//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // DefaultTrigger is used by the mission editor. This is also an example // of trigger methods and callbacks. function DefaultTrigger::onEnterTrigger(%this,%trigger,%obj) { // This method is called whenever an object enters the %trigger // area, the object is passed as %obj. } function DefaultTrigger::onLeaveTrigger(%this,%trigger,%obj) { // This method is called whenever an object leaves the %trigger // area, the object is passed as %obj. } function DefaultTrigger::onTickTrigger(%this,%trigger) { // This method is called every tickPerioMS, as long as any // objects intersect the trigger. // You can iterate through the objects in the list by using these // methods: // %trigger.getNumObjects(); // %trigger.getObject(n); }