//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function initializeRoadEditor() { echo( " - Initializing Road and Path Editor" ); exec( "./roadEditor.cs" ); exec( "./RoadEditorGui.gui" ); exec( "./RoadEditorToolbar.gui"); exec( "./roadEditorGui.cs" ); // Add ourselves to EditorGui, where all the other tools reside RoadEditorGui.setVisible( false ); RoadEditorToolbar.setVisible( false ); RoadEditorOptionsWindow.setVisible( false ); RoadEditorTreeWindow.setVisible( false ); EditorGui.add( RoadEditorGui ); EditorGui.add( RoadEditorToolbar ); EditorGui.add( RoadEditorOptionsWindow ); EditorGui.add( RoadEditorTreeWindow ); new ScriptObject( RoadEditorPlugin ) { superClass = "EditorPlugin"; editorGui = RoadEditorGui; }; %map = new ActionMap(); %map.bindCmd( keyboard, "backspace", "RoadEditorGui.onDeleteKey();", "" ); %map.bindCmd( keyboard, "1", "RoadEditorGui.prepSelectionMode();", "" ); %map.bindCmd( keyboard, "2", "ToolsPaletteArray->RoadEditorMoveMode.performClick();", "" ); %map.bindCmd( keyboard, "4", "ToolsPaletteArray->RoadEditorScaleMode.performClick();", "" ); %map.bindCmd( keyboard, "5", "ToolsPaletteArray->RoadEditorAddRoadMode.performClick();", "" ); %map.bindCmd( keyboard, "=", "ToolsPaletteArray->RoadEditorInsertPointMode.performClick();", "" ); %map.bindCmd( keyboard, "numpadadd", "ToolsPaletteArray->RoadEditorInsertPointMode.performClick();", "" ); %map.bindCmd( keyboard, "-", "ToolsPaletteArray->RoadEditorRemovePointMode.performClick();", "" ); %map.bindCmd( keyboard, "numpadminus", "ToolsPaletteArray->RoadEditorRemovePointMode.performClick();", "" ); %map.bindCmd( keyboard, "z", "RoadEditorShowSplineBtn.performClick();", "" ); %map.bindCmd( keyboard, "x", "RoadEditorWireframeBtn.performClick();", "" ); %map.bindCmd( keyboard, "v", "RoadEditorShowRoadBtn.performClick();", "" ); RoadEditorPlugin.map = %map; RoadEditorPlugin.initSettings(); } function destroyRoadEditor() { } function RoadEditorPlugin::onWorldEditorStartup( %this ) { // Add ourselves to the window menu. %accel = EditorGui.addToEditorsMenu( "Road and Path Editor", "", RoadEditorPlugin ); // Add ourselves to the ToolsToolbar %tooltip = "Road Editor (" @ %accel @ ")"; EditorGui.addToToolsToolbar( "RoadEditorPlugin", "RoadEditorPalette", expandFilename("tools/worldEditor/images/toolbar/road-path-editor"), %tooltip ); //connect editor windows GuiWindowCtrl::attach( RoadEditorOptionsWindow, RoadEditorTreeWindow); // Add ourselves to the Editor Settings window exec( "./RoadEditorSettingsTab.gui" ); ESettingsWindow.addTabPage( ERoadEditorSettingsPage ); } function RoadEditorPlugin::onActivated( %this ) { %this.readSettings(); ToolsPaletteArray->RoadEditorAddRoadMode.performClick(); EditorGui.bringToFront( RoadEditorGui ); RoadEditorGui.setVisible( true ); RoadEditorGui.makeFirstResponder( true ); RoadEditorToolbar.setVisible( true ); RoadEditorOptionsWindow.setVisible( true ); RoadEditorTreeWindow.setVisible( true ); RoadTreeView.open(ServerDecalRoadSet,true); %this.map.push(); // Set the status bar here until all tool have been hooked up EditorGuiStatusBar.setInfo("Road editor."); EditorGuiStatusBar.setSelection(""); Parent::onActivated(%this); } function RoadEditorPlugin::onDeactivated( %this ) { %this.writeSettings(); RoadEditorGui.setVisible( false ); RoadEditorToolbar.setVisible( false ); RoadEditorOptionsWindow.setVisible( false ); RoadEditorTreeWindow.setVisible( false ); %this.map.pop(); Parent::onDeactivated(%this); } function RoadEditorPlugin::onEditMenuSelect( %this, %editMenu ) { %hasSelection = false; if( isObject( RoadEditorGui.road ) ) %hasSelection = true; %editMenu.enableItem( 3, false ); // Cut %editMenu.enableItem( 4, false ); // Copy %editMenu.enableItem( 5, false ); // Paste %editMenu.enableItem( 6, %hasSelection ); // Delete %editMenu.enableItem( 8, false ); // Deselect } function RoadEditorPlugin::handleDelete( %this ) { RoadEditorGui.onDeleteKey(); } function RoadEditorPlugin::handleEscape( %this ) { return RoadEditorGui.onEscapePressed(); } function RoadEditorPlugin::isDirty( %this ) { return RoadEditorGui.isDirty; } function RoadEditorPlugin::onSaveMission( %this, %missionFile ) { if( RoadEditorGui.isDirty ) { MissionGroup.save( %missionFile ); RoadEditorGui.isDirty = false; } } function RoadEditorPlugin::setEditorFunction( %this ) { %terrainExists = parseMissionGroup( "TerrainBlock" ); if( %terrainExists == false ) MessageBoxYesNoCancel("No Terrain","Would you like to create a New Terrain?", "Canvas.pushDialog(CreateNewTerrainGui);"); return %terrainExists; } //----------------------------------------------------------------------------- // Settings //----------------------------------------------------------------------------- function RoadEditorPlugin::initSettings( %this ) { EditorSettings.beginGroup( "RoadEditor", true ); EditorSettings.setDefaultValue( "DefaultWidth", "10" ); EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" ); EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" ); EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used EditorSettings.setDefaultValue( "MaterialName", "DefaultDecalRoadMaterial" ); EditorSettings.endGroup(); } function RoadEditorPlugin::readSettings( %this ) { EditorSettings.beginGroup( "RoadEditor", true ); RoadEditorGui.DefaultWidth = EditorSettings.value("DefaultWidth"); RoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor"); RoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor"); RoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor"); RoadEditorGui.materialName = EditorSettings.value("MaterialName"); EditorSettings.endGroup(); } function RoadEditorPlugin::writeSettings( %this ) { EditorSettings.beginGroup( "RoadEditor", true ); EditorSettings.setValue( "DefaultWidth", RoadEditorGui.DefaultWidth ); EditorSettings.setValue( "HoverSplineColor", RoadEditorGui.HoverSplineColor ); EditorSettings.setValue( "SelectedSplineColor", RoadEditorGui.SelectedSplineColor ); EditorSettings.setValue( "HoverNodeColor", RoadEditorGui.HoverNodeColor ); EditorSettings.setValue( "MaterialName", RoadEditorGui.materialName ); EditorSettings.endGroup(); }