//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Shape Editor Profiles //----------------------------------------------------------------------------- singleton GuiControlProfile(GuiShapeEdScrollProfile : GuiEditorScrollProfile) { // Don't clear the scroll area (since we need to be able to see the GuiContainer // underneath that provides the fill color for the header row) opaque = false; category = "Editor"; }; singleton GuiControlProfile(GuiShapeEdTextListProfile : ToolsGuiTextListProfile) { // Customise the not-active font used for the header row fontColorNA = "75 75 75"; category = "Editor"; }; singleton GuiControlProfile(GuiShapeEdRolloutProfile : GuiInspectorRolloutProfile0) { bitmap = "tools/editorClasses/gui/images/rollout"; category = "Editor"; }; singleton GuiControlProfile( GuiShapeEdTransitionSliderProfile ) { bitmap = "tools/shapeEditor/images/transition_slider"; category = "Core"; };