chorus.c 19 KB

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  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 2013 by Mike Gorchak
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc.,
  17. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include <math.h>
  22. #include <stdlib.h>
  23. #include "alMain.h"
  24. #include "alAuxEffectSlot.h"
  25. #include "alError.h"
  26. #include "alu.h"
  27. #include "filters/defs.h"
  28. static_assert(AL_CHORUS_WAVEFORM_SINUSOID == AL_FLANGER_WAVEFORM_SINUSOID, "Chorus/Flanger waveform value mismatch");
  29. static_assert(AL_CHORUS_WAVEFORM_TRIANGLE == AL_FLANGER_WAVEFORM_TRIANGLE, "Chorus/Flanger waveform value mismatch");
  30. enum WaveForm {
  31. WF_Sinusoid,
  32. WF_Triangle
  33. };
  34. typedef struct ALchorusState {
  35. DERIVE_FROM_TYPE(ALeffectState);
  36. ALfloat *SampleBuffer;
  37. ALsizei BufferLength;
  38. ALsizei offset;
  39. ALsizei lfo_offset;
  40. ALsizei lfo_range;
  41. ALfloat lfo_scale;
  42. ALint lfo_disp;
  43. /* Gains for left and right sides */
  44. struct {
  45. ALfloat Current[MAX_OUTPUT_CHANNELS];
  46. ALfloat Target[MAX_OUTPUT_CHANNELS];
  47. } Gains[2];
  48. /* effect parameters */
  49. enum WaveForm waveform;
  50. ALint delay;
  51. ALfloat depth;
  52. ALfloat feedback;
  53. } ALchorusState;
  54. static ALvoid ALchorusState_Destruct(ALchorusState *state);
  55. static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device);
  56. static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props);
  57. static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
  58. DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
  59. DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState);
  60. static void ALchorusState_Construct(ALchorusState *state)
  61. {
  62. ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
  63. SET_VTABLE2(ALchorusState, ALeffectState, state);
  64. state->BufferLength = 0;
  65. state->SampleBuffer = NULL;
  66. state->offset = 0;
  67. state->lfo_offset = 0;
  68. state->lfo_range = 1;
  69. state->waveform = WF_Triangle;
  70. }
  71. static ALvoid ALchorusState_Destruct(ALchorusState *state)
  72. {
  73. al_free(state->SampleBuffer);
  74. state->SampleBuffer = NULL;
  75. ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
  76. }
  77. static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device)
  78. {
  79. const ALfloat max_delay = maxf(AL_CHORUS_MAX_DELAY, AL_FLANGER_MAX_DELAY);
  80. ALsizei maxlen;
  81. maxlen = NextPowerOf2(float2int(max_delay*2.0f*Device->Frequency) + 1u);
  82. if(maxlen <= 0) return AL_FALSE;
  83. if(maxlen != state->BufferLength)
  84. {
  85. void *temp = al_calloc(16, maxlen * sizeof(ALfloat));
  86. if(!temp) return AL_FALSE;
  87. al_free(state->SampleBuffer);
  88. state->SampleBuffer = temp;
  89. state->BufferLength = maxlen;
  90. }
  91. memset(state->SampleBuffer, 0, state->BufferLength*sizeof(ALfloat));
  92. memset(state->Gains, 0, sizeof(state->Gains));
  93. return AL_TRUE;
  94. }
  95. static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props)
  96. {
  97. const ALsizei mindelay = MAX_RESAMPLE_PADDING << FRACTIONBITS;
  98. const ALCdevice *device = Context->Device;
  99. ALfloat frequency = (ALfloat)device->Frequency;
  100. ALfloat coeffs[MAX_AMBI_COEFFS];
  101. ALfloat rate;
  102. ALint phase;
  103. switch(props->Chorus.Waveform)
  104. {
  105. case AL_CHORUS_WAVEFORM_TRIANGLE:
  106. state->waveform = WF_Triangle;
  107. break;
  108. case AL_CHORUS_WAVEFORM_SINUSOID:
  109. state->waveform = WF_Sinusoid;
  110. break;
  111. }
  112. /* The LFO depth is scaled to be relative to the sample delay. Clamp the
  113. * delay and depth to allow enough padding for resampling.
