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assets
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2e6133af48
Eliminate unnecessary uses of ConsoleMethod
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7 anos atrás |
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components
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5e8e7e7bf8
Clean up redundant variables
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6 anos atrás |
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decal
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59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 anos atrás |
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examples
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242a51eefe
bounds to mBounds conflict avoidance
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7 anos atrás |
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fps
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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fx
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 anos atrás |
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gameBase
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 anos atrás |
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physics
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7fdd60a9b6
Merge pull request #2186 from rextimmy/physx_3_4
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6 anos atrás |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 anos atrás |
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systems
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5e8e7e7bf8
Clean up redundant variables
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6 anos atrás |
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turret
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a482977ab8
Merge pull request #2092 from Azaezel/AIAimpoint
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7 anos atrás |
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vehicles
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 anos atrás |
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accumulationVolume.cpp
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45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
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7 anos atrás |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 anos atrás |
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aiClient.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 anos atrás |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 anos atrás |
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aiConnection.cpp
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bc435a3b33
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 anos atrás |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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aiPlayer.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 anos atrás |
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aiPlayer.h
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 anos atrás |
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camera.cpp
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b634cda2bb
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 anos atrás |
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camera.h
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442b200ef6
obj-select -- object selection functionality
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8 anos atrás |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 anos atrás |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 anos atrás |
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containerQuery.cpp
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 anos atrás |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 anos atrás |
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convexShape.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 anos atrás |
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convexShape.h
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8c2e27057e
Merge branch 'development' into ConvexProxies
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6 anos atrás |
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debris.cpp
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7064b41506
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 anos atrás |
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debris.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 anos atrás |
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entity.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 anos atrás |
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entity.h
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5e8e7e7bf8
Clean up redundant variables
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6 anos atrás |
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gameFunctions.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 anos atrás |
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gameFunctions.h
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7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 anos atrás |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 anos atrás |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 anos atrás |
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groundPlane.cpp
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af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
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7 anos atrás |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiMaterialPreview.cpp
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3ceaa0ed50
cleaned up member::radius
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7 anos atrás |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiObjectView.cpp
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3ceaa0ed50
cleaned up member::radius
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7 anos atrás |
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guiObjectView.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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item.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 anos atrás |
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item.h
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 anos atrás |
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levelInfo.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 anos atrás |
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lightAnimData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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lightAnimData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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lightBase.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 anos atrás |
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lightBase.h
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 anos atrás |
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lightDescription.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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lightDescription.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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lightFlareData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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lightFlareData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 anos atrás |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 anos atrás |
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missionMarker.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 anos atrás |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 anos atrás |
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objectTypes.h
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b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
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8 anos atrás |
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occlusionVolume.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 anos atrás |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 anos atrás |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 anos atrás |
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physicalZone.cpp
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 anos atrás |
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physicalZone.h
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 anos atrás |
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player.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 anos atrás |
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player.h
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 anos atrás |
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pointLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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portal.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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prefab.cpp
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4338bdc368
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
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7 anos atrás |
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prefab.h
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43ca2c5bc2
Cleanup of export function to remove redundant arg
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7 anos atrás |
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projectile.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 anos atrás |
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projectile.h
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b5539a45e3
enhanced-projectile
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8 anos atrás |
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proximityMine.cpp
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 anos atrás |
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proximityMine.h
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86947228d5
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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6 anos atrás |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 anos atrás |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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rigidShape.cpp
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46bbb88d71
CollisionState membervar clarification
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7 anos atrás |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 anos atrás |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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shapeBase.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 anos atrás |
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shapeBase.h
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489821a16b
Collision events
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8 anos atrás |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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shapeImage.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 anos atrás |
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spotLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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staticShape.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 anos atrás |
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staticShape.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 anos atrás |
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trigger.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 anos atrás |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 anos atrás |
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tsStatic.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 anos atrás |
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tsStatic.h
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43ca2c5bc2
Cleanup of export function to remove redundant arg
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7 anos atrás |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |