//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // Define secure TorqueScript calls by adding them here. // This list defines the calls that can be made by JavaScript into your game, so be very careful. const char* gSecureScript[] = { "echo", "testJavaScriptBridge", //"MyNamespace::myfunction", 0 //SENTINEL }; // Define the domains which are allowed to run your game via the web // Your game plugin will refuse to run from any other domain for security reasons. // You can turn this off during development and/or for debug builds //#define WEBDEPLOY_DOMAIN_CHECK //#define WEBDEPLOY_DOMAIN_ALLOW_DEBUG const char* gAllowedDomains[] = { //"www.mydomain.com", //"games.myotherdomain.com", 0 //SENTINEL };