  114. */
  115. state->delay = maxi(float2int(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f),
  116. mindelay);
  117. state->depth = minf(props->Chorus.Depth * state->delay,
  118. (ALfloat)(state->delay - mindelay));
  119. state->feedback = props->Chorus.Feedback;
  120. /* Gains for left and right sides */
  121. CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
  122. ComputeDryPanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[0].Target);
  123. CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
  124. ComputeDryPanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[1].Target);
  125. phase = props->Chorus.Phase;
  126. rate = props->Chorus.Rate;
  127. if(!(rate > 0.0f))
  128. {
  129. state->lfo_offset = 0;
  130. state->lfo_range = 1;
  131. state->lfo_scale = 0.0f;
  132. state->lfo_disp = 0;
  133. }
  134. else
  135. {
  136. /* Calculate LFO coefficient (number of samples per cycle). Limit the
  137. * max range to avoid overflow when calculating the displacement.
  138. */
  139. ALsizei lfo_range = float2int(minf(frequency/rate + 0.5f, (ALfloat)(INT_MAX/360 - 180)));
  140. state->lfo_offset = float2int((ALfloat)state->lfo_offset/state->lfo_range*
  141. lfo_range + 0.5f) % lfo_range;
  142. state->lfo_range = lfo_range;
  143. switch(state->waveform)
  144. {
  145. case WF_Triangle:
  146. state->lfo_scale = 4.0f / state->lfo_range;
  147. break;
  148. case WF_Sinusoid:
  149. state->lfo_scale = F_TAU / state->lfo_range;
  150. break;
  151. }
  152. /* Calculate lfo phase displacement */
  153. if(phase < 0) phase = 360 + phase;
  154. state->lfo_disp = (state->lfo_range*phase + 180) / 360;
  155. }
  156. }
  157. static void GetTriangleDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
  158. const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
  159. const ALsizei todo)
  160. {
  161. ALsizei i;
  162. for(i = 0;i < todo;i++)
  163. {
  164. delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay;
  165. offset = (offset+1)%lfo_range;
  166. }
  167. }
  168. static void GetSinusoidDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
  169. const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
  170. const ALsizei todo)
  171. {
  172. ALsizei i;
  173. for(i = 0;i < todo;i++)
  174. {
  175. delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay;
  176. offset = (offset+1)%lfo_range;
  177. }
  178. }
  179. static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
  180. {
  181. const ALsizei bufmask = state->BufferLength-1;
  182. const ALfloat feedback = state->feedback;
  183. const ALsizei avgdelay = (state->delay + (FRACTIONONE>>1)) >> FRACTIONBITS;
  184. ALfloat *restrict delaybuf = state->SampleBuffer;
  185. ALsizei offset = state->offset;
  186. ALsizei i, c;
  187. ALsizei base;
  188. for(base = 0;base < SamplesToDo;)
  189. {
  190. const ALsizei todo = mini(256, SamplesToDo-base);
  191. ALint moddelays[2][256];
  192. alignas(16) ALfloat temps[2][256];
  193. if(state->waveform == WF_Sinusoid)
  194. {
  195. GetSinusoidDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale,
  196. state->depth, state->delay, todo);
  197. GetSinusoidDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range,
  198. state->lfo_range, state->lfo_scale, state->depth, state->delay,
  199. todo);
  200. }
  201. else /*if(state->waveform == WF_Triangle)*/
  202. {
  203. GetTriangleDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale,
  204. state->depth, state->delay, todo);
  205. GetTriangleDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range,
  206. state->lfo_range, state->lfo_scale, state->depth, state->delay,
  207. todo);
  208. }
  209. state->lfo_offset = (state->lfo_offset+todo) % state->lfo_range;
  210. for(i = 0;i < todo;i++)
  211. {
  212. ALint delay;
  213. ALfloat mu;
  214. // Feed the buffer's input first (necessary for delays < 1).
  215. delaybuf[offset&bufmask] = SamplesIn[0][base+i];
  216. // Tap for the left output.
  217. delay = offset - (moddelays[0][i]>>FRACTIONBITS);
  218. mu = (moddelays[0][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
  219. temps[0][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
  220. delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
  221. mu);
  222. // Tap for the right output.
