AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 years ago
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basicLightManager.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 years ago
basicLightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
basicSceneObjectLightingPlugin.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
basicSceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 years ago
blTerrainSystem.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
blTerrainSystem.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago