auth.h 1.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _AUTH_H_
  23. #define _AUTH_H_
  24. #ifndef _EVENT_H_
  25. #include "platform/event.h"
  26. #endif
  27. /// Formerly contained a certificate, showing that something was valid.
  28. class Auth2Certificate
  29. {
  30. U32 xxx;
  31. };
  32. /// Formerly contained data indicating whether a user is valid.
  33. struct AuthInfo
  34. {
  35. enum {
  36. MaxNameLen = 31,
  37. };
  38. bool valid;
  39. char name[MaxNameLen + 1];
  40. };
  41. /// Formerly validated the server's authentication info.
  42. inline bool validateAuthenticatedServer()
  43. {
  44. return true;
  45. }
  46. /// Formerly validated the client's authentication info.
  47. inline bool validateAuthenticatedClient()
  48. {
  49. return true;
  50. }
  51. #endif