//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include #include #include "npWebGamePlugin.h" // Timer which ticks/renders Torque3D static CFRunLoopTimerRef gTimer = NULL; static bool gHidden = false; static void timer_callback(CFRunLoopRef timer, void *info) { if (gHidden) return; if (!torque_enginetick()) { //TODO: undefined when get quit from Torque 3D under Safari } } NPWebGamePlugin* NPWebGamePlugin::sInstance = NULL; NPWebGamePlugin::NPWebGamePlugin(NPP aInstance) { mOpen = FALSE; mInstance = aInstance; sInstance = this; } NPWebGamePlugin::~NPWebGamePlugin() { Close(); sInstance = NULL; } NPBool NPWebGamePlugin::Open(NPWindow* aWindow) { gHidden = false; WebCommon::ChangeToGameDirectory(); if (mOpen || WebCommon::gTorque3DModule) { NP_CGContext *npcontext = reinterpret_cast (aWindow->window); NSWindow* browserWindow = [[NSWindow alloc] initWithWindowRef:npcontext->window]; torque_setsafariwindow( browserWindow, aWindow->clipRect.left, aWindow->clipRect.top, aWindow->clipRect.right - aWindow->clipRect.left, aWindow->clipRect.bottom - aWindow->clipRect.top ); [browserWindow release]; mOpen = TRUE; return TRUE; } if (!aWindow) return FALSE; mOpen = true; NP_CGContext *npcontext = reinterpret_cast (aWindow->window); // You may want to resize the browser window or set minimum sizes here for your web content NSWindow* browserWindow = [[NSWindow alloc] initWithWindowRef:npcontext->window]; if (!browserWindow) { WebCommon::MessageBox( 0, "Web plugin unable to get browser window", "Error"); return false; } if (!WebCommon::InitTorque3D(browserWindow, aWindow->clipRect.left, aWindow->clipRect.top, aWindow->clipRect.right - aWindow->clipRect.left, aWindow->clipRect.bottom - aWindow->clipRect.top)) return false; //setup high speed timer to tick Torque 3D CFAllocatorRef allocator = kCFAllocatorDefault; CFAbsoluteTime fireDate = CFAbsoluteTimeGetCurrent() + .001; CFTimeInterval interval = .001; CFOptionFlags flags = 0; CFIndex order = 0; CFRunLoopTimerCallBack callback = (CFRunLoopTimerCallBack)timer_callback; CFRunLoopTimerContext context = { 0, NULL, NULL, NULL, NULL }; gTimer = CFRunLoopTimerCreate(allocator, fireDate, interval, flags, order, callback, &context); CFRunLoopAddTimer(CFRunLoopGetCurrent(), gTimer, kCFRunLoopDefaultMode); [browserWindow release]; return mOpen; } void NPWebGamePlugin::Close() { if (!mOpen) return; if (WebCommon::gTorque3DModule) { gHidden = true; torque_setsafariwindow(NULL, 0, 0, 0, 0); torque_reset(); } //WebCommon::ShutdownTorque3D(); mOpen = false; } NPBool NPWebGamePlugin::IsOpen() { return mOpen; }