Brian Roberts 0c29847943 Merge pull request #343 from lukaspj/feature/mesh-road-profile-editor há 5 anos atrás
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editors 0c29847943 Merge pull request #343 from lukaspj/feature/mesh-road-profile-editor há 5 anos atrás
VolumetricFog.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
VolumetricFog.h 09c651c26d Corrected profile for GameObjectAsset type field button há 6 anos atrás
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update há 6 anos atrás
basicClouds.cpp 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. há 11 anos atrás
cloudLayer.cpp 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
cloudLayer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
decalRoad.cpp 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
decalRoad.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
meshRoad.cpp 973fd44c6a Profile editor for the meshRoad object há 5 anos atrás
meshRoad.h 973fd44c6a Profile editor for the meshRoad object há 5 anos atrás
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
river.cpp 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
river.h 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
scatterSky.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on há 6 anos atrás
scatterSky.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
skyBox.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog há 5 anos atrás
skyBox.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
sun.cpp 6ade6f08ce Updated Assimp há 5 anos atrás
sun.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. há 11 anos atrás
waterObject.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` há 5 anos atrás
waterObject.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. há 11 anos atrás