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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef UNIT_UNITTESTING_H
- #define UNIT_UNITTESTING_H
- #ifndef _PLATFORMINTRINSICS_H_
- # include "platform/platformIntrinsics.h"
- #endif
- namespace UnitTesting {
- //-----------------------------------------------------------------------------
- struct UnitMargin
- {
- static void Push(int margin);
- static void Pop();
- static int Current();
- };
- void UnitPrint(const char* msg);
- //-----------------------------------------------------------------------------
- class UnitTest {
- int _testCount;
- int _failureCount;
- int _warningCount;
- bool _lastTestResult;
- public:
- UnitTest();
- virtual ~UnitTest() {};
- /// Test an assertion and note if it has failed.
- bool test(bool a,const char* msg) {
- dFetchAndAdd( _testCount, 1 );
- if (!a)
- fail(msg);
- _lastTestResult = a;
- return a;
- }
- /// Report a failture condition.
- void fail(const char* msg);
- /// Report a warning
- void warn(const char* msg);
- int getTestCount() const { return _testCount; }
- int getFailureCount() const { return _failureCount; }
- int getWarningCount() const { return _warningCount; }
- bool lastTestPassed() const { return _lastTestResult; }
- /// Implement this with the specific test.
- virtual void run() = 0;
- };
- //-----------------------------------------------------------------------------
- class TestRegistry
- {
- friend class DynamicTestRegistration; // Bless me, Father, for I have sinned, but this is damn cool
- static TestRegistry *_list;
- TestRegistry *_next;
- const char *_name;
- const char *_className;
- bool _isInteractive;
- public:
- TestRegistry(const char* name, bool interactive, const char *className);
- virtual ~TestRegistry() {}
- static TestRegistry* getFirst() { return _list; }
- TestRegistry* getNext() { return _next; }
- const char* getName() { return _name; }
- const bool isInteractive() { return _isInteractive; }
- virtual UnitTest* newTest() = 0;
- };
- template<class T>
- class TestRegistration: public TestRegistry
- {
- public:
- virtual ~TestRegistration()
- {
- }
- TestRegistration(const char* name, bool interactive, const char *className)
- : TestRegistry(name, interactive, className)
- {
- }
- virtual UnitTest* newTest()
- {
- return new T;
- }
- };
- class DynamicTestRegistration : public TestRegistry
- {
- UnitTest *mUnitTest;
- public:
- DynamicTestRegistration( const char *name, UnitTest *test );
- virtual ~DynamicTestRegistration();
- virtual UnitTest *newTest() { return mUnitTest; }
- };
- //-----------------------------------------------------------------------------
- class TestRun {
- int _testCount;
- int _subCount;
- int _failureCount;
- int _warningCount;
- void test(TestRegistry* reg);
- public:
- TestRun();
- void printStats();
- bool test(const char* module, bool skipInteractive = false);
- };
- #define CreateUnitTest(Class,Name) \
- class Class; \
- static UnitTesting::TestRegistration<Class> _UnitTester##Class (Name, false, #Class); \
- class Class : public UnitTesting::UnitTest
- #define CreateInteractiveTest(Class,Name) \
- class Class; \
- static UnitTesting::TestRegistration<Class> _UnitTester##Class (Name, true, #Class); \
- class Class : public UnitTesting::UnitTest
- } // Namespace
- #endif
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