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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "T3D/components/game/interactableComponent.h"
- //////////////////////////////////////////////////////////////////////////
- // Constructor/Destructor
- //////////////////////////////////////////////////////////////////////////
- InteractableComponent::InteractableComponent() : Component(),
- mInteractableWeight(1)
- {
- mFriendlyName = "Interactable";
- mComponentType = "Game";
- mDescription = getDescriptionText("Allows owner entity to be interacted with.");
- }
- InteractableComponent::~InteractableComponent()
- {
- }
- IMPLEMENT_CO_NETOBJECT_V1(InteractableComponent);
- bool InteractableComponent::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- return true;
- }
- void InteractableComponent::onRemove()
- {
- Parent::onRemove();
- }
- //This is mostly a catch for situations where the behavior is re-added to the object and the like and we may need to force an update to the behavior
- void InteractableComponent::onComponentAdd()
- {
- Parent::onComponentAdd();
- }
- void InteractableComponent::onComponentRemove()
- {
- Parent::onComponentRemove();
- }
- void InteractableComponent::initPersistFields()
- {
- Parent::initPersistFields();
- addField("interactableWeight", TypeF32, Offset(mInteractableWeight, InteractableComponent), "Controls importance values when using radius mode for interaction");
- }
- void InteractableComponent::interact(InteractComponent* interactor)
- {
- if (interactor != nullptr)
- {
- mOwner->notifyComponents("onInteract", interactor->getIdString());
- if(isMethod("onInteract"))
- Con::executef(this, "onInteract", interactor);
- }
- }
- void InteractableComponent::interact(InteractComponent* interactor, RayInfo rayInfo)
- {
- if (interactor != nullptr)
- {
- mOwner->notifyComponents("onInteract", interactor->getIdString());
- if (isMethod("onInteract"))
- Con::executef(this, "onInteract", interactor);
- }
- }
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