AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 gadi atpakaļ
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advanced 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 gadi atpakaļ
basic 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 gadi atpakaļ
common 1c62080f7f cleaned up member::radius 7 gadi atpakaļ
shadowMap 33ebe34440 more gfx shadowvar cleanups 7 gadi atpakaļ
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 gadi atpakaļ
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightManager.cpp dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 gadi atpakaļ
lightManager.h 74ca8d106c retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass 7 gadi atpakaļ
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 gadi atpakaļ
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