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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 rokov pred |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 rokov pred |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 rokov pred |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 rokov pred |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiBitmapCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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6 rokov pred |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 rokov pred |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 rokov pred |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 rokov pred |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 rokov pred |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 rokov pred |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiGameListMenuCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiGameListMenuCtrl.h
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bca972ae24
Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.
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5 rokov pred |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 rokov pred |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 rokov pred |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 rokov pred |
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guiMLTextCtrl.h
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350d3e6702
Fixes 2 minor mistake corrections
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5 rokov pred |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 rokov pred |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiMaterialCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiMaterialCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiPopUpCtrl.cpp
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683c438b09
Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements.
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4 rokov pred |
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guiPopUpCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiPopUpCtrlEx.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 rokov pred |
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guiPopUpCtrlEx.h
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1037b5d718
extraneous entry
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4 rokov pred |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 rokov pred |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 rokov pred |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 rokov pred |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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4 rokov pred |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 rokov pred |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 rokov pred |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 rokov pred |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 rokov pred |
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guiTreeViewCtrl.cpp
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555c563b39
More updating of editor icons to assets
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4 rokov pred |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 rokov pred |