Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 éve
..
D3D11 dd3422b5a2 Added ability to pass ints to post effect shader consts 6 éve
Null 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 éve
bitmap 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 éve
gl 2c3ab893c7 specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions 6 éve
sim d484a1a46e apply consistent colorspace to cubemaps 7 éve
util edd1e0a270 Removes Direct3D9 functionality. 8 éve
video 76908eae3c Eliminate DefineConsoleMethod 7 éve
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 éve
gFont.h 7dbfe6994d Engine directory for ticket #1 13 éve
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 éve
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 éve
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 éve
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 éve
gfxCubemap.h 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 éve
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 éve
gfxDevice.h ab10cc0c87 timmy merge work 7 éve
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 éve
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 éve
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 éve
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 éve
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 éve
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 éve
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 éve
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 éve
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 éve
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 éve
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 éve
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 éve
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 éve
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 éve
gfxTextureManager.cpp 17cec11b97 Added refactor of Editor Settings window 6 éve
gfxTextureManager.h 17cec11b97 Added refactor of Editor Settings window 6 éve
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 éve
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxVertexColor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 8 éve
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 éve
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 éve
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 éve
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 éve
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 éve