSettings.setValue( "HoverSplineColor", MeshRoadEditorGui.HoverSplineColor ); EditorSettings.setValue( "SelectedSplineColor", MeshRoadEditorGui.SelectedSplineColor ); EditorSettings.setValue( "HoverNodeColor", MeshRoadEditorGui.HoverNodeColor ); EditorSettings.setValue( "TopMaterialName", MeshRoadEditorGui.topMaterialName ); EditorSettings.setValue( "BottomMaterialName", MeshRoadEditorGui.bottomMaterialName ); EditorSettings.setValue( "SideMaterialName", MeshRoadEditorGui.sideMaterialName ); EditorSettings.endGroup(); }