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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "unit/test.h"
- #include "console/simObject.h"
- using namespace UnitTesting;
- // Test to ensure that all console classes in the system are default-constructible.
- CreateUnitTest( TestDefaultConstruction, "Console/DefaultConstruction" )
- {
- void run()
- {
- for( AbstractClassRep* classRep = AbstractClassRep::getClassList();
- classRep != NULL;
- classRep = classRep->getNextClass() )
- {
- // Create object.
-
- ConsoleObject* object = classRep->create();
- test( object, avar( "AbstractClassRep::create failed for class '%s'", classRep->getClassName() ) );
- if( !object )
- continue;
-
- // Make sure it's a SimObject.
-
- SimObject* simObject = dynamic_cast< SimObject* >( object );
- if( !simObject )
- {
- SAFE_DELETE( object );
- continue;
- }
-
- // Register the object.
-
- bool result = simObject->registerObject();
- test( result, avar( "registerObject failed for object of class '%s'", classRep->getClassName() ) );
-
- if( result )
- simObject->deleteObject();
- else
- SAFE_DELETE( simObject );
- }
- }
- };
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