testDefaultConstruction.cpp 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "unit/test.h"
  23. #include "console/simObject.h"
  24. using namespace UnitTesting;
  25. // Test to ensure that all console classes in the system are default-constructible.
  26. CreateUnitTest( TestDefaultConstruction, "Console/DefaultConstruction" )
  27. {
  28. void run()
  29. {
  30. for( AbstractClassRep* classRep = AbstractClassRep::getClassList();
  31. classRep != NULL;
  32. classRep = classRep->getNextClass() )
  33. {
  34. // Create object.
  35. ConsoleObject* object = classRep->create();
  36. test( object, avar( "AbstractClassRep::create failed for class '%s'", classRep->getClassName() ) );
  37. if( !object )
  38. continue;
  39. // Make sure it's a SimObject.
  40. SimObject* simObject = dynamic_cast< SimObject* >( object );
  41. if( !simObject )
  42. {
  43. SAFE_DELETE( object );
  44. continue;
  45. }
  46. // Register the object.
  47. bool result = simObject->registerObject();
  48. test( result, avar( "registerObject failed for object of class '%s'", classRep->getClassName() ) );
  49. if( result )
  50. simObject->deleteObject();
  51. else
  52. SAFE_DELETE( simObject );
  53. }
  54. }
  55. };