Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 年之前
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culling b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年之前
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 年之前
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 年之前
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 年之前
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 年之前
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 年之前
reflector.h ebf3f2d971 reflector classvar cleanups 7 年之前
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年之前
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年之前
sceneContainer.cpp 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 7 年之前
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 年之前
sceneManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 年之前
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
sceneObject.cpp c622cfcb6b Modification of #2145 6 年之前
sceneObject.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 年之前
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 年之前
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 年之前
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 年之前
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 年之前
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 年之前
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simPath.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年之前