AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter %!s(int64=4) %!d(string=hai) anos
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glsl 481e2a7230 Improve terrain rendering, handle bug with no detail %!s(int64=5) %!d(string=hai) anos
hlsl 481e2a7230 Improve terrain rendering, handle bug with no detail %!s(int64=5) %!d(string=hai) anos
terrCell.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
terrCell.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. %!s(int64=8) %!d(string=hai) anos
terrCellMaterial.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
terrCellMaterial.h 481e2a7230 Improve terrain rendering, handle bug with no detail %!s(int64=5) %!d(string=hai) anos
terrCollision.cpp c2e74f375a uninitialized variables-terrain %!s(int64=5) %!d(string=hai) anos
terrCollision.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
terrData.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter %!s(int64=4) %!d(string=hai) anos
terrData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
terrExport.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
terrFeatureTypes.cpp 4f472bf402 New terrain blending %!s(int64=5) %!d(string=hai) anos
terrFeatureTypes.h 4f472bf402 New terrain blending %!s(int64=5) %!d(string=hai) anos
terrFile.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. %!s(int64=12) %!d(string=hai) anos
terrImport.cpp f7ce1efd62 Consolidates and standardizes terrain creation between the editor, asset browser and creator panel %!s(int64=5) %!d(string=hai) anos
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
terrMaterial.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter %!s(int64=4) %!d(string=hai) anos
terrMaterial.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
terrRender.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
terrRender.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. %!s(int64=8) %!d(string=hai) anos