Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 سال پیش
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
dualParaboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 سال پیش
lightShadowMap.h d2700f881c Source changes needed for Linux build. 13 سال پیش
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
pssmLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 سال پیش
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 سال پیش
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 سال پیش
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 سال پیش
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 سال پیش
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش