Areloch 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 4 rokov pred
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 rokov pred
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 rokov pred
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 rokov pred
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 rokov pred
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 rokov pred
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 6 rokov pred
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 rokov pred
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 rokov pred
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 rokov pred
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 rokov pred
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 rokov pred
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiGameListMenuCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiGameListMenuCtrl.h bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. 5 rokov pred
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 rokov pred
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 rokov pred
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 rokov pred
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 rokov pred
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections 5 rokov pred
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 rokov pred
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiPopUpCtrl.cpp 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 4 rokov pred
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 rokov pred
guiPopUpCtrlEx.h 1037b5d718 extraneous entry 4 rokov pred
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 rokov pred
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 rokov pred
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 rokov pred
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image 4 rokov pred
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 rokov pred
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 rokov pred
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 rokov pred
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 rokov pred
guiTreeViewCtrl.cpp 555c563b39 More updating of editor icons to assets 4 rokov pred
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 rokov pred