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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 anni fa |
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creator.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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editTSCtrl.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 anni fa |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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editor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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editorIconRegistry.cpp
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 anni fa |
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editorIconRegistry.h
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 anni fa |
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gizmo.cpp
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2580e3329c
gfxDrawutil, gizmo shadowvar cleanups
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7 anni fa |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiConvexShapeEditorCtrl.cpp
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 anni fa |
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guiConvexShapeEditorCtrl.h
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 anni fa |
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guiDecalEditorCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 anni fa |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiMissionAreaEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiTerrPreviewCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 anni fa |
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terrainActions.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 anni fa |
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terrainEditor.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 anni fa |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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undoActions.cpp
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835513b861
Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
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7 anni fa |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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10 anni fa |
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worldEditor.cpp
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13fb5cd5b9
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
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6 anni fa |
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worldEditor.h
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c92c508a5d
Adds the capability to add a small offset to the Z value of items being told to snap to terrain
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6 anni fa |
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worldEditorSelection.cpp
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 anni fa |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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8 anni fa |