Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 anni fa
..
tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 anni fa
creator.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
creator.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
editTSCtrl.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 anni fa
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
editor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
editor.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod 7 anni fa
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod 7 anni fa
gizmo.cpp 2580e3329c gfxDrawutil, gizmo shadowvar cleanups 7 anni fa
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiConvexShapeEditorCtrl.cpp ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 anni fa
guiConvexShapeEditorCtrl.h ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 anni fa
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 anni fa
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 anni fa
terrainActions.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 anni fa
terrainEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 anni fa
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
undoActions.cpp 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 7 anni fa
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 anni fa
worldEditor.cpp 13fb5cd5b9 Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 6 anni fa
worldEditor.h c92c508a5d Adds the capability to add a small offset to the Z value of items being told to snap to terrain 6 anni fa
worldEditorSelection.cpp 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 anni fa
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 anni fa