  223. delay = offset - (moddelays[1][i]>>FRACTIONBITS);
  224. mu = (moddelays[1][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
  225. temps[1][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
  226. delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
  227. mu);
  228. // Accumulate feedback from the average delay of the taps.
  229. delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback;
  230. offset++;
  231. }
  232. for(c = 0;c < 2;c++)
  233. MixSamples(temps[c], NumChannels, SamplesOut, state->Gains[c].Current,
  234. state->Gains[c].Target, SamplesToDo-base, base, todo);
  235. base += todo;
  236. }
  237. state->offset = offset;
  238. }
  239. typedef struct ChorusStateFactory {
  240. DERIVE_FROM_TYPE(EffectStateFactory);
  241. } ChorusStateFactory;
  242. static ALeffectState *ChorusStateFactory_create(ChorusStateFactory *UNUSED(factory))
  243. {
  244. ALchorusState *state;
  245. NEW_OBJ0(state, ALchorusState)();
  246. if(!state) return NULL;
  247. return STATIC_CAST(ALeffectState, state);
  248. }
  249. DEFINE_EFFECTSTATEFACTORY_VTABLE(ChorusStateFactory);
  250. EffectStateFactory *ChorusStateFactory_getFactory(void)
  251. {
  252. static ChorusStateFactory ChorusFactory = { { GET_VTABLE2(ChorusStateFactory, EffectStateFactory) } };
  253. return STATIC_CAST(EffectStateFactory, &ChorusFactory);
  254. }
  255. void ALchorus_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
  256. {
  257. ALeffectProps *props = &effect->Props;
  258. switch(param)
  259. {
  260. case AL_CHORUS_WAVEFORM:
  261. if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM))
  262. SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid chorus waveform");
  263. props->Chorus.Waveform = val;
  264. break;
  265. case AL_CHORUS_PHASE:
  266. if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE))
  267. SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus phase out of range");
  268. props->Chorus.Phase = val;
  269. break;
  270. default:
  271. alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
  272. }
  273. }
  274. void ALchorus_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
  275. { ALchorus_setParami(effect, context, param, vals[0]); }
  276. void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
  277. {
  278. ALeffectProps *props = &effect->Props;
  279. switch(param)
  280. {
  281. case AL_CHORUS_RATE:
  282. if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE))
  283. SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus rate out of range");
  284. props->Chorus.Rate = val;
  285. break;
  286. case AL_CHORUS_DEPTH:
  287. if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH))
  288. SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus depth out of range");
  289. props->Chorus.Depth = val;
  290. break;
  291. case AL_CHORUS_FEEDBACK:
  292. if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK))
  293. SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus feedback out of range");
  294. props->Chorus.Feedback = val;
  295. break;
  296. case AL_CHORUS_DELAY:
  297. if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY))
  298. SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus delay out of range");
  299. props->Chorus.Delay = val;
  300. break;
  301. default:
  302. alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
  303. }
  304. }
  305. void ALchorus_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
  306. { ALchorus_setParamf(effect, context, param, vals[0]); }
  307. void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
  308. {
  309. const ALeffectProps *props = &effect->Props;
  310. switch(param)
  311. {
  312. case AL_CHORUS_WAVEFORM:
  313. *val = props->Chorus.Waveform;
  314. break;
  315. case AL_CHORUS_PHASE:
  316. *val = props->Chorus.Phase;
  317. break;
  318. default:
  319. alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
  320. }
  321. }
  322. void ALchorus_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
  323. { ALchorus_getParami(effect, context, param, vals); }
  324. void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
  325. {
  326. const ALeffectProps *props = &effect->Props;
  327. switch(param)
  328. {
  329. case AL_CHORUS_RATE:
  330. *val = props->Chorus.Rate;
  331. break;
  332. case AL_CHORUS_DEPTH:
  333. *val = props->Chorus.Depth;
  334. break;
  335. case AL_CHORUS_FEEDBACK:
  336. *val = props->Chorus.Feedback;
  337. break;
  338. case AL_CHORUS_DELAY:
  339. *val = props->Chorus.Delay;
  340. break;
  341. default:
  342. alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
  343. }
  344. }
  345. void ALchorus_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
  346. { ALchorus_getParamf(effect, context, param, vals); }
  347. DEFINE_ALEFFECT_VTABLE(ALchorus);
  348. /* Flanger is basically a chorus with a really short delay. They can both use
  349. * the same processing functions, so piggyback flanger on the chorus functions.
