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advanced
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01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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6 gadi atpakaļ |
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basic
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ebe2c2dead
Add vector light support to forward materials.
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6 gadi atpakaļ |
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common
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1c62080f7f
cleaned up member::radius
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7 gadi atpakaļ |
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shadowMap
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6b6e5b6ca2
Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 gadi atpakaļ |
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lightInfo.cpp
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15f67015d3
Reordering initialization methods #1912
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8 gadi atpakaļ |
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lightInfo.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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lightManager.cpp
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ebe2c2dead
Add vector light support to forward materials.
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6 gadi atpakaļ |
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lightManager.h
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ebe2c2dead
Add vector light support to forward materials.
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6 gadi atpakaļ |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 gadi atpakaļ |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |