AzaezelX f185bef8a3 leverage isScriptFile 4 年 前
..
editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 年 前
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 年 前
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 年 前
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
river.h 1efb687867 uninitialized variables-environment and forrest 5 年 前
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 年 前
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 年 前
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 年 前
waterObject.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
waterObject.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 年 前