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assets
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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il y a 9 ans |
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components
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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il y a 9 ans |
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decal
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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il y a 8 ans |
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examples
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3a18819e1e
Issue found by PVS Studio:
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il y a 10 ans |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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fx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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gameBase
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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il y a 9 ans |
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physics
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ce51070fc4
whitespace updates
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il y a 9 ans |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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il y a 9 ans |
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turret
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f2733d79f8
Merge branch 'development' into AITurretClearIgnoreList
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il y a 8 ans |
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vehicles
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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accumulationVolume.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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il y a 11 ans |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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il y a 11 ans |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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il y a 11 ans |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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il y a 11 ans |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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aiPlayer.cpp
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eed9c1c511
Merge branch 'development' of github.com:GarageGames/Torque3D
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il y a 9 ans |
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aiPlayer.h
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ef3162616b
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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il y a 9 ans |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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il y a 8 ans |
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camera.h
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ba91478fad
Baseline working openvr code
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il y a 9 ans |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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il y a 9 ans |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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il y a 9 ans |
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containerQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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il y a 9 ans |
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convexShape.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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il y a 13 ans |
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debris.cpp
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1ee127b753
more unused variable cleanups
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il y a 9 ans |
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debris.h
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0e896a9a02
clang: unsigned>0 checks
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il y a 9 ans |
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entity.cpp
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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il y a 9 ans |
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entity.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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il y a 9 ans |
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gameFunctions.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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il y a 9 ans |
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gameFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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il y a 10 ans |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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il y a 10 ans |
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groundPlane.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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il y a 8 ans |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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guiMaterialPreview.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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guiObjectView.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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item.cpp
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cd3b080526
Item Mounting
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il y a 9 ans |
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item.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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il y a 9 ans |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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lightBase.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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lightBase.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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il y a 11 ans |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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il y a 13 ans |
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missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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il y a 9 ans |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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il y a 11 ans |
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objectTypes.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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il y a 9 ans |
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occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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il y a 11 ans |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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il y a 11 ans |
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physicalZone.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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physicalZone.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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player.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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player.h
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269b195355
Merge pull request #1804 from Azaezel/greatestZero
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il y a 9 ans |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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prefab.cpp
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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il y a 9 ans |
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prefab.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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il y a 9 ans |
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projectile.cpp
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fbfd3ed8ed
clang: constructor initialization order
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il y a 9 ans |
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projectile.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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il y a 12 ans |
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proximityMine.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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il y a 10 ans |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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rigidShape.cpp
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1ee127b753
more unused variable cleanups
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il y a 9 ans |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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il y a 11 ans |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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shapeBase.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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shapeBase.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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shapeImage.cpp
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ce51070fc4
whitespace updates
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il y a 9 ans |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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staticShape.cpp
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dc73228ccf
fixed a typo from upstream
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il y a 9 ans |
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staticShape.h
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5f5466d90d
clang: consistent callbacks
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il y a 9 ans |
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trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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il y a 10 ans |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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il y a 13 ans |
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tsStatic.cpp
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45ae5e71cb
fixed lots of tabs and space
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il y a 9 ans |
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tsStatic.cpp.orig
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07c925bd78
Merge remote-tracking branch 'garagegames/development'
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il y a 9 ans |
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tsStatic.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
|
il y a 9 ans |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |
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zone.h
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |