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- /*
- OpenGL loader generated by glad 0.1.12a0 on Mon Sep 12 03:10:20 2016.
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=4.5
- Profile: core
- Extensions:
- GL_3DFX_multisample,
- GL_3DFX_tbuffer,
- GL_3DFX_texture_compression_FXT1,
- GL_AMD_blend_minmax_factor,
- GL_AMD_conservative_depth,
- GL_AMD_debug_output,
- GL_AMD_depth_clamp_separate,
- GL_AMD_draw_buffers_blend,
- GL_AMD_gcn_shader,
- GL_AMD_gpu_shader_int64,
- GL_AMD_interleaved_elements,
- GL_AMD_multi_draw_indirect,
- GL_AMD_name_gen_delete,
- GL_AMD_occlusion_query_event,
- GL_AMD_performance_monitor,
- GL_AMD_pinned_memory,
- GL_AMD_query_buffer_object,
- GL_AMD_sample_positions,
- GL_AMD_seamless_cubemap_per_texture,
- GL_AMD_shader_atomic_counter_ops,
- GL_AMD_shader_explicit_vertex_parameter,
- GL_AMD_shader_stencil_export,
- GL_AMD_shader_trinary_minmax,
- GL_AMD_sparse_texture,
- GL_AMD_stencil_operation_extended,
- GL_AMD_texture_texture4,
- GL_AMD_transform_feedback3_lines_triangles,
- GL_AMD_transform_feedback4,
- GL_AMD_vertex_shader_layer,
- GL_AMD_vertex_shader_tessellator,
- GL_AMD_vertex_shader_viewport_index,
- GL_APPLE_aux_depth_stencil,
- GL_APPLE_client_storage,
- GL_APPLE_element_array,
- GL_APPLE_fence,
- GL_APPLE_float_pixels,
- GL_APPLE_flush_buffer_range,
- GL_APPLE_object_purgeable,
- GL_APPLE_rgb_422,
- GL_APPLE_row_bytes,
- GL_APPLE_specular_vector,
- GL_APPLE_texture_range,
- GL_APPLE_transform_hint,
- GL_APPLE_vertex_array_object,
- GL_APPLE_vertex_array_range,
- GL_APPLE_vertex_program_evaluators,
- GL_APPLE_ycbcr_422,
- GL_ARB_ES2_compatibility,
- GL_ARB_ES3_1_compatibility,
- GL_ARB_ES3_2_compatibility,
- GL_ARB_ES3_compatibility,
- GL_ARB_arrays_of_arrays,
- GL_ARB_base_instance,
- GL_ARB_bindless_texture,
- GL_ARB_blend_func_extended,
- GL_ARB_buffer_storage,
- GL_ARB_cl_event,
- GL_ARB_clear_buffer_object,
- GL_ARB_clear_texture,
- GL_ARB_clip_control,
- GL_ARB_color_buffer_float,
- GL_ARB_compatibility,
- GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_compute_shader,
- GL_ARB_compute_variable_group_size,
- GL_ARB_conditional_render_inverted,
- GL_ARB_conservative_depth,
- GL_ARB_copy_buffer,
- GL_ARB_copy_image,
- GL_ARB_cull_distance,
- GL_ARB_debug_output,
- GL_ARB_depth_buffer_float,
- GL_ARB_depth_clamp,
- GL_ARB_depth_texture,
- GL_ARB_derivative_control,
- GL_ARB_direct_state_access,
- GL_ARB_draw_buffers,
- GL_ARB_draw_buffers_blend,
- GL_ARB_draw_elements_base_vertex,
- GL_ARB_draw_indirect,
- GL_ARB_draw_instanced,
- GL_ARB_enhanced_layouts,
- GL_ARB_explicit_attrib_location,
- GL_ARB_explicit_uniform_location,
- GL_ARB_fragment_coord_conventions,
- GL_ARB_fragment_layer_viewport,
- GL_ARB_fragment_program,
- GL_ARB_fragment_program_shadow,
- GL_ARB_fragment_shader,
- GL_ARB_fragment_shader_interlock,
- GL_ARB_framebuffer_no_attachments,
- GL_ARB_framebuffer_object,
- GL_ARB_framebuffer_sRGB,
- GL_ARB_geometry_shader4,
- GL_ARB_get_program_binary,
- GL_ARB_get_texture_sub_image,
- GL_ARB_gpu_shader5,
- GL_ARB_gpu_shader_fp64,
- GL_ARB_gpu_shader_int64,
- GL_ARB_half_float_pixel,
- GL_ARB_half_float_vertex,
- GL_ARB_imaging,
- GL_ARB_indirect_parameters,
- GL_ARB_instanced_arrays,
- GL_ARB_internalformat_query,
- GL_ARB_internalformat_query2,
- GL_ARB_invalidate_subdata,
- GL_ARB_map_buffer_alignment,
- GL_ARB_map_buffer_range,
- GL_ARB_matrix_palette,
- GL_ARB_multi_bind,
- GL_ARB_multi_draw_indirect,
- GL_ARB_multisample,
- GL_ARB_multitexture,
- GL_ARB_occlusion_query,
- GL_ARB_occlusion_query2,
- GL_ARB_parallel_shader_compile,
- GL_ARB_pipeline_statistics_query,
- GL_ARB_pixel_buffer_object,
- GL_ARB_point_parameters,
- GL_ARB_point_sprite,
- GL_ARB_post_depth_coverage,
- GL_ARB_program_interface_query,
- GL_ARB_provoking_vertex,
- GL_ARB_query_buffer_object,
- GL_ARB_robust_buffer_access_behavior,
- GL_ARB_robustness,
- GL_ARB_robustness_isolation,
- GL_ARB_sample_locations,
- GL_ARB_sample_shading,
- GL_ARB_sampler_objects,
- GL_ARB_seamless_cube_map,
- GL_ARB_seamless_cubemap_per_texture,
- GL_ARB_separate_shader_objects,
- GL_ARB_shader_atomic_counter_ops,
- GL_ARB_shader_atomic_counters,
- GL_ARB_shader_ballot,
- GL_ARB_shader_bit_encoding,
- GL_ARB_shader_clock,
- GL_ARB_shader_draw_parameters,
- GL_ARB_shader_group_vote,
- GL_ARB_shader_image_load_store,
- GL_ARB_shader_image_size,
- GL_ARB_shader_objects,
- GL_ARB_shader_precision,
- GL_ARB_shader_stencil_export,
- GL_ARB_shader_storage_buffer_object,
- GL_ARB_shader_subroutine,
- GL_ARB_shader_texture_image_samples,
- GL_ARB_shader_texture_lod,
- GL_ARB_shader_viewport_layer_array,
- GL_ARB_shading_language_100,
- GL_ARB_shading_language_420pack,
- GL_ARB_shading_language_include,
- GL_ARB_shading_language_packing,
- GL_ARB_shadow,
- GL_ARB_shadow_ambient,
- GL_ARB_sparse_buffer,
- GL_ARB_sparse_texture,
- GL_ARB_sparse_texture2,
- GL_ARB_sparse_texture_clamp,
- GL_ARB_stencil_texturing,
- GL_ARB_sync,
- GL_ARB_tessellation_shader,
- GL_ARB_texture_barrier,
- GL_ARB_texture_border_clamp,
- GL_ARB_texture_buffer_object,
- GL_ARB_texture_buffer_object_rgb32,
- GL_ARB_texture_buffer_range,
- GL_ARB_texture_compression,
- GL_ARB_texture_compression_bptc,
- GL_ARB_texture_compression_rgtc,
- GL_ARB_texture_cube_map,
- GL_ARB_texture_cube_map_array,
- GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine,
- GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3,
- GL_ARB_texture_filter_minmax,
- GL_ARB_texture_float,
- GL_ARB_texture_gather,
- GL_ARB_texture_mirror_clamp_to_edge,
- GL_ARB_texture_mirrored_repeat,
- GL_ARB_texture_multisample,
- GL_ARB_texture_non_power_of_two,
- GL_ARB_texture_query_levels,
- GL_ARB_texture_query_lod,
- GL_ARB_texture_rectangle,
- GL_ARB_texture_rg,
- GL_ARB_texture_rgb10_a2ui,
- GL_ARB_texture_stencil8,
- GL_ARB_texture_storage,
- GL_ARB_texture_storage_multisample,
- GL_ARB_texture_swizzle,
- GL_ARB_texture_view,
- GL_ARB_timer_query,
- GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback3,
- GL_ARB_transform_feedback_instanced,
- GL_ARB_transform_feedback_overflow_query,
- GL_ARB_transpose_matrix,
- GL_ARB_uniform_buffer_object,
- GL_ARB_vertex_array_bgra,
- GL_ARB_vertex_array_object,
- GL_ARB_vertex_attrib_64bit,
- GL_ARB_vertex_attrib_binding,
- GL_ARB_vertex_blend,
- GL_ARB_vertex_buffer_object,
- GL_ARB_vertex_program,
- GL_ARB_vertex_shader,
- GL_ARB_vertex_type_10f_11f_11f_rev,
- GL_ARB_vertex_type_2_10_10_10_rev,
- GL_ARB_viewport_array,
- GL_ARB_window_pos,
- GL_ATI_draw_buffers,
- GL_ATI_element_array,
- GL_ATI_envmap_bumpmap,
- GL_ATI_fragment_shader,
- GL_ATI_map_object_buffer,
- GL_ATI_meminfo,
- GL_ATI_pixel_format_float,
- GL_ATI_pn_triangles,
- GL_ATI_separate_stencil,
- GL_ATI_text_fragment_shader,
- GL_ATI_texture_env_combine3,
- GL_ATI_texture_float,
- GL_ATI_texture_mirror_once,
- GL_ATI_vertex_array_object,
- GL_ATI_vertex_attrib_array_object,
- GL_ATI_vertex_streams,
- GL_EXT_422_pixels,
- GL_EXT_abgr,
- GL_EXT_bgra,
- GL_EXT_bindable_uniform,
- GL_EXT_blend_color,
- GL_EXT_blend_equation_separate,
- GL_EXT_blend_func_separate,
- GL_EXT_blend_logic_op,
- GL_EXT_blend_minmax,
- GL_EXT_blend_subtract,
- GL_EXT_clip_volume_hint,
- GL_EXT_cmyka,
- GL_EXT_color_subtable,
- GL_EXT_compiled_vertex_array,
- GL_EXT_convolution,
- GL_EXT_coordinate_frame,
- GL_EXT_copy_texture,
- GL_EXT_cull_vertex,
- GL_EXT_debug_label,
- GL_EXT_debug_marker,
- GL_EXT_depth_bounds_test,
- GL_EXT_direct_state_access,
- GL_EXT_draw_buffers2,
- GL_EXT_draw_instanced,
- GL_EXT_draw_range_elements,
- GL_EXT_fog_coord,
- GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample,
- GL_EXT_framebuffer_multisample_blit_scaled,
- GL_EXT_framebuffer_object,
- GL_EXT_framebuffer_sRGB,
- GL_EXT_geometry_shader4,
- GL_EXT_gpu_program_parameters,
- GL_EXT_gpu_shader4,
- GL_EXT_histogram,
- GL_EXT_index_array_formats,
- GL_EXT_index_func,
- GL_EXT_index_material,
- GL_EXT_index_texture,
- GL_EXT_light_texture,
- GL_EXT_misc_attribute,
- GL_EXT_multi_draw_arrays,
- GL_EXT_multisample,
- GL_EXT_packed_depth_stencil,
- GL_EXT_packed_float,
- GL_EXT_packed_pixels,
- GL_EXT_paletted_texture,
- GL_EXT_pixel_buffer_object,
- GL_EXT_pixel_transform,
- GL_EXT_pixel_transform_color_table,
- GL_EXT_point_parameters,
- GL_EXT_polygon_offset,
- GL_EXT_polygon_offset_clamp,
- GL_EXT_post_depth_coverage,
- GL_EXT_provoking_vertex,
- GL_EXT_raster_multisample,
- GL_EXT_rescale_normal,
- GL_EXT_secondary_color,
- GL_EXT_separate_shader_objects,
- GL_EXT_separate_specular_color,
- GL_EXT_shader_image_load_formatted,
- GL_EXT_shader_image_load_store,
- GL_EXT_shader_integer_mix,
- GL_EXT_shadow_funcs,
- GL_EXT_shared_texture_palette,
- GL_EXT_sparse_texture2,
- GL_EXT_stencil_clear_tag,
- GL_EXT_stencil_two_side,
- GL_EXT_stencil_wrap,
- GL_EXT_subtexture,
- GL_EXT_texture,
- GL_EXT_texture3D,
- GL_EXT_texture_array,
- GL_EXT_texture_buffer_object,
- GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc,
- GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_cube_map,
- GL_EXT_texture_env_add,
- GL_EXT_texture_env_combine,
- GL_EXT_texture_env_dot3,
- GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_filter_minmax,
- GL_EXT_texture_integer,
- GL_EXT_texture_lod_bias,
- GL_EXT_texture_mirror_clamp,
- GL_EXT_texture_object,
- GL_EXT_texture_perturb_normal,
- GL_EXT_texture_sRGB,
- GL_EXT_texture_sRGB_decode,
- GL_EXT_texture_shared_exponent,
- GL_EXT_texture_snorm,
- GL_EXT_texture_swizzle,
- GL_EXT_timer_query,
- GL_EXT_transform_feedback,
- GL_EXT_vertex_array,
- GL_EXT_vertex_array_bgra,
- GL_EXT_vertex_attrib_64bit,
- GL_EXT_vertex_shader,
- GL_EXT_vertex_weighting,
- GL_EXT_window_rectangles,
- GL_EXT_x11_sync_object,
- GL_GREMEDY_frame_terminator,
- GL_GREMEDY_string_marker,
- GL_HP_convolution_border_modes,
- GL_HP_image_transform,
- GL_HP_occlusion_test,
- GL_HP_texture_lighting,
- GL_IBM_cull_vertex,
- GL_IBM_multimode_draw_arrays,
- GL_IBM_rasterpos_clip,
- GL_IBM_static_data,
- GL_IBM_texture_mirrored_repeat,
- GL_IBM_vertex_array_lists,
- GL_INGR_blend_func_separate,
- GL_INGR_color_clamp,
- GL_INGR_interlace_read,
- GL_INTEL_conservative_rasterization,
- GL_INTEL_fragment_shader_ordering,
- GL_INTEL_framebuffer_CMAA,
- GL_INTEL_map_texture,
- GL_INTEL_parallel_arrays,
- GL_INTEL_performance_query,
- GL_KHR_blend_equation_advanced,
- GL_KHR_blend_equation_advanced_coherent,
- GL_KHR_context_flush_control,
- GL_KHR_debug,
- GL_KHR_no_error,
- GL_KHR_robust_buffer_access_behavior,
- GL_KHR_robustness,
- GL_KHR_texture_compression_astc_hdr,
- GL_KHR_texture_compression_astc_ldr,
- GL_KHR_texture_compression_astc_sliced_3d,
- GL_MESAX_texture_stack,
- GL_MESA_pack_invert,
- GL_MESA_resize_buffers,
- GL_MESA_window_pos,
- GL_MESA_ycbcr_texture,
- GL_NVX_conditional_render,
- GL_NVX_gpu_memory_info,
- GL_NV_bindless_multi_draw_indirect,
- GL_NV_bindless_multi_draw_indirect_count,
- GL_NV_bindless_texture,
- GL_NV_blend_equation_advanced,
- GL_NV_blend_equation_advanced_coherent,
- GL_NV_blend_square,
- GL_NV_clip_space_w_scaling,
- GL_NV_command_list,
- GL_NV_compute_program5,
- GL_NV_conditional_render,
- GL_NV_conservative_raster,
- GL_NV_conservative_raster_dilate,
- GL_NV_conservative_raster_pre_snap_triangles,
- GL_NV_copy_depth_to_color,
- GL_NV_copy_image,
- GL_NV_deep_texture3D,
- GL_NV_depth_buffer_float,
- GL_NV_depth_clamp,
- GL_NV_draw_texture,
- GL_NV_evaluators,
- GL_NV_explicit_multisample,
- GL_NV_fence,
- GL_NV_fill_rectangle,
- GL_NV_float_buffer,
- GL_NV_fog_distance,
- GL_NV_fragment_coverage_to_color,
- GL_NV_fragment_program,
- GL_NV_fragment_program2,
- GL_NV_fragment_program4,
- GL_NV_fragment_program_option,
- GL_NV_fragment_shader_interlock,
- GL_NV_framebuffer_mixed_samples,
- GL_NV_framebuffer_multisample_coverage,
- GL_NV_geometry_program4,
- GL_NV_geometry_shader4,
- GL_NV_geometry_shader_passthrough,
- GL_NV_gpu_program4,
- GL_NV_gpu_program5,
- GL_NV_gpu_program5_mem_extended,
- GL_NV_gpu_shader5,
- GL_NV_half_float,
- GL_NV_internalformat_sample_query,
- GL_NV_light_max_exponent,
- GL_NV_multisample_coverage,
- GL_NV_multisample_filter_hint,
- GL_NV_occlusion_query,
- GL_NV_packed_depth_stencil,
- GL_NV_parameter_buffer_object,
- GL_NV_parameter_buffer_object2,
- GL_NV_path_rendering,
- GL_NV_path_rendering_shared_edge,
- GL_NV_pixel_data_range,
- GL_NV_point_sprite,
- GL_NV_present_video,
- GL_NV_primitive_restart,
- GL_NV_register_combiners,
- GL_NV_register_combiners2,
- GL_NV_robustness_video_memory_purge,
- GL_NV_sample_locations,
- GL_NV_sample_mask_override_coverage,
- GL_NV_shader_atomic_counters,
- GL_NV_shader_atomic_float,
- GL_NV_shader_atomic_float64,
- GL_NV_shader_atomic_fp16_vector,
- GL_NV_shader_atomic_int64,
- GL_NV_shader_buffer_load,
- GL_NV_shader_buffer_store,
- GL_NV_shader_storage_buffer_object,
- GL_NV_shader_thread_group,
- GL_NV_shader_thread_shuffle,
- GL_NV_stereo_view_rendering,
- GL_NV_tessellation_program5,
- GL_NV_texgen_emboss,
- GL_NV_texgen_reflection,
- GL_NV_texture_barrier,
- GL_NV_texture_compression_vtc,
- GL_NV_texture_env_combine4,
- GL_NV_texture_expand_normal,
- GL_NV_texture_multisample,
- GL_NV_texture_rectangle,
- GL_NV_texture_shader,
- GL_NV_texture_shader2,
- GL_NV_texture_shader3,
- GL_NV_transform_feedback,
- GL_NV_transform_feedback2,
- GL_NV_uniform_buffer_unified_memory,
- GL_NV_vdpau_interop,
- GL_NV_vertex_array_range,
- GL_NV_vertex_array_range2,
- GL_NV_vertex_attrib_integer_64bit,
- GL_NV_vertex_buffer_unified_memory,
- GL_NV_vertex_program,
- GL_NV_vertex_program1_1,
- GL_NV_vertex_program2,
- GL_NV_vertex_program2_option,
- GL_NV_vertex_program3,
- GL_NV_vertex_program4,
- GL_NV_video_capture,
- GL_NV_viewport_array2,
- GL_NV_viewport_swizzle,
- GL_OES_byte_coordinates,
- GL_OES_compressed_paletted_texture,
- GL_OES_fixed_point,
- GL_OES_query_matrix,
- GL_OES_read_format,
- GL_OES_single_precision,
- GL_OML_interlace,
- GL_OML_resample,
- GL_OML_subsample,
- GL_OVR_multiview,
- GL_OVR_multiview2,
- GL_PGI_misc_hints,
- GL_PGI_vertex_hints,
- GL_REND_screen_coordinates,
- GL_S3_s3tc,
- GL_SGIS_detail_texture,
- GL_SGIS_fog_function,
- GL_SGIS_generate_mipmap,
- GL_SGIS_multisample,
- GL_SGIS_pixel_texture,
- GL_SGIS_point_line_texgen,
- GL_SGIS_point_parameters,
- GL_SGIS_sharpen_texture,
- GL_SGIS_texture4D,
- GL_SGIS_texture_border_clamp,
- GL_SGIS_texture_color_mask,
- GL_SGIS_texture_edge_clamp,
- GL_SGIS_texture_filter4,
- GL_SGIS_texture_lod,
- GL_SGIS_texture_select,
- GL_SGIX_async,
- GL_SGIX_async_histogram,
- GL_SGIX_async_pixel,
- GL_SGIX_blend_alpha_minmax,
- GL_SGIX_calligraphic_fragment,
- GL_SGIX_clipmap,
- GL_SGIX_convolution_accuracy,
- GL_SGIX_depth_pass_instrument,
- GL_SGIX_depth_texture,
- GL_SGIX_flush_raster,
- GL_SGIX_fog_offset,
- GL_SGIX_fragment_lighting,
- GL_SGIX_framezoom,
- GL_SGIX_igloo_interface,
- GL_SGIX_instruments,
- GL_SGIX_interlace,
- GL_SGIX_ir_instrument1,
- GL_SGIX_list_priority,
- GL_SGIX_pixel_texture,
- GL_SGIX_pixel_tiles,
- GL_SGIX_polynomial_ffd,
- GL_SGIX_reference_plane,
- GL_SGIX_resample,
- GL_SGIX_scalebias_hint,
- GL_SGIX_shadow,
- GL_SGIX_shadow_ambient,
- GL_SGIX_sprite,
- GL_SGIX_subsample,
- GL_SGIX_tag_sample_buffer,
- GL_SGIX_texture_add_env,
- GL_SGIX_texture_coordinate_clamp,
- GL_SGIX_texture_lod_bias,
- GL_SGIX_texture_multi_buffer,
- GL_SGIX_texture_scale_bias,
- GL_SGIX_vertex_preclip,
- GL_SGIX_ycrcb,
- GL_SGIX_ycrcb_subsample,
- GL_SGIX_ycrcba,
- GL_SGI_color_matrix,
- GL_SGI_color_table,
- GL_SGI_texture_color_table,
- GL_SUNX_constant_data,
- GL_SUN_convolution_border_modes,
- GL_SUN_global_alpha,
- GL_SUN_mesh_array,
- GL_SUN_slice_accum,
- GL_SUN_triangle_list,
- GL_SUN_vertex,
- GL_WIN_phong_shading,
- GL_WIN_specular_fog
- Loader: True
- Local files: False
- Omit khrplatform: False
- Commandline:
- --profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_gcn_shader,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_resize_buffers,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
- Online:
- Too many extensions
- */
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <glad/glad.h>
- static void* get_proc(const char *namez);
- #ifdef _WIN32
- #include <windows.h>
- static HMODULE libGL;
- typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
- PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
- static
- int open_gl(void) {
- libGL = LoadLibraryW(L"opengl32.dll");
- if(libGL != NULL) {
- gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
- libGL, "wglGetProcAddress");
- return gladGetProcAddressPtr != NULL;
- }
- return 0;
- }
- static
- void close_gl(void) {
- if(libGL != NULL) {
- FreeLibrary(libGL);
- libGL = NULL;
- }
- }
- #else
- #include <dlfcn.h>
- static void* libGL;
- #ifndef __APPLE__
- typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
- PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
- #endif
- static
- int open_gl(void) {
- #ifdef __APPLE__
- static const char *NAMES[] = {
- "../Frameworks/OpenGL.framework/OpenGL",
- "/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
- };
- #else
- static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
- #endif
- unsigned int index = 0;
- for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
- libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
- if(libGL != NULL) {
- #ifdef __APPLE__
- return 1;
- #else
- gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
- "glXGetProcAddressARB");
- return gladGetProcAddressPtr != NULL;
- #endif
- }
- }
- return 0;
- }
- static
- void close_gl() {
- if(libGL != NULL) {
- dlclose(libGL);
- libGL = NULL;
- }
- }
- #endif
- static
- void* get_proc(const char *namez) {
- void* result = NULL;
- if(libGL == NULL) return NULL;
- #ifndef __APPLE__
- if(gladGetProcAddressPtr != NULL) {
- result = gladGetProcAddressPtr(namez);
- }
- #endif
- if(result == NULL) {
- #ifdef _WIN32
- result = (void*)GetProcAddress(libGL, namez);
- #else
- result = dlsym(libGL, namez);
- #endif
- }
- return result;
- }
- int gladLoadGL(void) {
- int status = 0;
- if(open_gl()) {
- status = gladLoadGLLoader(&get_proc);
- close_gl();
- }
- return status;
- }
- struct gladGLversionStruct GLVersion;
- #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
- #define _GLAD_IS_SOME_NEW_VERSION 1
- #endif
- static int max_loaded_major;
- static int max_loaded_minor;
- static const char *exts = NULL;
- static int num_exts_i = 0;
- static const char **exts_i = NULL;
- static int get_exts(void) {
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
- #endif
- exts = (const char *)glGetString(GL_EXTENSIONS);
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
- num_exts_i = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
- }
- if (exts_i == NULL) {
- return 0;
- }
- for(index = 0; index < num_exts_i; index++) {
- exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
- }
- }
- #endif
- return 1;
- }
- static void free_exts(void) {
- if (exts_i != NULL) {
- free((char **)exts_i);
- exts_i = NULL;
- }
- }
- static int has_ext(const char *ext) {
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
- #endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
- if(strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
- #endif
- return 0;
- }
- int GLAD_GL_VERSION_1_0;
- int GLAD_GL_VERSION_1_1;
- int GLAD_GL_VERSION_1_2;
- int GLAD_GL_VERSION_1_3;
- int GLAD_GL_VERSION_1_4;
- int GLAD_GL_VERSION_1_5;
- int GLAD_GL_VERSION_2_0;
- int GLAD_GL_VERSION_2_1;
- int GLAD_GL_VERSION_3_0;
- int GLAD_GL_VERSION_3_1;
- int GLAD_GL_VERSION_3_2;
- int GLAD_GL_VERSION_3_3;
- int GLAD_GL_VERSION_4_0;
- int GLAD_GL_VERSION_4_1;
- int GLAD_GL_VERSION_4_2;
- int GLAD_GL_VERSION_4_3;
- int GLAD_GL_VERSION_4_4;
- int GLAD_GL_VERSION_4_5;
- PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
- PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
- PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
- PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
- PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
- PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
- PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
- PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
- PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
- PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
- PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
- PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
- PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
- PFNGLBINDSAMPLERPROC glad_glBindSampler;
- PFNGLLINEWIDTHPROC glad_glLineWidth;
- PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
- PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
- PFNGLCOMPILESHADERPROC glad_glCompileShader;
- PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
- PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
- PFNGLGETNMAPFVPROC glad_glGetnMapfv;
- PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
- PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
- PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
- PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
- PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
- PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
- PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
- PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
- PFNGLENABLEIPROC glad_glEnablei;
- PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
- PFNGLCREATESHADERPROC glad_glCreateShader;
- PFNGLISBUFFERPROC glad_glIsBuffer;
- PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
- PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
- PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
- PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
- PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
- PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
- PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
- PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
- PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
- PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
- PFNGLHINTPROC glad_glHint;
- PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
- PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
- PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
- PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
- PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
- PFNGLPOINTSIZEPROC glad_glPointSize;
- PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
- PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
- PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
- PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
- PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
- PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
- PFNGLWAITSYNCPROC glad_glWaitSync;
- PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
- PFNGLUNIFORM3IPROC glad_glUniform3i;
- PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
- PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
- PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
- PFNGLGETNMAPIVPROC glad_glGetnMapiv;
- PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
- PFNGLUNIFORM3DPROC glad_glUniform3d;
- PFNGLUNIFORM3FPROC glad_glUniform3f;
- PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
- PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
- PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
- PFNGLCOLORMASKIPROC glad_glColorMaski;
- PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
- PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
- PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
- PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
- PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
- PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
- PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
- PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
- PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
- PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
- PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
- PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
- PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
- PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
- PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
- PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
- PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
- PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
- PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
- PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
- PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
- PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
- PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
- PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
- PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
- PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
- PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
- PFNGLDRAWARRAYSPROC glad_glDrawArrays;
- PFNGLUNIFORM1UIPROC glad_glUniform1ui;
- PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
- PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
- PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
- PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
- PFNGLCLEARPROC glad_glClear;
- PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
- PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
- PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
- PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
- PFNGLISENABLEDPROC glad_glIsEnabled;
- PFNGLSTENCILOPPROC glad_glStencilOp;
- PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
- PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
- PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
- PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
- PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
- PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
- PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
- PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
- PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
- PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
- PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
- PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
- PFNGLCREATETEXTURESPROC glad_glCreateTextures;
- PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
- PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
- PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
- PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
- PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
- PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
- PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
- PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
- PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
- PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
- PFNGLGETQUERYIVPROC glad_glGetQueryiv;
- PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
- PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
- PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
- PFNGLCREATEQUERIESPROC glad_glCreateQueries;
- PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
- PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
- PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
- PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
- PFNGLISSHADERPROC glad_glIsShader;
- PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
- PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
- PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
- PFNGLENABLEPROC glad_glEnable;
- PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
- PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
- PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
- PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
- PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
- PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
- PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
- PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
- PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
- PFNGLUNIFORM2DVPROC glad_glUniform2dv;
- PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
- PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
- PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
- PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
- PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
- PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
- PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
- PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
- PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
- PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
- PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
- PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
- PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
- PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
- PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
- PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
- PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
- PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
- PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
- PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
- PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
- PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
- PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
- PFNGLFLUSHPROC glad_glFlush;
- PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
- PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
- PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
- PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
- PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
- PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
- PFNGLFENCESYNCPROC glad_glFenceSync;
- PFNGLCOLORP3UIPROC glad_glColorP3ui;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
- PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
- PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
- PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
- PFNGLGETNMINMAXPROC glad_glGetnMinmax;
- PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
- PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
- PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
- PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
- PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
- PFNGLGENSAMPLERSPROC glad_glGenSamplers;
- PFNGLCLAMPCOLORPROC glad_glClampColor;
- PFNGLUNIFORM4IVPROC glad_glUniform4iv;
- PFNGLCLEARSTENCILPROC glad_glClearStencil;
- PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
- PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
- PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
- PFNGLGENTEXTURESPROC glad_glGenTextures;
- PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
- PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
- PFNGLUNIFORM1DVPROC glad_glUniform1dv;
- PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
- PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
- PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
- PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
- PFNGLISSYNCPROC glad_glIsSync;
- PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
- PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
- PFNGLUNIFORM2IPROC glad_glUniform2i;
- PFNGLUNIFORM2FPROC glad_glUniform2f;
- PFNGLUNIFORM2DPROC glad_glUniform2d;
- PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
- PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
- PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
- PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
- PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
- PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
- PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
- PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
- PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
- PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
- PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
- PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
- PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
- PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
- PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
- PFNGLGENQUERIESPROC glad_glGenQueries;
- PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
- PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
- PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
- PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
- PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
- PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
- PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
- PFNGLISENABLEDIPROC glad_glIsEnabledi;
- PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
- PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
- PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
- PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
- PFNGLUNIFORM2IVPROC glad_glUniform2iv;
- PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
- PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
- PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
- PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
- PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
- PFNGLGETSHADERIVPROC glad_glGetShaderiv;
- PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
- PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
- PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
- PFNGLBINDTEXTURESPROC glad_glBindTextures;
- PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
- PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
- PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
- PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
- PFNGLGETDOUBLEVPROC glad_glGetDoublev;
- PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
- PFNGLUNIFORM4DVPROC glad_glUniform4dv;
- PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
- PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
- PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
- PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
- PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
- PFNGLUNIFORM3FVPROC glad_glUniform3fv;
- PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
- PFNGLDEPTHRANGEPROC glad_glDepthRange;
- PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
- PFNGLMAPBUFFERPROC glad_glMapBuffer;
- PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
- PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
- PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
- PFNGLDELETESYNCPROC glad_glDeleteSync;
- PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
- PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
- PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
- PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
- PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
- PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
- PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
- PFNGLUNIFORM3IVPROC glad_glUniform3iv;
- PFNGLPOLYGONMODEPROC glad_glPolygonMode;
- PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
- PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
- PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
- PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
- PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
- PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
- PFNGLUSEPROGRAMPROC glad_glUseProgram;
- PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
- PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
- PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
- PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
- PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
- PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
- PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
- PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
- PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
- PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
- PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
- PFNGLFINISHPROC glad_glFinish;
- PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
- PFNGLDELETESHADERPROC glad_glDeleteShader;
- PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
- PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
- PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
- PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
- PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
- PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
- PFNGLVIEWPORTPROC glad_glViewport;
- PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
- PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
- PFNGLUNIFORM2UIPROC glad_glUniform2ui;
- PFNGLGETNMAPDVPROC glad_glGetnMapdv;
- PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
- PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
- PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
- PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
- PFNGLCLEARDEPTHPROC glad_glClearDepth;
- PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
- PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
- PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
- PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
- PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
- PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
- PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
- PFNGLTEXBUFFERPROC glad_glTexBuffer;
- PFNGLPIXELSTOREIPROC glad_glPixelStorei;
- PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
- PFNGLPIXELSTOREFPROC glad_glPixelStoref;
- PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
- PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
- PFNGLCLIPCONTROLPROC glad_glClipControl;
- PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
- PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
- PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
- PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
- PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
- PFNGLLINKPROGRAMPROC glad_glLinkProgram;
- PFNGLBINDTEXTUREPROC glad_glBindTexture;
- PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
- PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
- PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
- PFNGLGETSTRINGPROC glad_glGetString;
- PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
- PFNGLDETACHSHADERPROC glad_glDetachShader;
- PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
- PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
- PFNGLENDQUERYPROC glad_glEndQuery;
- PFNGLNORMALP3UIPROC glad_glNormalP3ui;
- PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
- PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
- PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
- PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
- PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
- PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
- PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
- PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
- PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
- PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
- PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
- PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
- PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
- PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
- PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
- PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
- PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
- PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
- PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
- PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
- PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
- PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
- PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
- PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
- PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
- PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
- PFNGLUNIFORM1FPROC glad_glUniform1f;
- PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
- PFNGLUNIFORM1DPROC glad_glUniform1d;
- PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
- PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
- PFNGLUNIFORM1IPROC glad_glUniform1i;
- PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
- PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
- PFNGLDISABLEPROC glad_glDisable;
- PFNGLLOGICOPPROC glad_glLogicOp;
- PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
- PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
- PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
- PFNGLUNIFORM4UIPROC glad_glUniform4ui;
- PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
- PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
- PFNGLCULLFACEPROC glad_glCullFace;
- PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
- PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
- PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
- PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
- PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
- PFNGLGETSTRINGIPROC glad_glGetStringi;
- PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
- PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
- PFNGLATTACHSHADERPROC glad_glAttachShader;
- PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
- PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
- PFNGLSHADERBINARYPROC glad_glShaderBinary;
- PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
- PFNGLDRAWELEMENTSPROC glad_glDrawElements;
- PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
- PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
- PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
- PFNGLUNIFORM1IVPROC glad_glUniform1iv;
- PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
- PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
- PFNGLREADBUFFERPROC glad_glReadBuffer;
- PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
- PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
- PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
- PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
- PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
- PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
- PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
- PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
- PFNGLBLENDCOLORPROC glad_glBlendColor;
- PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
- PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
- PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
- PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
- PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
- PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
- PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
- PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
- PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
- PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
- PFNGLISPROGRAMPROC glad_glIsProgram;
- PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
- PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
- PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
- PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
- PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
- PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
- PFNGLUNIFORM4IPROC glad_glUniform4i;
- PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
- PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
- PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
- PFNGLREADPIXELSPROC glad_glReadPixels;
- PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
- PFNGLUNIFORM4FPROC glad_glUniform4f;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
- PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
- PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
- PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
- PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
- PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
- PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
- PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
- PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
- PFNGLSTENCILFUNCPROC glad_glStencilFunc;
- PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
- PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
- PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
- PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
- PFNGLCOLORP4UIPROC glad_glColorP4ui;
- PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
- PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
- PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
- PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
- PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
- PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
- PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
- PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
- PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
- PFNGLOBJECTLABELPROC glad_glObjectLabel;
- PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
- PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
- PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
- PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
- PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
- PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
- PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
- PFNGLGENBUFFERSPROC glad_glGenBuffers;
- PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
- PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
- PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
- PFNGLBLENDFUNCPROC glad_glBlendFunc;
- PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
- PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
- PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
- PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
- PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
- PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
- PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
- PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
- PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
- PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
- PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
- PFNGLSCISSORPROC glad_glScissor;
- PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
- PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
- PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
- PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
- PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
- PFNGLCLEARCOLORPROC glad_glClearColor;
- PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
- PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
- PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
- PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
- PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
- PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
- PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
- PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
- PFNGLUNIFORM3UIPROC glad_glUniform3ui;
- PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
- PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
- PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
- PFNGLUNIFORM2FVPROC glad_glUniform2fv;
- PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
- PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
- PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
- PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
- PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
- PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
- PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
- PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
- PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
- PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
- PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
- PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
- PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
- PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
- PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
- PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
- PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
- PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
- PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
- PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
- PFNGLDEPTHFUNCPROC glad_glDepthFunc;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
- PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
- PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
- PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
- PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
- PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
- PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
- PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
- PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
- PFNGLCOLORMASKPROC glad_glColorMask;
- PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
- PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
- PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
- PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
- PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
- PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
- PFNGLREADNPIXELSPROC glad_glReadnPixels;
- PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
- PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
- PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
- PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
- PFNGLUNIFORM4FVPROC glad_glUniform4fv;
- PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
- PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
- PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
- PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
- PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
- PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
- PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
- PFNGLISSAMPLERPROC glad_glIsSampler;
- PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
- PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
- PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
- PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
- PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
- PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
- PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
- PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
- PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
- PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
- PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
- PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
- PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
- PFNGLBLENDFUNCIPROC glad_glBlendFunci;
- PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
- PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
- PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
- PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
- PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
- PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
- PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
- PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
- PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
- PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
- PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
- PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
- PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
- PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
- PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
- PFNGLTEXTUREVIEWPROC glad_glTextureView;
- PFNGLDISABLEIPROC glad_glDisablei;
- PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
- PFNGLSHADERSOURCEPROC glad_glShaderSource;
- PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
- PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
- PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
- PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
- PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
- PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
- PFNGLGETSYNCIVPROC glad_glGetSynciv;
- PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
- PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
- PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
- PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
- PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
- PFNGLBEGINQUERYPROC glad_glBeginQuery;
- PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
- PFNGLBINDBUFFERPROC glad_glBindBuffer;
- PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
- PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
- PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
- PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
- PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
- PFNGLBUFFERDATAPROC glad_glBufferData;
- PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
- PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
- PFNGLGETERRORPROC glad_glGetError;
- PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
- PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
- PFNGLGETFLOATVPROC glad_glGetFloatv;
- PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
- PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
- PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
- PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
- PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
- PFNGLUNIFORM4DPROC glad_glUniform4d;
- PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
- PFNGLGETINTEGERVPROC glad_glGetIntegerv;
- PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
- PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
- PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
- PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
- PFNGLISQUERYPROC glad_glIsQuery;
- PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
- PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
- PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
- PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
- PFNGLSTENCILMASKPROC glad_glStencilMask;
- PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
- PFNGLISTEXTUREPROC glad_glIsTexture;
- PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
- PFNGLUNIFORM1FVPROC glad_glUniform1fv;
- PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
- PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
- PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
- PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
- PFNGLUNIFORM3DVPROC glad_glUniform3dv;
- PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
- PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
- PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
- PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
- PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
- PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
- PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
- PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
- PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
- PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
- PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
- PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
- PFNGLDEPTHMASKPROC glad_glDepthMask;
- PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
- PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
- PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
- PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
- PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
- PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
- PFNGLFRONTFACEPROC glad_glFrontFace;
- PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
- PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
- PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
- PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
- PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
- int GLAD_GL_SGIX_pixel_tiles;
- int GLAD_GL_EXT_post_depth_coverage;
- int GLAD_GL_APPLE_element_array;
- int GLAD_GL_AMD_multi_draw_indirect;
- int GLAD_GL_EXT_blend_subtract;
- int GLAD_GL_SGIX_tag_sample_buffer;
- int GLAD_GL_NV_point_sprite;
- int GLAD_GL_IBM_texture_mirrored_repeat;
- int GLAD_GL_APPLE_transform_hint;
- int GLAD_GL_ATI_separate_stencil;
- int GLAD_GL_NV_shader_atomic_int64;
- int GLAD_GL_NV_vertex_program2_option;
- int GLAD_GL_EXT_texture_buffer_object;
- int GLAD_GL_ARB_vertex_blend;
- int GLAD_GL_OVR_multiview;
- int GLAD_GL_NV_vertex_program2;
- int GLAD_GL_ARB_program_interface_query;
- int GLAD_GL_EXT_misc_attribute;
- int GLAD_GL_NV_multisample_coverage;
- int GLAD_GL_ARB_shading_language_packing;
- int GLAD_GL_EXT_texture_cube_map;
- int GLAD_GL_NV_viewport_array2;
- int GLAD_GL_ARB_texture_stencil8;
- int GLAD_GL_EXT_index_func;
- int GLAD_GL_OES_compressed_paletted_texture;
- int GLAD_GL_NV_depth_clamp;
- int GLAD_GL_NV_shader_buffer_load;
- int GLAD_GL_EXT_color_subtable;
- int GLAD_GL_SUNX_constant_data;
- int GLAD_GL_EXT_texture_compression_s3tc;
- int GLAD_GL_EXT_multi_draw_arrays;
- int GLAD_GL_ARB_shader_atomic_counters;
- int GLAD_GL_ARB_arrays_of_arrays;
- int GLAD_GL_NV_conditional_render;
- int GLAD_GL_EXT_texture_env_combine;
- int GLAD_GL_NV_fog_distance;
- int GLAD_GL_SGIX_async_histogram;
- int GLAD_GL_MESA_resize_buffers;
- int GLAD_GL_NV_light_max_exponent;
- int GLAD_GL_NV_texture_env_combine4;
- int GLAD_GL_ARB_texture_view;
- int GLAD_GL_ARB_texture_env_combine;
- int GLAD_GL_ARB_map_buffer_range;
- int GLAD_GL_EXT_convolution;
- int GLAD_GL_NV_compute_program5;
- int GLAD_GL_NV_vertex_attrib_integer_64bit;
- int GLAD_GL_EXT_paletted_texture;
- int GLAD_GL_ARB_texture_buffer_object;
- int GLAD_GL_ATI_pn_triangles;
- int GLAD_GL_SGIX_resample;
- int GLAD_GL_SGIX_flush_raster;
- int GLAD_GL_EXT_light_texture;
- int GLAD_GL_ARB_point_sprite;
- int GLAD_GL_SUN_convolution_border_modes;
- int GLAD_GL_NV_parameter_buffer_object2;
- int GLAD_GL_ARB_half_float_pixel;
- int GLAD_GL_NV_tessellation_program5;
- int GLAD_GL_REND_screen_coordinates;
- int GLAD_GL_EXT_shared_texture_palette;
- int GLAD_GL_EXT_packed_float;
- int GLAD_GL_OML_subsample;
- int GLAD_GL_SGIX_vertex_preclip;
- int GLAD_GL_SGIX_texture_scale_bias;
- int GLAD_GL_AMD_draw_buffers_blend;
- int GLAD_GL_APPLE_texture_range;
- int GLAD_GL_EXT_texture_array;
- int GLAD_GL_NV_texture_barrier;
- int GLAD_GL_ARB_texture_query_levels;
- int GLAD_GL_NV_texgen_emboss;
- int GLAD_GL_EXT_texture_swizzle;
- int GLAD_GL_ARB_texture_rg;
- int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
- int GLAD_GL_ARB_fragment_shader;
- int GLAD_GL_3DFX_tbuffer;
- int GLAD_GL_GREMEDY_frame_terminator;
- int GLAD_GL_ARB_blend_func_extended;
- int GLAD_GL_EXT_separate_shader_objects;
- int GLAD_GL_NV_texture_multisample;
- int GLAD_GL_ARB_shader_objects;
- int GLAD_GL_ARB_framebuffer_object;
- int GLAD_GL_ATI_envmap_bumpmap;
- int GLAD_GL_AMD_shader_explicit_vertex_parameter;
- int GLAD_GL_ARB_robust_buffer_access_behavior;
- int GLAD_GL_ARB_shader_stencil_export;
- int GLAD_GL_NV_texture_rectangle;
- int GLAD_GL_ARB_enhanced_layouts;
- int GLAD_GL_ARB_texture_rectangle;
- int GLAD_GL_SGI_texture_color_table;
- int GLAD_GL_NV_viewport_swizzle;
- int GLAD_GL_ATI_map_object_buffer;
- int GLAD_GL_ARB_robustness;
- int GLAD_GL_NV_pixel_data_range;
- int GLAD_GL_EXT_framebuffer_blit;
- int GLAD_GL_ARB_gpu_shader_fp64;
- int GLAD_GL_NV_command_list;
- int GLAD_GL_SGIX_depth_texture;
- int GLAD_GL_EXT_vertex_weighting;
- int GLAD_GL_GREMEDY_string_marker;
- int GLAD_GL_ARB_texture_compression_bptc;
- int GLAD_GL_EXT_subtexture;
- int GLAD_GL_EXT_pixel_transform_color_table;
- int GLAD_GL_EXT_texture_compression_rgtc;
- int GLAD_GL_ARB_shader_atomic_counter_ops;
- int GLAD_GL_SGIX_depth_pass_instrument;
- int GLAD_GL_EXT_gpu_program_parameters;
- int GLAD_GL_NV_evaluators;
- int GLAD_GL_SGIS_texture_filter4;
- int GLAD_GL_AMD_performance_monitor;
- int GLAD_GL_NV_geometry_shader4;
- int GLAD_GL_EXT_stencil_clear_tag;
- int GLAD_GL_NV_vertex_program1_1;
- int GLAD_GL_NV_present_video;
- int GLAD_GL_ARB_texture_compression_rgtc;
- int GLAD_GL_HP_convolution_border_modes;
- int GLAD_GL_EXT_shader_integer_mix;
- int GLAD_GL_SGIX_framezoom;
- int GLAD_GL_ARB_stencil_texturing;
- int GLAD_GL_ARB_shader_clock;
- int GLAD_GL_NV_shader_atomic_fp16_vector;
- int GLAD_GL_SGIX_fog_offset;
- int GLAD_GL_ARB_draw_elements_base_vertex;
- int GLAD_GL_INGR_interlace_read;
- int GLAD_GL_NV_transform_feedback;
- int GLAD_GL_NV_fragment_program;
- int GLAD_GL_AMD_stencil_operation_extended;
- int GLAD_GL_ARB_seamless_cubemap_per_texture;
- int GLAD_GL_ARB_instanced_arrays;
- int GLAD_GL_ARB_get_texture_sub_image;
- int GLAD_GL_NV_vertex_array_range2;
- int GLAD_GL_KHR_robustness;
- int GLAD_GL_AMD_sparse_texture;
- int GLAD_GL_ARB_clip_control;
- int GLAD_GL_NV_fragment_coverage_to_color;
- int GLAD_GL_NV_fence;
- int GLAD_GL_ARB_texture_buffer_range;
- int GLAD_GL_SUN_mesh_array;
- int GLAD_GL_ARB_vertex_attrib_binding;
- int GLAD_GL_ARB_framebuffer_no_attachments;
- int GLAD_GL_ARB_cl_event;
- int GLAD_GL_ARB_derivative_control;
- int GLAD_GL_NV_packed_depth_stencil;
- int GLAD_GL_OES_single_precision;
- int GLAD_GL_NV_primitive_restart;
- int GLAD_GL_SUN_global_alpha;
- int GLAD_GL_ARB_fragment_shader_interlock;
- int GLAD_GL_EXT_texture_object;
- int GLAD_GL_AMD_name_gen_delete;
- int GLAD_GL_NV_texture_compression_vtc;
- int GLAD_GL_NV_sample_mask_override_coverage;
- int GLAD_GL_NV_texture_shader3;
- int GLAD_GL_NV_texture_shader2;
- int GLAD_GL_EXT_texture;
- int GLAD_GL_ARB_buffer_storage;
- int GLAD_GL_AMD_shader_atomic_counter_ops;
- int GLAD_GL_APPLE_vertex_program_evaluators;
- int GLAD_GL_ARB_multi_bind;
- int GLAD_GL_ARB_explicit_uniform_location;
- int GLAD_GL_ARB_depth_buffer_float;
- int GLAD_GL_NV_path_rendering_shared_edge;
- int GLAD_GL_SGIX_shadow_ambient;
- int GLAD_GL_ARB_texture_cube_map;
- int GLAD_GL_AMD_vertex_shader_viewport_index;
- int GLAD_GL_SGIX_list_priority;
- int GLAD_GL_NV_vertex_buffer_unified_memory;
- int GLAD_GL_NV_uniform_buffer_unified_memory;
- int GLAD_GL_ARB_clear_texture;
- int GLAD_GL_ATI_texture_env_combine3;
- int GLAD_GL_ARB_map_buffer_alignment;
- int GLAD_GL_NV_blend_equation_advanced;
- int GLAD_GL_SGIS_sharpen_texture;
- int GLAD_GL_KHR_robust_buffer_access_behavior;
- int GLAD_GL_ARB_pipeline_statistics_query;
- int GLAD_GL_ARB_vertex_program;
- int GLAD_GL_ARB_texture_rgb10_a2ui;
- int GLAD_GL_OML_interlace;
- int GLAD_GL_ATI_pixel_format_float;
- int GLAD_GL_NV_clip_space_w_scaling;
- int GLAD_GL_ARB_vertex_buffer_object;
- int GLAD_GL_EXT_shadow_funcs;
- int GLAD_GL_ATI_text_fragment_shader;
- int GLAD_GL_NV_vertex_array_range;
- int GLAD_GL_SGIX_fragment_lighting;
- int GLAD_GL_NV_texture_expand_normal;
- int GLAD_GL_NV_framebuffer_multisample_coverage;
- int GLAD_GL_EXT_timer_query;
- int GLAD_GL_EXT_vertex_array_bgra;
- int GLAD_GL_NV_bindless_texture;
- int GLAD_GL_KHR_debug;
- int GLAD_GL_SGIS_texture_border_clamp;
- int GLAD_GL_ATI_vertex_attrib_array_object;
- int GLAD_GL_SGIX_clipmap;
- int GLAD_GL_EXT_geometry_shader4;
- int GLAD_GL_ARB_shader_texture_image_samples;
- int GLAD_GL_MESA_ycbcr_texture;
- int GLAD_GL_MESAX_texture_stack;
- int GLAD_GL_AMD_seamless_cubemap_per_texture;
- int GLAD_GL_EXT_bindable_uniform;
- int GLAD_GL_KHR_texture_compression_astc_hdr;
- int GLAD_GL_ARB_shader_ballot;
- int GLAD_GL_KHR_blend_equation_advanced;
- int GLAD_GL_ARB_fragment_program_shadow;
- int GLAD_GL_ATI_element_array;
- int GLAD_GL_AMD_texture_texture4;
- int GLAD_GL_SGIX_reference_plane;
- int GLAD_GL_EXT_stencil_two_side;
- int GLAD_GL_ARB_transform_feedback_overflow_query;
- int GLAD_GL_SGIX_texture_lod_bias;
- int GLAD_GL_KHR_no_error;
- int GLAD_GL_NV_explicit_multisample;
- int GLAD_GL_NV_stereo_view_rendering;
- int GLAD_GL_IBM_static_data;
- int GLAD_GL_EXT_clip_volume_hint;
- int GLAD_GL_EXT_texture_perturb_normal;
- int GLAD_GL_NV_fragment_program2;
- int GLAD_GL_NV_fragment_program4;
- int GLAD_GL_EXT_point_parameters;
- int GLAD_GL_PGI_misc_hints;
- int GLAD_GL_SGIX_subsample;
- int GLAD_GL_AMD_shader_stencil_export;
- int GLAD_GL_ARB_shader_texture_lod;
- int GLAD_GL_ARB_vertex_shader;
- int GLAD_GL_ARB_depth_clamp;
- int GLAD_GL_SGIS_texture_select;
- int GLAD_GL_NV_texture_shader;
- int GLAD_GL_ARB_tessellation_shader;
- int GLAD_GL_EXT_draw_buffers2;
- int GLAD_GL_ARB_vertex_attrib_64bit;
- int GLAD_GL_EXT_texture_filter_minmax;
- int GLAD_GL_WIN_specular_fog;
- int GLAD_GL_AMD_interleaved_elements;
- int GLAD_GL_ARB_fragment_program;
- int GLAD_GL_OML_resample;
- int GLAD_GL_APPLE_ycbcr_422;
- int GLAD_GL_SGIX_texture_add_env;
- int GLAD_GL_ARB_shadow_ambient;
- int GLAD_GL_ARB_texture_storage;
- int GLAD_GL_EXT_pixel_buffer_object;
- int GLAD_GL_ARB_copy_image;
- int GLAD_GL_SGIS_pixel_texture;
- int GLAD_GL_SGIS_generate_mipmap;
- int GLAD_GL_SGIX_instruments;
- int GLAD_GL_HP_texture_lighting;
- int GLAD_GL_ARB_shader_storage_buffer_object;
- int GLAD_GL_EXT_sparse_texture2;
- int GLAD_GL_EXT_blend_minmax;
- int GLAD_GL_MESA_pack_invert;
- int GLAD_GL_ARB_base_instance;
- int GLAD_GL_SGIX_convolution_accuracy;
- int GLAD_GL_PGI_vertex_hints;
- int GLAD_GL_AMD_transform_feedback4;
- int GLAD_GL_ARB_ES3_1_compatibility;
- int GLAD_GL_EXT_texture_integer;
- int GLAD_GL_ARB_texture_multisample;
- int GLAD_GL_AMD_gpu_shader_int64;
- int GLAD_GL_S3_s3tc;
- int GLAD_GL_ARB_query_buffer_object;
- int GLAD_GL_AMD_vertex_shader_tessellator;
- int GLAD_GL_ARB_invalidate_subdata;
- int GLAD_GL_EXT_index_material;
- int GLAD_GL_NV_blend_equation_advanced_coherent;
- int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
- int GLAD_GL_INTEL_parallel_arrays;
- int GLAD_GL_ATI_draw_buffers;
- int GLAD_GL_EXT_cmyka;
- int GLAD_GL_SGIX_pixel_texture;
- int GLAD_GL_APPLE_specular_vector;
- int GLAD_GL_ARB_compatibility;
- int GLAD_GL_ARB_timer_query;
- int GLAD_GL_SGIX_interlace;
- int GLAD_GL_NV_parameter_buffer_object;
- int GLAD_GL_AMD_shader_trinary_minmax;
- int GLAD_GL_ARB_direct_state_access;
- int GLAD_GL_EXT_rescale_normal;
- int GLAD_GL_ARB_pixel_buffer_object;
- int GLAD_GL_ARB_uniform_buffer_object;
- int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
- int GLAD_GL_ARB_texture_swizzle;
- int GLAD_GL_NV_transform_feedback2;
- int GLAD_GL_SGIX_async_pixel;
- int GLAD_GL_NV_fragment_program_option;
- int GLAD_GL_ARB_explicit_attrib_location;
- int GLAD_GL_EXT_blend_color;
- int GLAD_GL_NV_shader_thread_group;
- int GLAD_GL_EXT_stencil_wrap;
- int GLAD_GL_EXT_index_array_formats;
- int GLAD_GL_OVR_multiview2;
- int GLAD_GL_EXT_histogram;
- int GLAD_GL_EXT_polygon_offset;
- int GLAD_GL_SGIS_point_parameters;
- int GLAD_GL_SGIX_ycrcb;
- int GLAD_GL_EXT_direct_state_access;
- int GLAD_GL_ARB_cull_distance;
- int GLAD_GL_AMD_sample_positions;
- int GLAD_GL_NV_vertex_program;
- int GLAD_GL_NV_shader_thread_shuffle;
- int GLAD_GL_ARB_shader_precision;
- int GLAD_GL_EXT_vertex_shader;
- int GLAD_GL_EXT_blend_func_separate;
- int GLAD_GL_APPLE_fence;
- int GLAD_GL_OES_byte_coordinates;
- int GLAD_GL_ARB_transpose_matrix;
- int GLAD_GL_ARB_provoking_vertex;
- int GLAD_GL_EXT_fog_coord;
- int GLAD_GL_EXT_vertex_array;
- int GLAD_GL_ARB_half_float_vertex;
- int GLAD_GL_EXT_blend_equation_separate;
- int GLAD_GL_NV_framebuffer_mixed_samples;
- int GLAD_GL_NVX_conditional_render;
- int GLAD_GL_ARB_multi_draw_indirect;
- int GLAD_GL_EXT_raster_multisample;
- int GLAD_GL_NV_copy_image;
- int GLAD_GL_ARB_fragment_layer_viewport;
- int GLAD_GL_INTEL_framebuffer_CMAA;
- int GLAD_GL_ARB_transform_feedback2;
- int GLAD_GL_ARB_transform_feedback3;
- int GLAD_GL_SGIX_ycrcba;
- int GLAD_GL_EXT_debug_marker;
- int GLAD_GL_EXT_bgra;
- int GLAD_GL_ARB_sparse_texture_clamp;
- int GLAD_GL_EXT_pixel_transform;
- int GLAD_GL_ARB_conservative_depth;
- int GLAD_GL_ATI_fragment_shader;
- int GLAD_GL_ARB_vertex_array_object;
- int GLAD_GL_SUN_triangle_list;
- int GLAD_GL_EXT_texture_env_add;
- int GLAD_GL_EXT_packed_depth_stencil;
- int GLAD_GL_EXT_texture_mirror_clamp;
- int GLAD_GL_NV_multisample_filter_hint;
- int GLAD_GL_APPLE_float_pixels;
- int GLAD_GL_ARB_transform_feedback_instanced;
- int GLAD_GL_SGIX_async;
- int GLAD_GL_EXT_texture_compression_latc;
- int GLAD_GL_NV_robustness_video_memory_purge;
- int GLAD_GL_ARB_shading_language_100;
- int GLAD_GL_INTEL_performance_query;
- int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
- int GLAD_GL_NV_gpu_shader5;
- int GLAD_GL_NV_bindless_multi_draw_indirect_count;
- int GLAD_GL_ARB_ES2_compatibility;
- int GLAD_GL_ARB_indirect_parameters;
- int GLAD_GL_EXT_window_rectangles;
- int GLAD_GL_NV_half_float;
- int GLAD_GL_ARB_ES3_2_compatibility;
- int GLAD_GL_ATI_texture_mirror_once;
- int GLAD_GL_IBM_rasterpos_clip;
- int GLAD_GL_SGIX_shadow;
- int GLAD_GL_EXT_polygon_offset_clamp;
- int GLAD_GL_NV_deep_texture3D;
- int GLAD_GL_ARB_shader_draw_parameters;
- int GLAD_GL_SGIX_calligraphic_fragment;
- int GLAD_GL_ARB_shader_bit_encoding;
- int GLAD_GL_EXT_compiled_vertex_array;
- int GLAD_GL_NV_depth_buffer_float;
- int GLAD_GL_NV_occlusion_query;
- int GLAD_GL_APPLE_flush_buffer_range;
- int GLAD_GL_ARB_imaging;
- int GLAD_GL_NV_shader_atomic_float;
- int GLAD_GL_ARB_draw_buffers_blend;
- int GLAD_GL_AMD_gcn_shader;
- int GLAD_GL_AMD_blend_minmax_factor;
- int GLAD_GL_EXT_texture_sRGB_decode;
- int GLAD_GL_ARB_shading_language_420pack;
- int GLAD_GL_ARB_shader_viewport_layer_array;
- int GLAD_GL_ATI_meminfo;
- int GLAD_GL_EXT_abgr;
- int GLAD_GL_AMD_pinned_memory;
- int GLAD_GL_EXT_texture_snorm;
- int GLAD_GL_SGIX_texture_coordinate_clamp;
- int GLAD_GL_ARB_clear_buffer_object;
- int GLAD_GL_ARB_multisample;
- int GLAD_GL_EXT_debug_label;
- int GLAD_GL_ARB_sample_shading;
- int GLAD_GL_NV_internalformat_sample_query;
- int GLAD_GL_INTEL_map_texture;
- int GLAD_GL_ARB_texture_env_crossbar;
- int GLAD_GL_EXT_422_pixels;
- int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
- int GLAD_GL_ARB_compute_shader;
- int GLAD_GL_EXT_blend_logic_op;
- int GLAD_GL_IBM_cull_vertex;
- int GLAD_GL_IBM_vertex_array_lists;
- int GLAD_GL_ARB_color_buffer_float;
- int GLAD_GL_ARB_bindless_texture;
- int GLAD_GL_ARB_window_pos;
- int GLAD_GL_ARB_internalformat_query;
- int GLAD_GL_ARB_shadow;
- int GLAD_GL_ARB_texture_mirrored_repeat;
- int GLAD_GL_EXT_shader_image_load_store;
- int GLAD_GL_EXT_copy_texture;
- int GLAD_GL_NV_register_combiners2;
- int GLAD_GL_SGIX_ycrcb_subsample;
- int GLAD_GL_SGIX_ir_instrument1;
- int GLAD_GL_NV_draw_texture;
- int GLAD_GL_EXT_texture_shared_exponent;
- int GLAD_GL_EXT_draw_instanced;
- int GLAD_GL_NV_copy_depth_to_color;
- int GLAD_GL_ARB_viewport_array;
- int GLAD_GL_ARB_separate_shader_objects;
- int GLAD_GL_EXT_depth_bounds_test;
- int GLAD_GL_HP_image_transform;
- int GLAD_GL_ARB_texture_env_add;
- int GLAD_GL_NV_video_capture;
- int GLAD_GL_ARB_sampler_objects;
- int GLAD_GL_ARB_matrix_palette;
- int GLAD_GL_SGIS_texture_color_mask;
- int GLAD_GL_EXT_packed_pixels;
- int GLAD_GL_EXT_coordinate_frame;
- int GLAD_GL_ARB_texture_compression;
- int GLAD_GL_APPLE_aux_depth_stencil;
- int GLAD_GL_ARB_shader_subroutine;
- int GLAD_GL_EXT_framebuffer_sRGB;
- int GLAD_GL_ARB_texture_storage_multisample;
- int GLAD_GL_KHR_blend_equation_advanced_coherent;
- int GLAD_GL_EXT_vertex_attrib_64bit;
- int GLAD_GL_NV_shader_atomic_float64;
- int GLAD_GL_ARB_depth_texture;
- int GLAD_GL_NV_shader_buffer_store;
- int GLAD_GL_OES_query_matrix;
- int GLAD_GL_MESA_window_pos;
- int GLAD_GL_NV_fill_rectangle;
- int GLAD_GL_NV_shader_storage_buffer_object;
- int GLAD_GL_ARB_texture_query_lod;
- int GLAD_GL_ARB_copy_buffer;
- int GLAD_GL_ARB_shader_image_size;
- int GLAD_GL_NV_shader_atomic_counters;
- int GLAD_GL_APPLE_object_purgeable;
- int GLAD_GL_ARB_occlusion_query;
- int GLAD_GL_INGR_color_clamp;
- int GLAD_GL_SGI_color_table;
- int GLAD_GL_NV_gpu_program5_mem_extended;
- int GLAD_GL_ARB_texture_cube_map_array;
- int GLAD_GL_SGIX_scalebias_hint;
- int GLAD_GL_EXT_gpu_shader4;
- int GLAD_GL_NV_geometry_program4;
- int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
- int GLAD_GL_AMD_debug_output;
- int GLAD_GL_ARB_texture_border_clamp;
- int GLAD_GL_ARB_fragment_coord_conventions;
- int GLAD_GL_ARB_multitexture;
- int GLAD_GL_SGIX_polynomial_ffd;
- int GLAD_GL_EXT_provoking_vertex;
- int GLAD_GL_ARB_point_parameters;
- int GLAD_GL_ARB_shader_image_load_store;
- int GLAD_GL_ARB_conditional_render_inverted;
- int GLAD_GL_HP_occlusion_test;
- int GLAD_GL_ARB_ES3_compatibility;
- int GLAD_GL_ARB_texture_barrier;
- int GLAD_GL_ARB_texture_buffer_object_rgb32;
- int GLAD_GL_NV_bindless_multi_draw_indirect;
- int GLAD_GL_SGIX_texture_multi_buffer;
- int GLAD_GL_EXT_transform_feedback;
- int GLAD_GL_KHR_texture_compression_astc_ldr;
- int GLAD_GL_3DFX_multisample;
- int GLAD_GL_INTEL_fragment_shader_ordering;
- int GLAD_GL_ARB_texture_env_dot3;
- int GLAD_GL_NV_gpu_program4;
- int GLAD_GL_NV_gpu_program5;
- int GLAD_GL_NV_float_buffer;
- int GLAD_GL_SGIS_texture_edge_clamp;
- int GLAD_GL_ARB_framebuffer_sRGB;
- int GLAD_GL_SUN_slice_accum;
- int GLAD_GL_EXT_index_texture;
- int GLAD_GL_EXT_shader_image_load_formatted;
- int GLAD_GL_ARB_geometry_shader4;
- int GLAD_GL_EXT_separate_specular_color;
- int GLAD_GL_AMD_depth_clamp_separate;
- int GLAD_GL_NV_conservative_raster;
- int GLAD_GL_ARB_sparse_texture2;
- int GLAD_GL_SGIX_sprite;
- int GLAD_GL_ARB_get_program_binary;
- int GLAD_GL_AMD_occlusion_query_event;
- int GLAD_GL_SGIS_multisample;
- int GLAD_GL_EXT_framebuffer_object;
- int GLAD_GL_ARB_robustness_isolation;
- int GLAD_GL_ARB_vertex_array_bgra;
- int GLAD_GL_APPLE_vertex_array_range;
- int GLAD_GL_AMD_query_buffer_object;
- int GLAD_GL_NV_register_combiners;
- int GLAD_GL_ARB_draw_buffers;
- int GLAD_GL_EXT_texture_env_dot3;
- int GLAD_GL_ARB_debug_output;
- int GLAD_GL_SGI_color_matrix;
- int GLAD_GL_EXT_cull_vertex;
- int GLAD_GL_EXT_texture_sRGB;
- int GLAD_GL_APPLE_row_bytes;
- int GLAD_GL_NV_texgen_reflection;
- int GLAD_GL_IBM_multimode_draw_arrays;
- int GLAD_GL_APPLE_vertex_array_object;
- int GLAD_GL_3DFX_texture_compression_FXT1;
- int GLAD_GL_NV_fragment_shader_interlock;
- int GLAD_GL_AMD_conservative_depth;
- int GLAD_GL_ARB_texture_float;
- int GLAD_GL_ARB_compressed_texture_pixel_storage;
- int GLAD_GL_SGIS_detail_texture;
- int GLAD_GL_NV_geometry_shader_passthrough;
- int GLAD_GL_ARB_draw_instanced;
- int GLAD_GL_OES_read_format;
- int GLAD_GL_ATI_texture_float;
- int GLAD_GL_ARB_texture_gather;
- int GLAD_GL_AMD_vertex_shader_layer;
- int GLAD_GL_ARB_shading_language_include;
- int GLAD_GL_APPLE_client_storage;
- int GLAD_GL_WIN_phong_shading;
- int GLAD_GL_INGR_blend_func_separate;
- int GLAD_GL_NV_path_rendering;
- int GLAD_GL_NV_conservative_raster_dilate;
- int GLAD_GL_ATI_vertex_streams;
- int GLAD_GL_ARB_post_depth_coverage;
- int GLAD_GL_ARB_texture_non_power_of_two;
- int GLAD_GL_APPLE_rgb_422;
- int GLAD_GL_EXT_texture_lod_bias;
- int GLAD_GL_ARB_gpu_shader_int64;
- int GLAD_GL_ARB_seamless_cube_map;
- int GLAD_GL_ARB_shader_group_vote;
- int GLAD_GL_NV_vdpau_interop;
- int GLAD_GL_ARB_occlusion_query2;
- int GLAD_GL_ARB_internalformat_query2;
- int GLAD_GL_EXT_texture_filter_anisotropic;
- int GLAD_GL_SUN_vertex;
- int GLAD_GL_SGIX_igloo_interface;
- int GLAD_GL_SGIS_texture_lod;
- int GLAD_GL_NV_vertex_program3;
- int GLAD_GL_ARB_draw_indirect;
- int GLAD_GL_NV_vertex_program4;
- int GLAD_GL_AMD_transform_feedback3_lines_triangles;
- int GLAD_GL_SGIS_fog_function;
- int GLAD_GL_EXT_x11_sync_object;
- int GLAD_GL_ARB_sync;
- int GLAD_GL_NV_sample_locations;
- int GLAD_GL_ARB_compute_variable_group_size;
- int GLAD_GL_OES_fixed_point;
- int GLAD_GL_NV_blend_square;
- int GLAD_GL_EXT_framebuffer_multisample;
- int GLAD_GL_ARB_gpu_shader5;
- int GLAD_GL_SGIS_texture4D;
- int GLAD_GL_EXT_texture3D;
- int GLAD_GL_EXT_multisample;
- int GLAD_GL_EXT_secondary_color;
- int GLAD_GL_INTEL_conservative_rasterization;
- int GLAD_GL_ARB_texture_filter_minmax;
- int GLAD_GL_ATI_vertex_array_object;
- int GLAD_GL_ARB_parallel_shader_compile;
- int GLAD_GL_NVX_gpu_memory_info;
- int GLAD_GL_ARB_sparse_texture;
- int GLAD_GL_SGIS_point_line_texgen;
- int GLAD_GL_ARB_sample_locations;
- int GLAD_GL_ARB_sparse_buffer;
- int GLAD_GL_EXT_draw_range_elements;
- int GLAD_GL_SGIX_blend_alpha_minmax;
- int GLAD_GL_KHR_context_flush_control;
- PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
- PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
- PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
- PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
- PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
- PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
- PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
- PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
- PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
- PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
- PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
- PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
- PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
- PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
- PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
- PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
- PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
- PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
- PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
- PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
- PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
- PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
- PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
- PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
- PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
- PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
- PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
- PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
- PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
- PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
- PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
- PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
- PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
- PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
- PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
- PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
- PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
- PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
- PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
- PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
- PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
- PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
- PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
- PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
- PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
- PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
- PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
- PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
- PFNGLISNAMEAMDPROC glad_glIsNameAMD;
- PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
- PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
- PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
- PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
- PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
- PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
- PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
- PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
- PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
- PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
- PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
- PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
- PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
- PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
- PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
- PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
- PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
- PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
- PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
- PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
- PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
- PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
- PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
- PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
- PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
- PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
- PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
- PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
- PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
- PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
- PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
- PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
- PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
- PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
- PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
- PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
- PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
- PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
- PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
- PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
- PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
- PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
- PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
- PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
- PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
- PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
- PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
- PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
- PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
- PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
- PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
- PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
- PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
- PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
- PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
- PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
- PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
- PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
- PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
- PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
- PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
- PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
- PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
- PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
- PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
- PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
- PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
- PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
- PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
- PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
- PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
- PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
- PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
- PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
- PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
- PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
- PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
- PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
- PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
- PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
- PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
- PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
- PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
- PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
- PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
- PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
- PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
- PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
- PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
- PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
- PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
- PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
- PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
- PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
- PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
- PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
- PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
- PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
- PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
- PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
- PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
- PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
- PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
- PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
- PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
- PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
- PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
- PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
- PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
- PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
- PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
- PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
- PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
- PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
- PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
- PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
- PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
- PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
- PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
- PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
- PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
- PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
- PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
- PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
- PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
- PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
- PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
- PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
- PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
- PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
- PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
- PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
- PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
- PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
- PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
- PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
- PFNGLCOLORTABLEPROC glad_glColorTable;
- PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
- PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
- PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
- PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
- PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
- PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
- PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
- PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
- PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
- PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
- PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
- PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
- PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
- PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
- PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
- PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
- PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
- PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
- PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
- PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
- PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
- PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
- PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
- PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
- PFNGLGETMINMAXPROC glad_glGetMinmax;
- PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
- PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
- PFNGLHISTOGRAMPROC glad_glHistogram;
- PFNGLMINMAXPROC glad_glMinmax;
- PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
- PFNGLRESETMINMAXPROC glad_glResetMinmax;
- PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
- PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
- PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
- PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
- PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
- PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
- PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
- PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
- PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
- PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
- PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
- PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
- PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
- PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
- PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
- PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
- PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
- PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
- PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
- PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
- PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
- PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
- PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
- PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
- PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
- PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
- PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
- PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
- PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
- PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
- PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
- PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
- PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
- PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
- PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
- PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
- PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
- PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
- PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
- PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
- PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
- PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
- PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
- PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
- PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
- PFNGLISQUERYARBPROC glad_glIsQueryARB;
- PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
- PFNGLENDQUERYARBPROC glad_glEndQueryARB;
- PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
- PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
- PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
- PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
- PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
- PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
- PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
- PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
- PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
- PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
- PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
- PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
- PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
- PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
- PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
- PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
- PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
- PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
- PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
- PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
- PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
- PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
- PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
- PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
- PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
- PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
- PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
- PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
- PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
- PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
- PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
- PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
- PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
- PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
- PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
- PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
- PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
- PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
- PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
- PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
- PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
- PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
- PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
- PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
- PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
- PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
- PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
- PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
- PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
- PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
- PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
- PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
- PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
- PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
- PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
- PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
- PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
- PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
- PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
- PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
- PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
- PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
- PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
- PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
- PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
- PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
- PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
- PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
- PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
- PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
- PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
- PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
- PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
- PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
- PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
- PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
- PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
- PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
- PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
- PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
- PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
- PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
- PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
- PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
- PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
- PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
- PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
- PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
- PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
- PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
- PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
- PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
- PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
- PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
- PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
- PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
- PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
- PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
- PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
- PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
- PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
- PFNGLISBUFFERARBPROC glad_glIsBufferARB;
- PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
- PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
- PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
- PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
- PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
- PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
- PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
- PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
- PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
- PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
- PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
- PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
- PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
- PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
- PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
- PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
- PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
- PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
- PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
- PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
- PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
- PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
- PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
- PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
- PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
- PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
- PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
- PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
- PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
- PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
- PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
- PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
- PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
- PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
- PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
- PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
- PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
- PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
- PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
- PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
- PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
- PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
- PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
- PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
- PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
- PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
- PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
- PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
- PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
- PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
- PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
- PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
- PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
- PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
- PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
- PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
- PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
- PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
- PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
- PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
- PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
- PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
- PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
- PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
- PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
- PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
- PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
- PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
- PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
- PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
- PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
- PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
- PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
- PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
- PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
- PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
- PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
- PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
- PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
- PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
- PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
- PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
- PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
- PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
- PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
- PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
- PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
- PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
- PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
- PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
- PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
- PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
- PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
- PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
- PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
- PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
- PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
- PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
- PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
- PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
- PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
- PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
- PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
- PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
- PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
- PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
- PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
- PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
- PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
- PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
- PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
- PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
- PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
- PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
- PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
- PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
- PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
- PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
- PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
- PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
- PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
- PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
- PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
- PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
- PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
- PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
- PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
- PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
- PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
- PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
- PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
- PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
- PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
- PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
- PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
- PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
- PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
- PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
- PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
- PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
- PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
- PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
- PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
- PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
- PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
- PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
- PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
- PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
- PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
- PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
- PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
- PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
- PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
- PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
- PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
- PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
- PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
- PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
- PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
- PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
- PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
- PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
- PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
- PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
- PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
- PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
- PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
- PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
- PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
- PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
- PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
- PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
- PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
- PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
- PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
- PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
- PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
- PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
- PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
- PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
- PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
- PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
- PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
- PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
- PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
- PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
- PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
- PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
- PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
- PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
- PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
- PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
- PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
- PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
- PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
- PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
- PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
- PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
- PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
- PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
- PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
- PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
- PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
- PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
- PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
- PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
- PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
- PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
- PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
- PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
- PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
- PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
- PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
- PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
- PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
- PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
- PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
- PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
- PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
- PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
- PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
- PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
- PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
- PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
- PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
- PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
- PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
- PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
- PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
- PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
- PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
- PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
- PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
- PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
- PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
- PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
- PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
- PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
- PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
- PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
- PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
- PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
- PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
- PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
- PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
- PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
- PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
- PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
- PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
- PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
- PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
- PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
- PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
- PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
- PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
- PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
- PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
- PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
- PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
- PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
- PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
- PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
- PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
- PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
- PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
- PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
- PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
- PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
- PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
- PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
- PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
- PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
- PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
- PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
- PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
- PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
- PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
- PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
- PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
- PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
- PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
- PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
- PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
- PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
- PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
- PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
- PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
- PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
- PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
- PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
- PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
- PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
- PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
- PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
- PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
- PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
- PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
- PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
- PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
- PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
- PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
- PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
- PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
- PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
- PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
- PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
- PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
- PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
- PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
- PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
- PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
- PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
- PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
- PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
- PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
- PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
- PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
- PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
- PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
- PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
- PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
- PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
- PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
- PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
- PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
- PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
- PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
- PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
- PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
- PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
- PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
- PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
- PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
- PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
- PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
- PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
- PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
- PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
- PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
- PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
- PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
- PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
- PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
- PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
- PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
- PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
- PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
- PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
- PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
- PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
- PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
- PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
- PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
- PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
- PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
- PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
- PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
- PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
- PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
- PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
- PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
- PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
- PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
- PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
- PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
- PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
- PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
- PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
- PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
- PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
- PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
- PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
- PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
- PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
- PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
- PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
- PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
- PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
- PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
- PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
- PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
- PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
- PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
- PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
- PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
- PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
- PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
- PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
- PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
- PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
- PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
- PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
- PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
- PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
- PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
- PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
- PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
- PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
- PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
- PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
- PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
- PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
- PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
- PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
- PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
- PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
- PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
- PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
- PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
- PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
- PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
- PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
- PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
- PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
- PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
- PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
- PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
- PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
- PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
- PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
- PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
- PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
- PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
- PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
- PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
- PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
- PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
- PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
- PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
- PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
- PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
- PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
- PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
- PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
- PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
- PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
- PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
- PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
- PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
- PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
- PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
- PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
- PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
- PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
- PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
- PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
- PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
- PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
- PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
- PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
- PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
- PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
- PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
- PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
- PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
- PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
- PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
- PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
- PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
- PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
- PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
- PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
- PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
- PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
- PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
- PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
- PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
- PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
- PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
- PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
- PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
- PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
- PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
- PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
- PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
- PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
- PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
- PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
- PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
- PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
- PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
- PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
- PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
- PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
- PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
- PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
- PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
- PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
- PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
- PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
- PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
- PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
- PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
- PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
- PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
- PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
- PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
- PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
- PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
- PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
- PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
- PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
- PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
- PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
- PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
- PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
- PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
- PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
- PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
- PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
- PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
- PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
- PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
- PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
- PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
- PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
- PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
- PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
- PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
- PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
- PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
- PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
- PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
- PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
- PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
- PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
- PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
- PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
- PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
- PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
- PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
- PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
- PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
- PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
- PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
- PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
- PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
- PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
- PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
- PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
- PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
- PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
- PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
- PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
- PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
- PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
- PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
- PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
- PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
- PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
- PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
- PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
- PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
- PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
- PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
- PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
- PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
- PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
- PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
- PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
- PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
- PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
- PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
- PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
- PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
- PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
- PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
- PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
- PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
- PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
- PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
- PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
- PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
- PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
- PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
- PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
- PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
- PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
- PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
- PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
- PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
- PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
- PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
- PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
- PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
- PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
- PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
- PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
- PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
- PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
- PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
- PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
- PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
- PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
- PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
- PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
- PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
- PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
- PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
- PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
- PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
- PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
- PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
- PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
- PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
- PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
- PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
- PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
- PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
- PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
- PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
- PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
- PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
- PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
- PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
- PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
- PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
- PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
- PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
- PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
- PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
- PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
- PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
- PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
- PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
- PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
- PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
- PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
- PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
- PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
- PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
- PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
- PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
- PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
- PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
- PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
- PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
- PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
- PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
- PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
- PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
- PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
- PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
- PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
- PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
- PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
- PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
- PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
- PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
- PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
- PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
- PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
- PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
- PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
- PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
- PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
- PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
- PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
- PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
- PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
- PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
- PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
- PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
- PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
- PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
- PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
- PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
- PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
- PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
- PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
- PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
- PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
- PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
- PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
- PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
- PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
- PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
- PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
- PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
- PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
- PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
- PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
- PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
- PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
- PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
- PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
- PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
- PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
- PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
- PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
- PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
- PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
- PFNGLGETPOINTERVPROC glad_glGetPointerv;
- PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
- PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
- PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
- PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
- PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
- PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
- PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
- PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
- PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
- PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
- PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
- PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
- PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
- PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
- PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
- PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
- PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
- PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
- PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
- PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
- PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
- PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
- PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
- PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
- PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
- PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
- PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
- PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
- PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
- PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
- PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
- PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
- PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
- PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
- PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
- PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
- PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
- PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
- PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
- PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
- PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
- PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
- PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
- PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
- PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
- PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
- PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
- PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
- PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
- PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
- PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
- PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
- PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
- PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
- PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
- PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
- PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
- PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
- PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
- PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
- PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
- PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
- PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
- PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
- PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
- PFNGLISSTATENVPROC glad_glIsStateNV;
- PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
- PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
- PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
- PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
- PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
- PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
- PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
- PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
- PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
- PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
- PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
- PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
- PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
- PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
- PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
- PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
- PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
- PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
- PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
- PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
- PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
- PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
- PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
- PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
- PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
- PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
- PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
- PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
- PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
- PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
- PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
- PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
- PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
- PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
- PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
- PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
- PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
- PFNGLGENFENCESNVPROC glad_glGenFencesNV;
- PFNGLISFENCENVPROC glad_glIsFenceNV;
- PFNGLTESTFENCENVPROC glad_glTestFenceNV;
- PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
- PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
- PFNGLSETFENCENVPROC glad_glSetFenceNV;
- PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
- PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
- PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
- PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
- PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
- PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
- PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
- PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
- PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
- PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
- PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
- PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
- PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
- PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
- PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
- PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
- PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
- PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
- PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
- PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
- PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
- PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
- PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
- PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
- PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
- PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
- PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
- PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
- PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
- PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
- PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
- PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
- PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
- PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
- PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
- PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
- PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
- PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
- PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
- PFNGLCOLOR3HNVPROC glad_glColor3hNV;
- PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
- PFNGLCOLOR4HNVPROC glad_glColor4hNV;
- PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
- PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
- PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
- PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
- PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
- PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
- PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
- PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
- PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
- PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
- PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
- PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
- PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
- PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
- PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
- PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
- PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
- PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
- PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
- PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
- PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
- PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
- PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
- PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
- PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
- PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
- PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
- PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
- PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
- PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
- PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
- PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
- PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
- PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
- PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
- PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
- PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
- PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
- PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
- PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
- PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
- PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
- PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
- PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
- PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
- PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
- PFNGLGENPATHSNVPROC glad_glGenPathsNV;
- PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
- PFNGLISPATHNVPROC glad_glIsPathNV;
- PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
- PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
- PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
- PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
- PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
- PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
- PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
- PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
- PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
- PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
- PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
- PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
- PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
- PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
- PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
- PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
- PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
- PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
- PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
- PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
- PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
- PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
- PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
- PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
- PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
- PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
- PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
- PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
- PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
- PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
- PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
- PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
- PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
- PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
- PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
- PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
- PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
- PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
- PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
- PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
- PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
- PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
- PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
- PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
- PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
- PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
- PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
- PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
- PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
- PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
- PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
- PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
- PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
- PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
- PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
- PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
- PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
- PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
- PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
- PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
- PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
- PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
- PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
- PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
- PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
- PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
- PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
- PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
- PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
- PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
- PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
- PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
- PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
- PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
- PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
- PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
- PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
- PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
- PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
- PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
- PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
- PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
- PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
- PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
- PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
- PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
- PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
- PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
- PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
- PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
- PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
- PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
- PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
- PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
- PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
- PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
- PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
- PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
- PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
- PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
- PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
- PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
- PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
- PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
- PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
- PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
- PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
- PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
- PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
- PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
- PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
- PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
- PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
- PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
- PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
- PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
- PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
- PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
- PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
- PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
- PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
- PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
- PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
- PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
- PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
- PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
- PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
- PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
- PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
- PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
- PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
- PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
- PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
- PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
- PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
- PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
- PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
- PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
- PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
- PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
- PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
- PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
- PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
- PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
- PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
- PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
- PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
- PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
- PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
- PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
- PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
- PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
- PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
- PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
- PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
- PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
- PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
- PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
- PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
- PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
- PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
- PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
- PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
- PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
- PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
- PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
- PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
- PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
- PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
- PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
- PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
- PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
- PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
- PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
- PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
- PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
- PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
- PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
- PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
- PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
- PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
- PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
- PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
- PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
- PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
- PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
- PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
- PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
- PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
- PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
- PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
- PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
- PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
- PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
- PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
- PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
- PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
- PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
- PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
- PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
- PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
- PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
- PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
- PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
- PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
- PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
- PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
- PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
- PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
- PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
- PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
- PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
- PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
- PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
- PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
- PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
- PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
- PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
- PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
- PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
- PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
- PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
- PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
- PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
- PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
- PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
- PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
- PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
- PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
- PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
- PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
- PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
- PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
- PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
- PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
- PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
- PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
- PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
- PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
- PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
- PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
- PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
- PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
- PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
- PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
- PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
- PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
- PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
- PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
- PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
- PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
- PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
- PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
- PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
- PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
- PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
- PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
- PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
- PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
- PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
- PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
- PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
- PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
- PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
- PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
- PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
- PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
- PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
- PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
- PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
- PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
- PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
- PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
- PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
- PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
- PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
- PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
- PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
- PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
- PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
- PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
- PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
- PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
- PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
- PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
- PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
- PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
- PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
- PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
- PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
- PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
- PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
- PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
- PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
- PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
- PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
- PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
- PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
- PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
- PFNGLCOLOR4XOESPROC glad_glColor4xOES;
- PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
- PFNGLFOGXOESPROC glad_glFogxOES;
- PFNGLFOGXVOESPROC glad_glFogxvOES;
- PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
- PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
- PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
- PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
- PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
- PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
- PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
- PFNGLLIGHTXOESPROC glad_glLightxOES;
- PFNGLLIGHTXVOESPROC glad_glLightxvOES;
- PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
- PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
- PFNGLMATERIALXOESPROC glad_glMaterialxOES;
- PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
- PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
- PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
- PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
- PFNGLORTHOXOESPROC glad_glOrthoxOES;
- PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
- PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
- PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
- PFNGLROTATEXOESPROC glad_glRotatexOES;
- PFNGLSCALEXOESPROC glad_glScalexOES;
- PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
- PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
- PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
- PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
- PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
- PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
- PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
- PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
- PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
- PFNGLACCUMXOESPROC glad_glAccumxOES;
- PFNGLBITMAPXOESPROC glad_glBitmapxOES;
- PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
- PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
- PFNGLCOLOR3XOESPROC glad_glColor3xOES;
- PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
- PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
- PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
- PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
- PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
- PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
- PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
- PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
- PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
- PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
- PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
- PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
- PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
- PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
- PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
- PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
- PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
- PFNGLINDEXXOESPROC glad_glIndexxOES;
- PFNGLINDEXXVOESPROC glad_glIndexxvOES;
- PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
- PFNGLMAP1XOESPROC glad_glMap1xOES;
- PFNGLMAP2XOESPROC glad_glMap2xOES;
- PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
- PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
- PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
- PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
- PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
- PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
- PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
- PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
- PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
- PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
- PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
- PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
- PFNGLPIXELMAPXPROC glad_glPixelMapx;
- PFNGLPIXELSTOREXPROC glad_glPixelStorex;
- PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
- PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
- PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
- PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
- PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
- PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
- PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
- PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
- PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
- PFNGLRECTXOESPROC glad_glRectxOES;
- PFNGLRECTXVOESPROC glad_glRectxvOES;
- PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
- PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
- PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
- PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
- PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
- PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
- PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
- PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
- PFNGLTEXGENXOESPROC glad_glTexGenxOES;
- PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
- PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
- PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
- PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
- PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
- PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
- PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
- PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
- PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
- PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
- PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
- PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
- PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
- PFNGLORTHOFOESPROC glad_glOrthofOES;
- PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
- PFNGLHINTPGIPROC glad_glHintPGI;
- PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
- PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
- PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
- PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
- PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
- PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
- PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
- PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
- PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
- PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
- PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
- PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
- PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
- PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
- PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
- PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
- PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
- PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
- PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
- PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
- PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
- PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
- PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
- PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
- PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
- PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
- PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
- PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
- PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
- PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
- PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
- PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
- PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
- PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
- PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
- PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
- PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
- PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
- PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
- PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
- PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
- PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
- PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
- PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
- PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
- PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
- PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
- PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
- PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
- PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
- PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
- PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
- PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
- PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
- PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
- PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
- PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
- PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
- PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
- PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
- PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
- PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
- PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
- PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
- PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
- PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
- PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
- PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
- PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
- PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
- PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
- PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
- PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
- PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
- PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
- PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
- PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
- PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
- PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
- PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
- PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
- PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
- PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
- PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
- PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
- PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
- PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
- PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
- PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
- PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
- PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
- PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
- PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
- PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
- PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
- PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
- PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
- PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
- PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
- PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
- PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
- PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
- PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
- PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
- PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
- PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
- PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
- PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
- PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
- PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
- PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
- PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
- PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
- PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
- PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
- PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
- PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
- PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
- PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
- PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
- PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
- PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
- PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
- PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
- PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
- PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
- PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
- PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
- PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
- PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
- PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
- PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
- PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
- PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
- PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
- static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
- }
- static void load_GL_VERSION_1_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
- }
- static void load_GL_VERSION_1_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_2) return;
- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
- }
- static void load_GL_VERSION_1_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_3) return;
- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
- }
- static void load_GL_VERSION_1_4(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_4) return;
- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
- }
- static void load_GL_VERSION_1_5(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_5) return;
- glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
- }
- static void load_GL_VERSION_2_0(GLADloadproc load) {
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- glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
- glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
- glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
- glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
- glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
- glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
- glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
- glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
- glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
- glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
- glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
- glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
- glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
- glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
- glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
- glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
- glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
- glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
- glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
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- static void load_GL_VERSION_2_1(GLADloadproc load) {
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- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
- glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
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- static void load_GL_VERSION_3_0(GLADloadproc load) {
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- glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
- glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
- glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
- glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
- glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
- glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
- glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
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- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
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- static void load_GL_VERSION_3_2(GLADloadproc load) {
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- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
- }
- static void load_GL_VERSION_3_3(GLADloadproc load) {
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- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
- glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
- glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
- glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
- glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
- glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
- glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
- glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
- glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
- glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
- glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
- glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
- glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
- glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
- glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
- glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
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- static void load_GL_VERSION_4_0(GLADloadproc load) {
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- glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
- glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
- glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
- glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
- glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
- glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
- glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
- glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
- glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
- glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
- glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
- glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
- glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
- glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
- glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
- glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
- glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
- glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
- glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
- glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
- glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
- glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
- glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
- glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
- glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
- glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
- glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
- glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
- glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
- glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
- glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
- glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
- glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
- glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
- glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
- glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
- glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
- glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
- glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
- glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
- glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
- glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
- glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
- glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
- glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
- glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
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- static void load_GL_VERSION_4_1(GLADloadproc load) {
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- glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
- glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
- glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
- glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
- glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
- glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
- glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
- glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
- glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
- glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
- glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
- glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
- glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
- glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
- glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
- glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
- glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
- glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
- glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
- glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
- glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
- glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
- glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
- glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
- glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
- glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
- glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
- glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
- glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
- glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
- glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
- glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
- glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
- glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
- glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
- glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
- glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
- glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
- glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
- glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
- glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
- glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
- glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
- glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
- glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
- glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
- glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
- glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
- glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
- glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
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- glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
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- glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
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- glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
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- glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
- glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
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- glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
- glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
- glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
- glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
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- glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
- glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
- glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
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- glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
- glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
- glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
- glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
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- glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
- glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
- glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
- glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
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- glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
- glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
- glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
- glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
- glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
- glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
- glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
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- static void load_GL_VERSION_4_4(GLADloadproc load) {
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- glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
- glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
- glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
- glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
- glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
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- glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
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- static void load_GL_VERSION_4_5(GLADloadproc load) {
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- glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
- glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
- glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
- glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
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- glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
- glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
- glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
- glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
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- glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
- glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
- glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
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- glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
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- glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
- glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
- glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
- glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
- glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
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- glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
- glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
- glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
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- glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
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- glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
- glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
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- glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
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- glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
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- glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
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- glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
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- glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
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- glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage");
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- glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
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- glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
- glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
- glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv");
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- glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv");
- glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv");
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- glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv");
- glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple");
- glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable");
- glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter");
- glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter");
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- static void load_GL_AMD_debug_output(GLADloadproc load) {
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- glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
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- static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
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- glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD");
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- static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
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- glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
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- static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
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- static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
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- }
- static void load_GL_APPLE_element_array(GLADloadproc load) {
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- }
- static void load_GL_APPLE_fence(GLADloadproc load) {
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- glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE");
- glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE");
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- glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB");
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- static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
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- static void load_GL_ARB_clip_control(GLADloadproc load) {
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- static void load_GL_ARB_compute_shader(GLADloadproc load) {
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- glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
- glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
- glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
- glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
- glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
- glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
- glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
- glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
- glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
- glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
- glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
- glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
- glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
- glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
- glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
- }
- static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
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- glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
- glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
- }
- static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
- if(!GLAD_GL_ARB_framebuffer_object) return;
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- }
- static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
- if(!GLAD_GL_ARB_geometry_shader4) return;
- glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB");
- glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB");
- glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB");
- glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB");
- }
- static void load_GL_ARB_get_program_binary(GLADloadproc load) {
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- glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
- glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
- glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
- }
- static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
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- glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
- glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
- }
- static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
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- glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
- glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
- glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
- glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
- glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
- glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
- glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
- glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
- glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
- glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
- glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
- glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
- glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
- glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
- glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
- glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
- glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
- glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
- }
- static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
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- glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB");
- glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB");
- glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB");
- glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB");
- glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB");
- glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB");
- glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB");
- glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB");
- glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB");
- glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB");
- glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB");
- glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB");
- glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB");
- glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB");
- glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB");
- glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB");
- glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB");
- glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB");
- glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB");
- glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB");
- glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB");
- glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB");
- glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB");
- glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB");
- glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB");
- glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB");
- glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB");
- glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB");
- glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB");
- glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB");
- glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB");
- glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB");
- glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB");
- glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB");
- glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB");
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- static void load_GL_ARB_imaging(GLADloadproc load) {
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- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
- glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable");
- glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
- glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
- glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable");
- glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable");
- glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
- glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv");
- glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
- glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
- glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D");
- glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D");
- glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf");
- glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
- glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri");
- glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
- glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
- glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
- glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter");
- glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv");
- glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv");
- glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
- glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
- glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram");
- glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv");
- glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv");
- glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax");
- glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv");
- glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv");
- glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram");
- glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax");
- glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram");
- glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax");
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- static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
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- glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB");
- glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
- }
- static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
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- glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
- }
- static void load_GL_ARB_internalformat_query(GLADloadproc load) {
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- glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
- }
- static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
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- glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
- }
- static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
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- glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
- glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
- glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
- glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
- glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
- glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
- }
- static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
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- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- }
- static void load_GL_ARB_matrix_palette(GLADloadproc load) {
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- glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB");
- glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB");
- glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB");
- glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB");
- }
- static void load_GL_ARB_multi_bind(GLADloadproc load) {
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- glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
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- glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
- glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
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- }
- static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
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- }
- static void load_GL_ARB_multisample(GLADloadproc load) {
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- glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
- }
- static void load_GL_ARB_multitexture(GLADloadproc load) {
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- glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
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- glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB");
- glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB");
- glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB");
- glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB");
- glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB");
- glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB");
- glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB");
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- glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB");
- glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB");
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- static void load_GL_ARB_occlusion_query(GLADloadproc load) {
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- glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
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- glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB");
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- glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB");
- glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB");
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- static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
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- }
- static void load_GL_ARB_point_parameters(GLADloadproc load) {
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- glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB");
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- static void load_GL_ARB_program_interface_query(GLADloadproc load) {
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- glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
- glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
- glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
- glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
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- static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
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- static void load_GL_ARB_robustness(GLADloadproc load) {
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- glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
- glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
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- glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
- glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
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- glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
- glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
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- glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
- glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
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- glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
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- glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
- glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
- glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
- glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
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- static void load_GL_ARB_sample_locations(GLADloadproc load) {
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- glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
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- static void load_GL_ARB_sample_shading(GLADloadproc load) {
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- static void load_GL_ARB_sampler_objects(GLADloadproc load) {
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- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
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- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
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- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
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- static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
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- glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
- glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
- glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
- glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
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- glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
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- glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
- glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
- glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
- glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
- glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
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- glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
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- glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
- glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
- glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
- glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
- glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
- glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
- glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
- glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
- glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
- glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
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- glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
- glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
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- static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
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- static void load_GL_ARB_shader_objects(GLADloadproc load) {
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- static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
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- static void load_GL_ARB_texture_barrier(GLADloadproc load) {
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- static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
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- static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
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- static void load_GL_ARB_texture_compression(GLADloadproc load) {
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- }
- static void load_GL_ARB_texture_multisample(GLADloadproc load) {
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- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
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- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
- }
- static void load_GL_ARB_texture_storage(GLADloadproc load) {
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- glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
- glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
- glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
- }
- static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
- if(!GLAD_GL_ARB_texture_storage_multisample) return;
- glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
- glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
- }
- static void load_GL_ARB_texture_view(GLADloadproc load) {
- if(!GLAD_GL_ARB_texture_view) return;
- glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
- }
- static void load_GL_ARB_timer_query(GLADloadproc load) {
- if(!GLAD_GL_ARB_timer_query) return;
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
- }
- static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
- if(!GLAD_GL_ARB_transform_feedback2) return;
- glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
- glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
- glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
- glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
- glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
- glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
- glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
- }
- static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
- if(!GLAD_GL_ARB_transform_feedback3) return;
- glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
- glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
- glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
- glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
- }
- static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
- if(!GLAD_GL_ARB_transform_feedback_instanced) return;
- glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
- glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
- }
- static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
- if(!GLAD_GL_ARB_transpose_matrix) return;
- glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB");
- glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB");
- glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB");
- glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB");
- }
- static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
- if(!GLAD_GL_ARB_uniform_buffer_object) return;
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
- }
- static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_array_object) return;
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
- }
- static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
- glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
- glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
- glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
- glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
- glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
- glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
- glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
- glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
- glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
- glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
- }
- static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_attrib_binding) return;
- glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
- glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
- glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
- glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
- glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
- glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
- }
- static void load_GL_ARB_vertex_blend(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_blend) return;
- glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB");
- glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB");
- glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB");
- glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB");
- glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB");
- glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB");
- glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB");
- glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB");
- glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB");
- glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB");
- }
- static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_buffer_object) return;
- glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
- glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
- glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
- glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
- glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
- glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
- glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
- glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
- glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
- glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
- glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
- }
- static void load_GL_ARB_vertex_program(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_program) return;
- glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
- glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
- glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
- glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
- glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
- glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
- glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
- glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
- glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
- glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
- glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
- glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
- glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
- glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
- glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
- glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
- glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
- glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
- glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
- glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
- glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
- glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
- glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
- glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
- glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
- glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
- glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
- glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
- glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
- glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
- glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
- glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
- glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
- glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
- glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
- glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
- glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
- glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
- glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
- glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
- glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
- glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
- glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
- glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
- glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
- glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
- glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
- glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
- glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
- glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
- glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
- glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
- glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
- glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
- glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
- glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
- glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
- glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
- glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
- glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
- glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
- glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
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- static void load_GL_ARB_vertex_shader(GLADloadproc load) {
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- glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
- glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
- glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
- glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
- glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
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- glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
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- glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
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- glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
- glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
- glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
- glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
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- glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
- glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
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- glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
- glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
- glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
- glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
- glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
- glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
- glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
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- glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
- glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
- glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
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- glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
- glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
- glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
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- glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
- glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
- glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
- glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
- glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
- glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
- glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
- glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
- glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
- }
- static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
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- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
- glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
- glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
- glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
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- glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
- glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
- glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
- glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
- glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
- glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
- glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
- glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
- glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
- glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
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- static void load_GL_ARB_viewport_array(GLADloadproc load) {
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- glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
- glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
- glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
- glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
- glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
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- glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
- glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
- glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
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- }
- static void load_GL_ARB_window_pos(GLADloadproc load) {
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- glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
- glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
- glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
- glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
- glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
- glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
- glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
- glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
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- glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
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- static void load_GL_ATI_element_array(GLADloadproc load) {
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- static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
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- glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
- glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
- glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
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- static void load_GL_ATI_fragment_shader(GLADloadproc load) {
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- glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
- glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
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- glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
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- glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
- glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
- glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
- glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
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- glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
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- static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
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- glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
- glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
- }
- static void load_GL_ATI_pn_triangles(GLADloadproc load) {
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- glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
- glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
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- static void load_GL_ATI_separate_stencil(GLADloadproc load) {
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- glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
- glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
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- static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
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- static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
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- static void load_GL_ATI_vertex_streams(GLADloadproc load) {
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- glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI");
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- glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI");
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- static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
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- glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT");
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- static void load_GL_EXT_blend_color(GLADloadproc load) {
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- static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
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- static void load_GL_EXT_blend_minmax(GLADloadproc load) {
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- }
- static void load_GL_EXT_color_subtable(GLADloadproc load) {
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- }
- static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
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- glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT");
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- static void load_GL_EXT_convolution(GLADloadproc load) {
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- }
- static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
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- glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
- glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT");
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- glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT");
- glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT");
- }
- static void load_GL_EXT_copy_texture(GLADloadproc load) {
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- glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT");
- glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT");
- glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT");
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- }
- static void load_GL_EXT_cull_vertex(GLADloadproc load) {
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- glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT");
- }
- static void load_GL_EXT_debug_label(GLADloadproc load) {
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- }
- static void load_GL_EXT_debug_marker(GLADloadproc load) {
- if(!GLAD_GL_EXT_debug_marker) return;
- glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
- glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
- glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
- }
- static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
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- glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT");
- }
- static void load_GL_EXT_direct_state_access(GLADloadproc load) {
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- glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
- glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
- glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
- glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
- glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
- glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
- glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
- glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
- glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
- glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
- glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
- glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
- glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
- glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
- glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT");
- glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT");
- glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT");
- glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT");
- glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT");
- glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT");
- glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT");
- glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT");
- glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT");
- glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT");
- glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT");
- glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT");
- glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT");
- glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT");
- glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT");
- glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT");
- glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT");
- glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT");
- glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT");
- glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT");
- glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT");
- glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT");
- glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT");
- glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT");
- glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT");
- glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT");
- glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT");
- glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT");
- glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT");
- glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT");
- glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT");
- glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT");
- glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT");
- glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT");
- glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT");
- glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT");
- glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT");
- glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT");
- glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT");
- glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT");
- glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT");
- glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT");
- glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT");
- glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT");
- glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT");
- glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT");
- glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT");
- glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT");
- glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT");
- glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT");
- glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT");
- glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT");
- glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT");
- glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT");
- glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT");
- glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT");
- glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT");
- glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT");
- glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT");
- glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT");
- glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT");
- glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT");
- glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT");
- glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT");
- glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
- glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
- glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
- glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
- glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
- glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT");
- glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT");
- glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT");
- glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT");
- glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT");
- glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT");
- glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT");
- glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT");
- glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT");
- glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT");
- glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT");
- glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT");
- glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT");
- glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT");
- glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
- glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
- glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
- glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
- glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT");
- glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT");
- glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT");
- glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT");
- glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT");
- glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT");
- glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT");
- glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
- glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
- glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
- glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
- glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
- glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
- glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
- glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
- glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
- glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
- glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
- glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
- glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
- glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
- glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
- glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
- glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
- glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
- glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
- glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
- glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
- glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
- glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
- glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
- glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
- glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT");
- glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT");
- glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT");
- glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT");
- glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT");
- glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT");
- glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT");
- glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT");
- glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT");
- glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT");
- glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
- glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
- glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
- glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
- glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
- glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
- glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
- glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
- glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT");
- glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT");
- glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT");
- glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT");
- glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT");
- glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT");
- glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT");
- glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT");
- glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT");
- glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT");
- glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT");
- glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT");
- glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT");
- glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT");
- glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT");
- glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT");
- glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT");
- glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT");
- glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT");
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- glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT");
- glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT");
- glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT");
- glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT");
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- glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT");
- glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT");
- glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT");
- glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT");
- glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT");
- glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT");
- glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT");
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- glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT");
- glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT");
- glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT");
- glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT");
- glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT");
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- glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT");
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- glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT");
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- glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT");
- glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT");
- glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT");
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- glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT");
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- glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT");
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- glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT");
- glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT");
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- glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT");
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- static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
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- static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
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- glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT");
- glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT");
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- static void load_GL_EXT_paletted_texture(GLADloadproc load) {
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- static void load_GL_EXT_secondary_color(GLADloadproc load) {
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- glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT");
- }
- static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
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- glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT");
- }
- static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
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- glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT");
- }
- static void load_GL_EXT_subtexture(GLADloadproc load) {
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- glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT");
- glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT");
- }
- static void load_GL_EXT_texture3D(GLADloadproc load) {
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- glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT");
- glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT");
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- static void load_GL_EXT_texture_array(GLADloadproc load) {
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- glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
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- static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
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- }
- static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) {
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- glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
- }
- static void load_GL_EXT_texture_integer(GLADloadproc load) {
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- glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
- glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT");
- glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT");
- glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT");
- glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT");
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- }
- static void load_GL_EXT_texture_object(GLADloadproc load) {
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- glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT");
- glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT");
- glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT");
- glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT");
- glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT");
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- static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
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- }
- static void load_GL_EXT_timer_query(GLADloadproc load) {
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- glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT");
- glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT");
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- static void load_GL_EXT_transform_feedback(GLADloadproc load) {
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- glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT");
- glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT");
- glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT");
- glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT");
- glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT");
- glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT");
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- static void load_GL_EXT_vertex_array(GLADloadproc load) {
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- glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
- glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
- glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
- glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
- glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
- glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
- glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
- glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
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- static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
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- glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT");
- glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT");
- glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT");
- glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT");
- glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT");
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- glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT");
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- static void load_GL_EXT_vertex_shader(GLADloadproc load) {
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- glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
- glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
- glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
- glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
- glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
- glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
- glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
- glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
- glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
- glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
- glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
- glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
- glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
- glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
- glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
- glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
- glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
- glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
- glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
- glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
- glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
- glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
- glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
- glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
- glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
- glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
- glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
- glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
- glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
- glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
- glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
- glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
- glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
- glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
- glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
- glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
- glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
- glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
- glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
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- static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
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- glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT");
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- static void load_GL_EXT_window_rectangles(GLADloadproc load) {
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- static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
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- static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
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- static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
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- static void load_GL_IBM_static_data(GLADloadproc load) {
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- glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
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- glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
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- glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
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- static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
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- static void load_GL_INTEL_performance_query(GLADloadproc load) {
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- glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
- glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
- glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
- glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
- glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
- glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
- glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
- glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
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- static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
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- static void load_GL_KHR_debug(GLADloadproc load) {
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- glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
- glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
- glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
- glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
- glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
- glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
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- glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
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- glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
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- glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
- glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
- glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
- glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
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- static void load_GL_KHR_robustness(GLADloadproc load) {
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- glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
- glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
- glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
- glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
- glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
- glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
- glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
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- static void load_GL_MESA_resize_buffers(GLADloadproc load) {
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- static void load_GL_MESA_window_pos(GLADloadproc load) {
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- glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA");
- glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
- glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
- glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
- glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
- glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
- glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
- glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
- glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
- glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
- glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA");
- glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA");
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- glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
- glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA");
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- glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA");
- glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA");
- glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA");
- glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA");
- glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA");
- glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA");
- }
- static void load_GL_NVX_conditional_render(GLADloadproc load) {
- if(!GLAD_GL_NVX_conditional_render) return;
- glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX");
- glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
- }
- static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
- if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
- glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV");
- glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
- }
- static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
- if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
- glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV");
- glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV");
- }
- static void load_GL_NV_bindless_texture(GLADloadproc load) {
- if(!GLAD_GL_NV_bindless_texture) return;
- glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
- glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
- glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
- glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
- glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
- glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
- glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
- glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
- glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
- glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
- glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
- glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
- glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
- }
- static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
- if(!GLAD_GL_NV_blend_equation_advanced) return;
- glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
- glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
- }
- static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
- if(!GLAD_GL_NV_clip_space_w_scaling) return;
- glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV");
- }
- static void load_GL_NV_command_list(GLADloadproc load) {
- if(!GLAD_GL_NV_command_list) return;
- glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV");
- glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
- glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
- glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
- glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
- glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
- glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
- glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
- glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
- glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
- glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
- glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
- glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
- glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
- glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
- glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
- glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
- }
- static void load_GL_NV_conditional_render(GLADloadproc load) {
- if(!GLAD_GL_NV_conditional_render) return;
- glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
- glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
- }
- static void load_GL_NV_conservative_raster(GLADloadproc load) {
- if(!GLAD_GL_NV_conservative_raster) return;
- glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
- }
- static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
- if(!GLAD_GL_NV_conservative_raster_dilate) return;
- glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
- }
- static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {
- if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
- glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV");
- }
- static void load_GL_NV_copy_image(GLADloadproc load) {
- if(!GLAD_GL_NV_copy_image) return;
- glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
- }
- static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
- if(!GLAD_GL_NV_depth_buffer_float) return;
- glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
- glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
- glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
- }
- static void load_GL_NV_draw_texture(GLADloadproc load) {
- if(!GLAD_GL_NV_draw_texture) return;
- glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
- }
- static void load_GL_NV_evaluators(GLADloadproc load) {
- if(!GLAD_GL_NV_evaluators) return;
- glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV");
- glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
- glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
- glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
- glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
- glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
- glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
- glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
- glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
- }
- static void load_GL_NV_explicit_multisample(GLADloadproc load) {
- if(!GLAD_GL_NV_explicit_multisample) return;
- glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
- glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
- glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
- }
- static void load_GL_NV_fence(GLADloadproc load) {
- if(!GLAD_GL_NV_fence) return;
- glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
- glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
- glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
- glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
- glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
- glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
- glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
- }
- static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
- if(!GLAD_GL_NV_fragment_coverage_to_color) return;
- glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
- }
- static void load_GL_NV_fragment_program(GLADloadproc load) {
- if(!GLAD_GL_NV_fragment_program) return;
- glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
- glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
- glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
- glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
- glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
- glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
- }
- static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
- if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
- glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
- glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
- glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
- glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
- }
- static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
- if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
- glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV");
- }
- static void load_GL_NV_geometry_program4(GLADloadproc load) {
- if(!GLAD_GL_NV_geometry_program4) return;
- glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
- glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
- glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
- glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
- }
- static void load_GL_NV_gpu_program4(GLADloadproc load) {
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- glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV");
- glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
- glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
- glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV");
- glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV");
- glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV");
- glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV");
- glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV");
- glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
- glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV");
- glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV");
- glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV");
- glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
- glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
- glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
- glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV");
- }
- static void load_GL_NV_gpu_program5(GLADloadproc load) {
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- glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV");
- glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV");
- }
- static void load_GL_NV_gpu_shader5(GLADloadproc load) {
- if(!GLAD_GL_NV_gpu_shader5) return;
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- glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
- glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
- glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
- glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
- glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
- glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
- glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
- glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
- glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
- glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
- glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
- glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
- glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
- glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
- glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
- glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
- glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
- glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
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- glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
- glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
- glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
- glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
- glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
- glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
- glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
- glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
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- static void load_GL_NV_half_float(GLADloadproc load) {
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- glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV");
- glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV");
- glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV");
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- glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV");
- glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV");
- glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV");
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- glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV");
- glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV");
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- glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV");
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- glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV");
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- glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV");
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- glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV");
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- glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV");
- glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV");
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- glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV");
- glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV");
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- static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
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- glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
- }
- static void load_GL_NV_occlusion_query(GLADloadproc load) {
- if(!GLAD_GL_NV_occlusion_query) return;
- glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
- glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV");
- glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV");
- glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV");
- glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV");
- glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV");
- glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV");
- }
- static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
- if(!GLAD_GL_NV_parameter_buffer_object) return;
- glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV");
- glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV");
- glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV");
- }
- static void load_GL_NV_path_rendering(GLADloadproc load) {
- if(!GLAD_GL_NV_path_rendering) return;
- glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
- glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
- glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
- glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
- glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
- glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
- glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
- glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
- glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
- glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
- glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
- glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
- glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
- glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
- glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
- glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
- glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
- glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
- glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
- glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
- glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
- glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
- glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
- glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
- glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
- glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
- glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
- glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
- glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
- glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
- glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
- glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
- glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
- glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
- glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
- glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
- glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
- glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
- glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
- glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
- glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
- glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
- glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
- glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
- glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
- glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
- glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
- glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
- glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
- glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
- glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
- glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
- glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
- glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
- glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
- glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
- glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
- glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
- glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
- glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
- glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
- glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
- glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
- glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
- }
- static void load_GL_NV_pixel_data_range(GLADloadproc load) {
- if(!GLAD_GL_NV_pixel_data_range) return;
- glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
- glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
- }
- static void load_GL_NV_point_sprite(GLADloadproc load) {
- if(!GLAD_GL_NV_point_sprite) return;
- glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
- glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
- }
- static void load_GL_NV_present_video(GLADloadproc load) {
- if(!GLAD_GL_NV_present_video) return;
- glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
- glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
- glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
- glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
- glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
- glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
- }
- static void load_GL_NV_primitive_restart(GLADloadproc load) {
- if(!GLAD_GL_NV_primitive_restart) return;
- glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
- glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
- }
- static void load_GL_NV_register_combiners(GLADloadproc load) {
- if(!GLAD_GL_NV_register_combiners) return;
- glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
- glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
- glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
- glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
- glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
- glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
- glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
- glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
- glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
- glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
- glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
- glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
- glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
- }
- static void load_GL_NV_register_combiners2(GLADloadproc load) {
- if(!GLAD_GL_NV_register_combiners2) return;
- glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
- glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
- }
- static void load_GL_NV_sample_locations(GLADloadproc load) {
- if(!GLAD_GL_NV_sample_locations) return;
- glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
- glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
- glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
- }
- static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
- if(!GLAD_GL_NV_shader_buffer_load) return;
- glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
- glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
- glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
- glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
- glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
- glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
- glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
- glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
- glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
- glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
- glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
- glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
- glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
- glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
- }
- static void load_GL_NV_texture_barrier(GLADloadproc load) {
- if(!GLAD_GL_NV_texture_barrier) return;
- glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
- }
- static void load_GL_NV_texture_multisample(GLADloadproc load) {
- if(!GLAD_GL_NV_texture_multisample) return;
- glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
- glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
- glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
- glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
- glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
- glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
- }
- static void load_GL_NV_transform_feedback(GLADloadproc load) {
- if(!GLAD_GL_NV_transform_feedback) return;
- glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV");
- glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
- glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
- glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
- glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
- glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
- glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
- glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
- glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
- glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
- glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
- glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
- }
- static void load_GL_NV_transform_feedback2(GLADloadproc load) {
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- glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
- glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
- glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
- glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
- glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
- glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
- glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
- }
- static void load_GL_NV_vdpau_interop(GLADloadproc load) {
- if(!GLAD_GL_NV_vdpau_interop) return;
- glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV");
- glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
- glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
- glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
- glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
- glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
- glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
- glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
- glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
- glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
- }
- static void load_GL_NV_vertex_array_range(GLADloadproc load) {
- if(!GLAD_GL_NV_vertex_array_range) return;
- glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
- glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
- }
- static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
- if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
- glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV");
- glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
- glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
- glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
- glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
- glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV");
- glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
- glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
- glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
- glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
- glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
- glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV");
- glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
- glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
- glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV");
- glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
- glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV");
- glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV");
- glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV");
- }
- static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
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- glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV");
- glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV");
- glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
- glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV");
- glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
- glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV");
- glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
- glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
- glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV");
- glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV");
- glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV");
- glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV");
- }
- static void load_GL_NV_vertex_program(GLADloadproc load) {
- if(!GLAD_GL_NV_vertex_program) return;
- glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV");
- glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
- glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
- glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
- glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
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- glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV");
- glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV");
- glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
- glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV");
- glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV");
- glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV");
- glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV");
- glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV");
- glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
- glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
- glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
- glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
- glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
- glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
- glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
- glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
- glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
- glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV");
- glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
- glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
- glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
- glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
- glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
- glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
- glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
- glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
- glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
- glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
- glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
- glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
- glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
- glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
- glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
- glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
- glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
- glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
- glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
- glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
- glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
- glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
- glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
- glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
- glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
- glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
- glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
- glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
- glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
- glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
- glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
- glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
- glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
- glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
- glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
- glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
- glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
- glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
- glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
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- static void load_GL_NV_vertex_program4(GLADloadproc load) {
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- glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
- glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
- glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
- glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
- glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
- glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
- glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
- glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
- glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
- glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
- glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
- glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
- glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
- glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
- glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
- glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
- glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
- glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
- glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
- glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
- glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
- glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
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- static void load_GL_NV_video_capture(GLADloadproc load) {
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- glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
- glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
- glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
- glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
- glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
- glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
- glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
- glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
- glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
- glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
- glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
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- static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
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- static void load_GL_OES_byte_coordinates(GLADloadproc load) {
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- glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
- glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
- glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
- glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
- glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
- glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
- glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
- glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
- glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
- glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
- glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
- glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
- glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
- glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
- glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
- glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
- glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
- glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
- glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
- glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
- glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
- }
- static void load_GL_OES_fixed_point(GLADloadproc load) {
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- glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
- glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
- glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
- glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
- glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
- glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES");
- glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
- glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
- glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES");
- glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES");
- glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES");
- glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
- glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES");
- glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
- glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES");
- glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES");
- glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES");
- glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES");
- glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES");
- glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES");
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- glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
- glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES");
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- glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
- glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES");
- glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
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- glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES");
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- glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load("glColor3xvOES");
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- glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
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- glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
- glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
- glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
- glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
- glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
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- glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
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- glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
- glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
- glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
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- glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
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- glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
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- glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
- glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES");
- glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES");
- glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES");
- glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES");
- glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES");
- glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES");
- }
- static void load_GL_OES_query_matrix(GLADloadproc load) {
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- glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES");
- }
- static void load_GL_OES_single_precision(GLADloadproc load) {
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- glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES");
- glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES");
- glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES");
- glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES");
- glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES");
- glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES");
- }
- static void load_GL_OVR_multiview(GLADloadproc load) {
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- }
- static void load_GL_PGI_misc_hints(GLADloadproc load) {
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- glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI");
- }
- static void load_GL_SGIS_detail_texture(GLADloadproc load) {
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- glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS");
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- }
- static void load_GL_SGIS_fog_function(GLADloadproc load) {
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- glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS");
- glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS");
- }
- static void load_GL_SGIS_multisample(GLADloadproc load) {
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- glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS");
- }
- static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
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- glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS");
- glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS");
- glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS");
- glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS");
- glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS");
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- static void load_GL_SGIS_point_parameters(GLADloadproc load) {
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- glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS");
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- }
- static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
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- }
- static void load_GL_SGIS_texture4D(GLADloadproc load) {
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- glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load("glTexImage4DSGIS");
- glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS");
- }
- static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
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- }
- static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
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- glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS");
- glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS");
- }
- static void load_GL_SGIX_async(GLADloadproc load) {
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- glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX");
- glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX");
- glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX");
- glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX");
- glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX");
- glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX");
- }
- static void load_GL_SGIX_flush_raster(GLADloadproc load) {
- if(!GLAD_GL_SGIX_flush_raster) return;
- glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX");
- }
- static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
- if(!GLAD_GL_SGIX_fragment_lighting) return;
- glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX");
- glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX");
- glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX");
- glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX");
- glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX");
- glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX");
- glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX");
- glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX");
- glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX");
- glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX");
- glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX");
- glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX");
- glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX");
- glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX");
- glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX");
- glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX");
- glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX");
- glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX");
- }
- static void load_GL_SGIX_framezoom(GLADloadproc load) {
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- glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX");
- }
- static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
- if(!GLAD_GL_SGIX_igloo_interface) return;
- glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX");
- }
- static void load_GL_SGIX_instruments(GLADloadproc load) {
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- glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load("glGetInstrumentsSGIX");
- glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX");
- glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX");
- glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX");
- glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX");
- glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load("glStopInstrumentsSGIX");
- }
- static void load_GL_SGIX_list_priority(GLADloadproc load) {
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- glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX");
- glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX");
- glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX");
- glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX");
- glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX");
- glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX");
- }
- static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
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- glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX");
- }
- static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
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- glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load("glDeformationMap3dSGIX");
- glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX");
- glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX");
- glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX");
- }
- static void load_GL_SGIX_reference_plane(GLADloadproc load) {
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- glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX");
- }
- static void load_GL_SGIX_sprite(GLADloadproc load) {
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- glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX");
- glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX");
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- static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
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- glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX");
- }
- static void load_GL_SGI_color_table(GLADloadproc load) {
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- glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load("glColorTableParameterfvSGI");
- glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI");
- glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI");
- glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI");
- glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI");
- glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI");
- }
- static void load_GL_SUNX_constant_data(GLADloadproc load) {
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- glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX");
- }
- static void load_GL_SUN_global_alpha(GLADloadproc load) {
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- glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load("glGlobalAlphaFactorbSUN");
- glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN");
- glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN");
- glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN");
- glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN");
- glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN");
- glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN");
- glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN");
- }
- static void load_GL_SUN_mesh_array(GLADloadproc load) {
- if(!GLAD_GL_SUN_mesh_array) return;
- glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load("glDrawMeshArraysSUN");
- }
- static void load_GL_SUN_triangle_list(GLADloadproc load) {
- if(!GLAD_GL_SUN_triangle_list) return;
- glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load("glReplacementCodeuiSUN");
- glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN");
- glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load("glReplacementCodeubSUN");
- glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN");
- glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load("glReplacementCodeusvSUN");
- glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load("glReplacementCodeubvSUN");
- glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load("glReplacementCodePointerSUN");
- }
- static void load_GL_SUN_vertex(GLADloadproc load) {
- if(!GLAD_GL_SUN_vertex) return;
- glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load("glColor4ubVertex2fSUN");
- glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN");
- glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN");
- glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN");
- glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN");
- glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN");
- glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN");
- glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN");
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- glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN");
- glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN");
- glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN");
- glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN");
- glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN");
- glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN");
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- glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN");
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- glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN");
- glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fSUN");
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- glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load("glReplacementCodeuiVertex3fSUN");
- glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)load("glReplacementCodeuiVertex3fvSUN");
- glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)load("glReplacementCodeuiColor4ubVertex3fSUN");
- glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4ubVertex3fvSUN");
- glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor3fVertex3fSUN");
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- glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
- glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
- }
- static int find_extensionsGL(void) {
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- GLAD_GL_3DFX_tbuffer = has_ext("GL_3DFX_tbuffer");
- GLAD_GL_3DFX_texture_compression_FXT1 = has_ext("GL_3DFX_texture_compression_FXT1");
- GLAD_GL_AMD_blend_minmax_factor = has_ext("GL_AMD_blend_minmax_factor");
- GLAD_GL_AMD_conservative_depth = has_ext("GL_AMD_conservative_depth");
- GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
- GLAD_GL_AMD_depth_clamp_separate = has_ext("GL_AMD_depth_clamp_separate");
- GLAD_GL_AMD_draw_buffers_blend = has_ext("GL_AMD_draw_buffers_blend");
- GLAD_GL_AMD_gcn_shader = has_ext("GL_AMD_gcn_shader");
- GLAD_GL_AMD_gpu_shader_int64 = has_ext("GL_AMD_gpu_shader_int64");
- GLAD_GL_AMD_interleaved_elements = has_ext("GL_AMD_interleaved_elements");
- GLAD_GL_AMD_multi_draw_indirect = has_ext("GL_AMD_multi_draw_indirect");
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- GLAD_GL_SGIX_ycrcb = has_ext("GL_SGIX_ycrcb");
- GLAD_GL_SGIX_ycrcb_subsample = has_ext("GL_SGIX_ycrcb_subsample");
- GLAD_GL_SGIX_ycrcba = has_ext("GL_SGIX_ycrcba");
- GLAD_GL_SGI_color_matrix = has_ext("GL_SGI_color_matrix");
- GLAD_GL_SGI_color_table = has_ext("GL_SGI_color_table");
- GLAD_GL_SGI_texture_color_table = has_ext("GL_SGI_texture_color_table");
- GLAD_GL_SUNX_constant_data = has_ext("GL_SUNX_constant_data");
- GLAD_GL_SUN_convolution_border_modes = has_ext("GL_SUN_convolution_border_modes");
- GLAD_GL_SUN_global_alpha = has_ext("GL_SUN_global_alpha");
- GLAD_GL_SUN_mesh_array = has_ext("GL_SUN_mesh_array");
- GLAD_GL_SUN_slice_accum = has_ext("GL_SUN_slice_accum");
- GLAD_GL_SUN_triangle_list = has_ext("GL_SUN_triangle_list");
- GLAD_GL_SUN_vertex = has_ext("GL_SUN_vertex");
- GLAD_GL_WIN_phong_shading = has_ext("GL_WIN_phong_shading");
- GLAD_GL_WIN_specular_fog = has_ext("GL_WIN_specular_fog");
- free_exts();
- return 1;
- }
- static void find_coreGL(void) {
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
- /* PR #18 */
- #ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
- #else
- sscanf(version, "%d.%d", &major, &minor);
- #endif
- GLVersion.major = major; GLVersion.minor = minor;
- max_loaded_major = major; max_loaded_minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
- GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
- GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
- GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
- GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
- GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
- if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 5)) {
- max_loaded_major = 4;
- max_loaded_minor = 5;
- }
- }
- int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
- load_GL_VERSION_3_3(load);
- load_GL_VERSION_4_0(load);
- load_GL_VERSION_4_1(load);
- load_GL_VERSION_4_2(load);
- load_GL_VERSION_4_3(load);
- load_GL_VERSION_4_4(load);
- load_GL_VERSION_4_5(load);
- if (!find_extensionsGL()) return 0;
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- load_GL_AMD_debug_output(load);
- load_GL_AMD_draw_buffers_blend(load);
- load_GL_AMD_gpu_shader_int64(load);
- load_GL_AMD_interleaved_elements(load);
- load_GL_AMD_multi_draw_indirect(load);
- load_GL_AMD_name_gen_delete(load);
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- load_GL_AMD_sample_positions(load);
- load_GL_AMD_sparse_texture(load);
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- load_GL_AMD_vertex_shader_tessellator(load);
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- load_GL_APPLE_object_purgeable(load);
- load_GL_APPLE_texture_range(load);
- load_GL_APPLE_vertex_array_object(load);
- load_GL_APPLE_vertex_array_range(load);
- load_GL_APPLE_vertex_program_evaluators(load);
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- load_GL_ARB_copy_image(load);
- load_GL_ARB_debug_output(load);
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- load_GL_ARB_draw_buffers_blend(load);
- load_GL_ARB_draw_elements_base_vertex(load);
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- load_GL_ARB_draw_instanced(load);
- load_GL_ARB_fragment_program(load);
- load_GL_ARB_framebuffer_no_attachments(load);
- load_GL_ARB_framebuffer_object(load);
- load_GL_ARB_geometry_shader4(load);
- load_GL_ARB_get_program_binary(load);
- load_GL_ARB_get_texture_sub_image(load);
- load_GL_ARB_gpu_shader_fp64(load);
- load_GL_ARB_gpu_shader_int64(load);
- load_GL_ARB_imaging(load);
- load_GL_ARB_indirect_parameters(load);
- load_GL_ARB_instanced_arrays(load);
- load_GL_ARB_internalformat_query(load);
- load_GL_ARB_internalformat_query2(load);
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- load_GL_ARB_matrix_palette(load);
- load_GL_ARB_multi_bind(load);
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- load_GL_ARB_multisample(load);
- load_GL_ARB_multitexture(load);
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- load_GL_ARB_robustness(load);
- load_GL_ARB_sample_locations(load);
- load_GL_ARB_sample_shading(load);
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- load_GL_ARB_shader_subroutine(load);
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- load_GL_ARB_sparse_buffer(load);
- load_GL_ARB_sparse_texture(load);
- load_GL_ARB_sync(load);
- load_GL_ARB_tessellation_shader(load);
- load_GL_ARB_texture_barrier(load);
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- load_GL_ARB_texture_multisample(load);
- load_GL_ARB_texture_storage(load);
- load_GL_ARB_texture_storage_multisample(load);
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- load_GL_ARB_timer_query(load);
- load_GL_ARB_transform_feedback2(load);
- load_GL_ARB_transform_feedback3(load);
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- load_GL_ARB_vertex_attrib_64bit(load);
- load_GL_ARB_vertex_attrib_binding(load);
- load_GL_ARB_vertex_blend(load);
- load_GL_ARB_vertex_buffer_object(load);
- load_GL_ARB_vertex_program(load);
- load_GL_ARB_vertex_shader(load);
- load_GL_ARB_vertex_type_2_10_10_10_rev(load);
- load_GL_ARB_viewport_array(load);
- load_GL_ARB_window_pos(load);
- load_GL_ATI_draw_buffers(load);
- load_GL_ATI_element_array(load);
- load_GL_ATI_envmap_bumpmap(load);
- load_GL_ATI_fragment_shader(load);
- load_GL_ATI_map_object_buffer(load);
- load_GL_ATI_pn_triangles(load);
- load_GL_ATI_separate_stencil(load);
- load_GL_ATI_vertex_array_object(load);
- load_GL_ATI_vertex_attrib_array_object(load);
- load_GL_ATI_vertex_streams(load);
- load_GL_EXT_bindable_uniform(load);
- load_GL_EXT_blend_color(load);
- load_GL_EXT_blend_equation_separate(load);
- load_GL_EXT_blend_func_separate(load);
- load_GL_EXT_blend_minmax(load);
- load_GL_EXT_color_subtable(load);
- load_GL_EXT_compiled_vertex_array(load);
- load_GL_EXT_convolution(load);
- load_GL_EXT_coordinate_frame(load);
- load_GL_EXT_copy_texture(load);
- load_GL_EXT_cull_vertex(load);
- load_GL_EXT_debug_label(load);
- load_GL_EXT_debug_marker(load);
- load_GL_EXT_depth_bounds_test(load);
- load_GL_EXT_direct_state_access(load);
- load_GL_EXT_draw_buffers2(load);
- load_GL_EXT_draw_instanced(load);
- load_GL_EXT_draw_range_elements(load);
- load_GL_EXT_fog_coord(load);
- load_GL_EXT_framebuffer_blit(load);
- load_GL_EXT_framebuffer_multisample(load);
- load_GL_EXT_framebuffer_object(load);
- load_GL_EXT_geometry_shader4(load);
- load_GL_EXT_gpu_program_parameters(load);
- load_GL_EXT_gpu_shader4(load);
- load_GL_EXT_histogram(load);
- load_GL_EXT_index_func(load);
- load_GL_EXT_index_material(load);
- load_GL_EXT_light_texture(load);
- load_GL_EXT_multi_draw_arrays(load);
- load_GL_EXT_multisample(load);
- load_GL_EXT_paletted_texture(load);
- load_GL_EXT_pixel_transform(load);
- load_GL_EXT_point_parameters(load);
- load_GL_EXT_polygon_offset(load);
- load_GL_EXT_polygon_offset_clamp(load);
- load_GL_EXT_provoking_vertex(load);
- load_GL_EXT_raster_multisample(load);
- load_GL_EXT_secondary_color(load);
- load_GL_EXT_separate_shader_objects(load);
- load_GL_EXT_shader_image_load_store(load);
- load_GL_EXT_stencil_clear_tag(load);
- load_GL_EXT_stencil_two_side(load);
- load_GL_EXT_subtexture(load);
- load_GL_EXT_texture3D(load);
- load_GL_EXT_texture_array(load);
- load_GL_EXT_texture_buffer_object(load);
- load_GL_EXT_texture_filter_minmax(load);
- load_GL_EXT_texture_integer(load);
- load_GL_EXT_texture_object(load);
- load_GL_EXT_texture_perturb_normal(load);
- load_GL_EXT_timer_query(load);
- load_GL_EXT_transform_feedback(load);
- load_GL_EXT_vertex_array(load);
- load_GL_EXT_vertex_attrib_64bit(load);
- load_GL_EXT_vertex_shader(load);
- load_GL_EXT_vertex_weighting(load);
- load_GL_EXT_window_rectangles(load);
- load_GL_EXT_x11_sync_object(load);
- load_GL_GREMEDY_frame_terminator(load);
- load_GL_GREMEDY_string_marker(load);
- load_GL_HP_image_transform(load);
- load_GL_IBM_multimode_draw_arrays(load);
- load_GL_IBM_static_data(load);
- load_GL_IBM_vertex_array_lists(load);
- load_GL_INGR_blend_func_separate(load);
- load_GL_INTEL_framebuffer_CMAA(load);
- load_GL_INTEL_map_texture(load);
- load_GL_INTEL_parallel_arrays(load);
- load_GL_INTEL_performance_query(load);
- load_GL_KHR_blend_equation_advanced(load);
- load_GL_KHR_debug(load);
- load_GL_KHR_robustness(load);
- load_GL_MESA_resize_buffers(load);
- load_GL_MESA_window_pos(load);
- load_GL_NVX_conditional_render(load);
- load_GL_NV_bindless_multi_draw_indirect(load);
- load_GL_NV_bindless_multi_draw_indirect_count(load);
- load_GL_NV_bindless_texture(load);
- load_GL_NV_blend_equation_advanced(load);
- load_GL_NV_clip_space_w_scaling(load);
- load_GL_NV_command_list(load);
- load_GL_NV_conditional_render(load);
- load_GL_NV_conservative_raster(load);
- load_GL_NV_conservative_raster_dilate(load);
- load_GL_NV_conservative_raster_pre_snap_triangles(load);
- load_GL_NV_copy_image(load);
- load_GL_NV_depth_buffer_float(load);
- load_GL_NV_draw_texture(load);
- load_GL_NV_evaluators(load);
- load_GL_NV_explicit_multisample(load);
- load_GL_NV_fence(load);
- load_GL_NV_fragment_coverage_to_color(load);
- load_GL_NV_fragment_program(load);
- load_GL_NV_framebuffer_mixed_samples(load);
- load_GL_NV_framebuffer_multisample_coverage(load);
- load_GL_NV_geometry_program4(load);
- load_GL_NV_gpu_program4(load);
- load_GL_NV_gpu_program5(load);
- load_GL_NV_gpu_shader5(load);
- load_GL_NV_half_float(load);
- load_GL_NV_internalformat_sample_query(load);
- load_GL_NV_occlusion_query(load);
- load_GL_NV_parameter_buffer_object(load);
- load_GL_NV_path_rendering(load);
- load_GL_NV_pixel_data_range(load);
- load_GL_NV_point_sprite(load);
- load_GL_NV_present_video(load);
- load_GL_NV_primitive_restart(load);
- load_GL_NV_register_combiners(load);
- load_GL_NV_register_combiners2(load);
- load_GL_NV_sample_locations(load);
- load_GL_NV_shader_buffer_load(load);
- load_GL_NV_texture_barrier(load);
- load_GL_NV_texture_multisample(load);
- load_GL_NV_transform_feedback(load);
- load_GL_NV_transform_feedback2(load);
- load_GL_NV_vdpau_interop(load);
- load_GL_NV_vertex_array_range(load);
- load_GL_NV_vertex_attrib_integer_64bit(load);
- load_GL_NV_vertex_buffer_unified_memory(load);
- load_GL_NV_vertex_program(load);
- load_GL_NV_vertex_program4(load);
- load_GL_NV_video_capture(load);
- load_GL_NV_viewport_swizzle(load);
- load_GL_OES_byte_coordinates(load);
- load_GL_OES_fixed_point(load);
- load_GL_OES_query_matrix(load);
- load_GL_OES_single_precision(load);
- load_GL_OVR_multiview(load);
- load_GL_PGI_misc_hints(load);
- load_GL_SGIS_detail_texture(load);
- load_GL_SGIS_fog_function(load);
- load_GL_SGIS_multisample(load);
- load_GL_SGIS_pixel_texture(load);
- load_GL_SGIS_point_parameters(load);
- load_GL_SGIS_sharpen_texture(load);
- load_GL_SGIS_texture4D(load);
- load_GL_SGIS_texture_color_mask(load);
- load_GL_SGIS_texture_filter4(load);
- load_GL_SGIX_async(load);
- load_GL_SGIX_flush_raster(load);
- load_GL_SGIX_fragment_lighting(load);
- load_GL_SGIX_framezoom(load);
- load_GL_SGIX_igloo_interface(load);
- load_GL_SGIX_instruments(load);
- load_GL_SGIX_list_priority(load);
- load_GL_SGIX_pixel_texture(load);
- load_GL_SGIX_polynomial_ffd(load);
- load_GL_SGIX_reference_plane(load);
- load_GL_SGIX_sprite(load);
- load_GL_SGIX_tag_sample_buffer(load);
- load_GL_SGI_color_table(load);
- load_GL_SUNX_constant_data(load);
- load_GL_SUN_global_alpha(load);
- load_GL_SUN_mesh_array(load);
- load_GL_SUN_triangle_list(load);
- load_GL_SUN_vertex(load);
- return GLVersion.major != 0 || GLVersion.minor != 0;
- }
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