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culling
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 年之前 |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 年之前 |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 年之前 |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 年之前 |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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reflector.cpp
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ebf3f2d971
reflector classvar cleanups
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7 年之前 |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 年之前 |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
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sceneContainer.cpp
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265e64f6fc
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
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7 年之前 |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 年之前 |
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sceneManager.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 年之前 |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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sceneObject.cpp
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c622cfcb6b
Modification of #2145
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6 年之前 |
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sceneObject.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 年之前 |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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8 年之前 |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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simPath.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 年之前 |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 年之前 |