Areloch e0627973fb Merge pull request #2307 from Azaezel/highlightHax 6 anos atrás
..
assets 2e6133af48 Eliminate unnecessary uses of ConsoleMethod 7 anos atrás
components 5e8e7e7bf8 Clean up redundant variables 6 anos atrás
decal 59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anos atrás
examples 242a51eefe bounds to mBounds conflict avoidance 7 anos atrás
fps 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
fx 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 anos atrás
gameBase 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 anos atrás
physics 7fdd60a9b6 Merge pull request #2186 from rextimmy/physx_3_4 6 anos atrás
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sfx fbfd3ed8ed clang: constructor initialization order 9 anos atrás
systems 5e8e7e7bf8 Clean up redundant variables 6 anos atrás
turret a482977ab8 Merge pull request #2092 from Azaezel/AIAimpoint 7 anos atrás
vehicles 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 anos atrás
accumulationVolume.cpp 45a4de7c4a shadowvar cleanups for scattersky and accumulationVolume 7 anos atrás
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 anos atrás
aiClient.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anos atrás
aiConnection.cpp bc435a3b33 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anos atrás
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
aiPlayer.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
aiPlayer.h 4b90b21d7d anim-clip -- sequence selection by afx effects 8 anos atrás
camera.cpp b634cda2bb Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 anos atrás
camera.h 442b200ef6 obj-select -- object selection functionality 8 anos atrás
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 anos atrás
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 anos atrás
containerQuery.cpp e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anos atrás
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anos atrás
convexShape.cpp 5e8e7e7bf8 Clean up redundant variables 6 anos atrás
convexShape.h 8c2e27057e Merge branch 'development' into ConvexProxies 6 anos atrás
debris.cpp 7064b41506 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 anos atrás
debris.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 anos atrás
entity.cpp 5e8e7e7bf8 Clean up redundant variables 6 anos atrás
entity.h 5e8e7e7bf8 Clean up redundant variables 6 anos atrás
gameFunctions.cpp 5e8e7e7bf8 Clean up redundant variables 6 anos atrás
gameFunctions.h 7e62b11502 Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anos atrás
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anos atrás
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anos atrás
groundPlane.cpp af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles 7 anos atrás
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiMaterialPreview.cpp 3ceaa0ed50 cleaned up member::radius 7 anos atrás
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiObjectView.cpp 3ceaa0ed50 cleaned up member::radius 7 anos atrás
guiObjectView.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
item.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anos atrás
item.h a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 anos atrás
levelInfo.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 anos atrás
lightAnimData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightAnimData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightBase.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
lightBase.h b94b470559 localRenderViz -- Implements per-light renderViz setting. 8 anos atrás
lightDescription.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightDescription.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightFlareData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightFlareData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anos atrás
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 anos atrás
missionMarker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 anos atrás
objectTypes.h b860cb150b afxModel-type -- defines a type bit for afxModel objects. 8 anos atrás
occlusionVolume.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 anos atrás
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 anos atrás
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 anos atrás
physicalZone.cpp 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 anos atrás
physicalZone.h e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anos atrás
player.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 anos atrás
player.h 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 7 anos atrás
pointLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
portal.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
portal.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
prefab.cpp 4338bdc368 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 anos atrás
prefab.h 43ca2c5bc2 Cleanup of export function to remove redundant arg 7 anos atrás
projectile.cpp 242a51eefe bounds to mBounds conflict avoidance 7 anos atrás
projectile.h b5539a45e3 enhanced-projectile 8 anos atrás
proximityMine.cpp a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 anos atrás
proximityMine.h 86947228d5 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 6 anos atrás
resource.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 anos atrás
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigidShape.cpp 46bbb88d71 CollisionState membervar clarification 7 anos atrás
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 anos atrás
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shapeBase.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 anos atrás
shapeBase.h 489821a16b Collision events 8 anos atrás
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shapeImage.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 anos atrás
spotLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
staticShape.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 anos atrás
staticShape.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 anos atrás
trigger.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 anos atrás
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 anos atrás
tsStatic.cpp 5e8e7e7bf8 Clean up redundant variables 6 anos atrás
tsStatic.h 43ca2c5bc2 Cleanup of export function to remove redundant arg 7 anos atrás
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
zone.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás