Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 년 전
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D3D11 197a62f6ea Convert dStrcmp to String::compare for more cases 5 년 전
Null b9c207765e uninitialized variables-gfx 5 년 전
bitmap b9c207765e uninitialized variables-gfx 5 년 전
gl e88b7a0783 minor cleanups: 5 년 전
sim 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 년 전
util edd1e0a270 Removes Direct3D9 functionality. 8 년 전
video b9c207765e uninitialized variables-gfx 5 년 전
gFont.cpp b9c207765e uninitialized variables-gfx 5 년 전
gFont.h b9c207765e uninitialized variables-gfx 5 년 전
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 년 전
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 년 전
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 년 전
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 년 전
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 년 전
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 년 전
gfxDevice.h ab9fc302fc Added D3D error code interpreter 6 년 전
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 7 년 전
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 년 전
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 년 전
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx 5 년 전
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 년 전
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 년 전
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 년 전
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 년 전
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 년 전
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 년 전
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 년 전
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 년 전
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 년 전
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 년 전
gfxStructs.h b9c207765e uninitialized variables-gfx 5 년 전
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 년 전
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 년 전
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 년 전
gfxTextureManager.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 년 전
gfxTextureManager.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 년 전
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 년 전
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 년 전
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 년 전
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 년 전
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 년 전
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 년 전
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 년 전
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 년 전
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 년 전