//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #pragma once #include "stdafx.h" #include #include // "Platform" window specifics to keep IE plugin consistent with Safari/Firefox/Chrome class WebGameWindow : public CWindowImpl { public: WebGameWindow(); virtual ~WebGameWindow(); DECLARE_WND_CLASS(_T("WebGameCtrl:WebGameWindow")) BEGIN_MSG_MAP(WebGameWindow) MESSAGE_HANDLER(WM_CREATE, OnCreate) MESSAGE_HANDLER(WM_DESTROY, OnDestroy) MESSAGE_HANDLER(WM_MOUSEACTIVATE, OnMouseActivate); MESSAGE_HANDLER(WM_SIZE, OnSize); END_MSG_MAP() public: // message handlers (all window based) LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); LRESULT OnDestroy(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); LRESULT OnMouseActivate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); LRESULT OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); protected: // // checks a given domain against the allowed domains in webConfig.h (defined in IEWebGamePlugin) virtual bool checkDomain() = 0; private: bool mTimer; bool mInitialized; };