//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // Inventory items. These objects rely on the item & inventory support // system defined in item.cs and inventory.cs //----------------------------------------------------------------------------- // Health Patches cannot be picked up and are not meant to be added to inventory. // Health is applied automatically when an objects collides with a patch. //----------------------------------------------------------------------------- function HealthPatch::onCollision(%this, %obj, %col) { // Apply health to colliding object if it needs it. // Works for all shapebase objects. if (%col.getDamageLevel() != 0 && %col.getState() !$= "Dead") { %col.applyRepair(%this.repairAmount); %obj.respawn(); if (%col.client) messageClient(%col.client, 'MsgHealthPatchUsed', '\c2Health Patch Applied'); serverPlay3D(HealthUseSound, %obj.getTransform()); } } function ShapeBase::tossPatch(%this) { //error("ShapeBase::tossPatch(" SPC %this.client.nameBase SPC ")"); if(!isObject(%this)) return; %item = ItemData::createItem(HealthKitPatch); %item.sourceObject = %this; %item.static = false; MissionCleanup.add(%item); %vec = (-1.0 + getRandom() * 2.0) SPC (-1.0 + getRandom() * 2.0) SPC getRandom(); %vec = vectorScale(%vec, 10); %eye = %this.getEyeVector(); %dot = vectorDot("0 0 1", %eye); if (%dot < 0) %dot = -%dot; %vec = vectorAdd(%vec, vectorScale("0 0 8", 1 - %dot)); %vec = vectorAdd(%vec, %this.getVelocity()); %pos = getBoxCenter(%this.getWorldBox()); %item.setTransform(%pos); %item.applyImpulse(%pos, %vec); %item.setCollisionTimeout(%this); //serverPlay3D(%item.getDataBlock().throwSound, %item.getTransform()); %item.schedulePop(); return %item; }