  350. */
  351. typedef struct FlangerStateFactory {
  352. DERIVE_FROM_TYPE(EffectStateFactory);
  353. } FlangerStateFactory;
  354. ALeffectState *FlangerStateFactory_create(FlangerStateFactory *UNUSED(factory))
  355. {
  356. ALchorusState *state;
  357. NEW_OBJ0(state, ALchorusState)();
  358. if(!state) return NULL;
  359. return STATIC_CAST(ALeffectState, state);
  360. }
  361. DEFINE_EFFECTSTATEFACTORY_VTABLE(FlangerStateFactory);
  362. EffectStateFactory *FlangerStateFactory_getFactory(void)
  363. {
  364. static FlangerStateFactory FlangerFactory = { { GET_VTABLE2(FlangerStateFactory, EffectStateFactory) } };
  365. return STATIC_CAST(EffectStateFactory, &FlangerFactory);
  366. }
  367. void ALflanger_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
  368. {
  369. ALeffectProps *props = &effect->Props;
  370. switch(param)
  371. {
  372. case AL_FLANGER_WAVEFORM:
  373. if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM))
  374. SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid flanger waveform");
  375. props->Chorus.Waveform = val;
  376. break;
  377. case AL_FLANGER_PHASE:
  378. if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE))
  379. SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger phase out of range");
  380. props->Chorus.Phase = val;
  381. break;
  382. default:
  383. alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
  384. }
  385. }
  386. void ALflanger_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
  387. { ALflanger_setParami(effect, context, param, vals[0]); }
  388. void ALflanger_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
  389. {
  390. ALeffectProps *props = &effect->Props;
  391. switch(param)
  392. {
  393. case AL_FLANGER_RATE:
  394. if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE))
  395. SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger rate out of range");
  396. props->Chorus.Rate = val;
  397. break;
  398. case AL_FLANGER_DEPTH:
  399. if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH))
  400. SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger depth out of range");
  401. props->Chorus.Depth = val;
  402. break;
  403. case AL_FLANGER_FEEDBACK:
  404. if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK))
  405. SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger feedback out of range");
  406. props->Chorus.Feedback = val;
  407. break;
  408. case AL_FLANGER_DELAY:
  409. if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY))
  410. SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger delay out of range");
  411. props->Chorus.Delay = val;
  412. break;
  413. default:
  414. alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
  415. }
  416. }
  417. void ALflanger_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
  418. { ALflanger_setParamf(effect, context, param, vals[0]); }
  419. void ALflanger_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
  420. {
  421. const ALeffectProps *props = &effect->Props;
  422. switch(param)
  423. {
  424. case AL_FLANGER_WAVEFORM:
  425. *val = props->Chorus.Waveform;
  426. break;
  427. case AL_FLANGER_PHASE:
  428. *val = props->Chorus.Phase;
  429. break;
  430. default:
  431. alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
  432. }
  433. }
  434. void ALflanger_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
  435. { ALflanger_getParami(effect, context, param, vals); }
  436. void ALflanger_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
  437. {
  438. const ALeffectProps *props = &effect->Props;
  439. switch(param)
  440. {
  441. case AL_FLANGER_RATE:
  442. *val = props->Chorus.Rate;
  443. break;
  444. case AL_FLANGER_DEPTH:
  445. *val = props->Chorus.Depth;
  446. break;
  447. case AL_FLANGER_FEEDBACK:
  448. *val = props->Chorus.Feedback;
  449. break;
  450. case AL_FLANGER_DELAY:
  451. *val = props->Chorus.Delay;
  452. break;
  453. default:
  454. alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
  455. }
  456. }
  457. void ALflanger_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
  458. { ALflanger_getParamf(effect, context, param, vals); }
  459. DEFINE_ALEFFECT_VTABLE(ALflanger);