Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. преди 11 години
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
lightShadowMap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
lightShadowMap.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
pssmLightShadowMap.cpp 2753f562e8 shadow caching преди 10 години
pssmLightShadowMap.h 2753f562e8 shadow caching преди 10 години
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
shadowMapManager.cpp 01419d7935 motion based updates for shadow caching преди 9 години
shadowMapManager.h 2753f562e8 shadow caching преди 10 години
shadowMapPass.cpp 55b26be9ba account for fov change (also, internal docs) преди 9 години
shadowMapPass.h 55b26be9ba account for fov change (also, internal docs) преди 9 години
shadowMatHook.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum преди 12 години
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 преди 13 години