//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Hook into the client update messages to maintain our player list and scores. //----------------------------------------------------------------------------- addMessageCallback('MsgClientJoin', handleClientJoin); addMessageCallback('MsgClientDrop', handleClientDrop); addMessageCallback('MsgClientScoreChanged', handleClientScoreChanged); function handleClientJoin(%msgType, %msgString, %clientName, %clientId, %guid, %score, %kills, %deaths, %isAI, %isAdmin, %isSuperAdmin) { PlayerListGui.update(%clientId, detag(%clientName), %isSuperAdmin, %isAdmin, %isAI, %score, %kills, %deaths); } function handleClientDrop(%msgType, %msgString, %clientName, %clientId) { PlayerListGui.remove(%clientId); } function handleClientScoreChanged(%msgType, %msgString, %score, %kills, %deaths, %clientId) { PlayerListGui.updateScore(%clientId, %score, %kills, %deaths); echo(" score:"@%score@" kills:"@%kills@" deaths:"@%deaths); } // ---------------------------------------------------------------------------- // GUI methods // ---------------------------------------------------------------------------- function PlayerListGui::update(%this, %clientId, %name, %isSuperAdmin, %isAdmin, %isAI, %score, %kills, %deaths) { // Build the row to display. The name can have ML control tags, including // color and font. Since we're not using an ML control here, we need to // strip them off. %tag = %isSuperAdmin ? "[Super]" : (%isAdmin ? "[Admin]" : (%isAI ? "[Bot]" : "")); %text = StripMLControlChars(%name) SPC %tag TAB %score TAB %kills TAB %deaths; // Update or add the player to the control if (PlayerListGuiList.getRowNumById(%clientId) == -1) PlayerListGuiList.addRow(%clientId, %text); else PlayerListGuiList.setRowById(%clientId, %text); // Sorts by score PlayerListGuiList.sortNumerical(1, false); PlayerListGuiList.clearSelection(); } function PlayerListGui::updateScore(%this, %clientId, %score, %kills, %deaths) { %text = PlayerListGuiList.getRowTextById(%clientId); %text = setField(%text, 1, %score); %text = setField(%text, 2, %kills); %text = setField(%text, 3, %deaths); PlayerListGuiList.setRowById(%clientId, %text); PlayerListGuiList.sortNumerical(1, false); PlayerListGuiList.clearSelection(); } function PlayerListGui::remove(%this, %clientId) { PlayerListGuiList.removeRowById(%clientId); } function PlayerListGui::toggle(%this) { if (%this.isAwake()) Canvas.popDialog(%this); else Canvas.pushDialog(%this); } function PlayerListGui::clear(%this) { // Override to clear the list. PlayerListGuiList.clear(); } function PlayerListGui::zeroScores(%this) { for (%i = 0; %i < PlayerListGuiList.rowCount(); %i++) { %text = PlayerListGuiList.getRowText(%i); %text = setField(%text, 1, "0"); %text = setField(%text, 2, "0"); %text = setField(%text, 3, "0"); PlayerListGuiList.setRowById(PlayerListGuiList.getRowId(%i), %text); } PlayerListGuiList.clearSelection(); }