suncaller 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size пре 6 година
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. пре 11 година
explosion.cpp 242a51eefe bounds to mBounds conflict avoidance пре 7 година
explosion.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. пре 8 година
fxFoliageReplicator.cpp 0c4efbb762 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. пре 8 година
fxFoliageReplicator.h 0c4efbb762 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. пре 8 година
fxShapeReplicator.cpp c19a70814c Tidy up and fix the various Assert macros пре 10 година
fxShapeReplicator.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
groundCover.cpp e23487b4b1 groundcover shadowvar cleanup пре 7 година
groundCover.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightning.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightning.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
particle.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
particle.h 169e539e47 enhanced-particle -- Accounts for larger number of particle size keys. пре 8 година
particleEmitter.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size пре 6 година
particleEmitter.h af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles пре 7 година
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions пре 8 година
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
precipitation.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
precipitation.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
ribbon.cpp 656c81dd39 ribbon classvar cleanup пре 7 година
ribbon.h 656c81dd39 ribbon classvar cleanup пре 7 година
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions пре 8 година
ribbonNode.h f5fb2fdf76 Improved code style in ribbon files. пре 11 година
splash.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
splash.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
windEmitter.cpp 491a7dcfdd tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. пре 7 година
windEmitter.h 7dbfe6994d Engine directory for ticket #1 пре 13 година