x86UNIXProcessControl.cpp 6.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platformX86UNIX/platformX86UNIX.h"
  23. #include "platformX86UNIX/x86UNIXState.h"
  24. #include "platformX86UNIX/x86UNIXStdConsole.h"
  25. #include "platform/platformInput.h"
  26. #include "console/console.h"
  27. #include <stdlib.h>
  28. #include <unistd.h>
  29. #include <signal.h>
  30. #ifndef DEDICATED
  31. #include <SDL/SDL.h>
  32. #endif
  33. //-----------------------------------------------------------------------------
  34. // This is a mainly a debugging function for intercepting a nonzero exit code
  35. // and generating a core dump for a stack trace.
  36. // Need an S64 here because postQuitMessage uses a U32, and
  37. // forceshutdown uses an S32. So S64 is needed to
  38. // accomodate them both
  39. static void CheckExitCode(S64 exitCode)
  40. {
  41. if (exitCode != 0)
  42. {
  43. Con::errorf(ConsoleLogEntry::General,
  44. "Nonzero exit code: %d, triggering SIGSEGV for core dump",
  45. exitCode);
  46. kill(getpid(), SIGSEGV);
  47. }
  48. }
  49. //-----------------------------------------------------------------------------
  50. static void SignalHandler(int sigtype)
  51. {
  52. if (sigtype == SIGSEGV || sigtype == SIGTRAP)
  53. {
  54. signal(SIGSEGV, SIG_DFL);
  55. signal(SIGTRAP, SIG_DFL);
  56. // restore the signal handling to default so that we don't get into
  57. // a crash loop with ImmediateShutdown
  58. ImmediateShutdown(-sigtype, sigtype);
  59. }
  60. else
  61. {
  62. signal(sigtype, SIG_DFL);
  63. dPrintf("Unknown signal caught by SignalHandler: %d\n", sigtype);
  64. // exit to be safe
  65. ImmediateShutdown(1);
  66. }
  67. }
  68. //-----------------------------------------------------------------------------
  69. void Cleanup(bool minimal)
  70. {
  71. if (!minimal)
  72. {
  73. Input::destroy();
  74. }
  75. StdConsole::destroy();
  76. SDL_Quit();
  77. }
  78. //-----------------------------------------------------------------------------
  79. void ImmediateShutdown(S32 exitCode, S32 signalNum)
  80. {
  81. bool segfault = signalNum > 0;
  82. Cleanup(segfault);
  83. if (!segfault)
  84. {
  85. dPrintf("Exiting\n");
  86. // exit (doesn't call destructors)
  87. _exit(exitCode);
  88. }
  89. else
  90. {
  91. // there is a problem in kernel 2.4.17 which causes a hang when a segfault
  92. // occurs. also subsequent runs of "ps" will hang and the machine has to be
  93. // hard reset to clear up the problem
  94. // JMQ: this bug appears to be fixed in 2.4.18
  95. //#define KERNEL_2_4_WORKAROUND
  96. #ifdef KERNEL_2_4_WORKAROUND
  97. dPrintf("Segmentation Fault (Exiting without core dump due to #define KERNEL_2_4_WORKAROUND)\n");
  98. dFflushStdout();
  99. _exit(exitCode);
  100. #else
  101. // kill with signal
  102. kill(getpid(), signalNum);
  103. #endif
  104. }
  105. }
  106. //-----------------------------------------------------------------------------
  107. void ProcessControlInit()
  108. {
  109. // JMQ: ignore IO signals background read/write terminal (so that we don't
  110. // get suspended in daemon mode)
  111. signal(SIGTTIN, SIG_IGN);
  112. signal(SIGTTOU, SIG_IGN);
  113. // we're not interested in the exit status of child processes, so this
  114. // prevents zombies from accumulating.
  115. #if defined(__FreeBSD__)
  116. signal(SIGCHLD, SIG_IGN);
  117. #else
  118. signal(SIGCLD, SIG_IGN);
  119. #endif
  120. // install signal handler for SIGSEGV, so that we can attempt
  121. // clean shutdown
  122. signal(SIGSEGV, &SignalHandler);
  123. signal(SIGTRAP, &SignalHandler);
  124. }
  125. //-----------------------------------------------------------------------------
  126. void Platform::postQuitMessage(const U32 in_quitVal)
  127. {
  128. // if we have a window send a quit event, otherwise just force shutdown
  129. #if 0
  130. if (x86UNIXState->windowCreated())
  131. {
  132. CheckExitCode(in_quitVal);
  133. SendQuitEvent();
  134. }
  135. else
  136. #endif
  137. {
  138. forceShutdown(in_quitVal);
  139. }
  140. }
  141. //-----------------------------------------------------------------------------
  142. void Platform::debugBreak()
  143. {
  144. // in windows, "Calling DebugBreak causes the program to display
  145. // a dialog box as if it had crashed." So we segfault.
  146. Con::errorf(ConsoleLogEntry::General,
  147. "Platform::debugBreak: triggering SIGSEGV for core dump");
  148. //kill(getpid(), SIGSEGV);
  149. kill(getpid(), SIGTRAP);
  150. }
  151. //-----------------------------------------------------------------------------
  152. void Platform::forceShutdown(S32 returnValue)
  153. {
  154. CheckExitCode(returnValue);
  155. #if 0
  156. // if a dedicated server is running, turn it off
  157. if (x86UNIXState->isDedicated() && Game->isRunning())
  158. Game->setRunning(false);
  159. else
  160. #endif
  161. ImmediateShutdown(returnValue);
  162. }
  163. //-----------------------------------------------------------------------------
  164. void Platform::outputDebugString(const char *string, ...)
  165. {
  166. char buffer[2048];
  167. va_list args;
  168. va_start( args, string );
  169. dVsprintf( buffer, sizeof(buffer), string, args );
  170. va_end( args );
  171. U32 length = dStrlen(buffer);
  172. if( length == (sizeof(buffer) - 1 ) )
  173. length--;
  174. buffer[length++] = '\n';
  175. buffer[length] = '\0';
  176. fwrite(buffer, sizeof(char), length, stderr);
  177. }
  178. //-----------------------------------------------------------------------------
  179. // testing function
  180. ConsoleFunction(debug_debugbreak, void, 1, 1, "debug_debugbreak()")
  181. {
  182. Platform::debugBreak();
  183. }
  184. //-----------------------------------------------------------------------------
  185. void Platform::restartInstance()
  186. {
  187. /*
  188. if (Game->isRunning() )
  189. {
  190. //Con::errorf( "Error restarting Instance. Game is Still running!");
  191. return;
  192. }
  193. char cmd[2048];
  194. sprintf(cmd, "%s &", x86UNIXState->getExePathName());
  195. system(cmd);
  196. */
  197. exit(0);
  198. }