suncaller 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 ani în urmă
..
D3D11 f618ba8e0f alternative to #2268 : remove secondary profiling 7 ani în urmă
Null a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
bitmap 86756bd929 Loader files didn't properly get deleted with the libmng and lungif library removal. 7 ani în urmă
gl 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 ani în urmă
sim f9ab317f65 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 7 ani în urmă
util 7e5e3b5105 Removes Direct3D9 functionality. 8 ani în urmă
video 3c99ef73a9 Eliminate DefineConsoleMethod 7 ani în urmă
gFont.cpp 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 ani în urmă
gFont.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
genericConstBuffer.cpp 970dd5c477 Reordering initialization methods #1912 8 ani în urmă
genericConstBuffer.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxAPI.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 ani în urmă
gfxCardProfile.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 ani în urmă
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxCubemap.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxCubemap.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxDevice.cpp 5bde18143f Eliminate DefineConsoleFunction 7 ani în urmă
gfxDevice.h 6813f255d0 method to make sure we're not getting pixel shader inputs mixed with outputs. 8 ani în urmă
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxDrawUtil.cpp 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 ani în urmă
gfxDrawUtil.h 3cec0f9d98 augmentation to drawArrow to allow one to explicitly define a radius. 7 ani în urmă
gfxEnums.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxFence.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 ani în urmă
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxFormatUtils.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxInit.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 ani în urmă
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 ani în urmă
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 ani în urmă
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 ani în urmă
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 ani în urmă
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 8 ani în urmă
gfxShader.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxStateBlock.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxStateBlock.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxStringEnumTranslate.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 ani în urmă
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 ani în urmă
gfxStructs.cpp e3f675768c Fix for bug in GFXVideoMode::parseFromString() 7 ani în urmă
gfxStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxTarget.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTextureHandle.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxTextureManager.cpp ee14bb923e from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 8 ani în urmă
gfxTextureManager.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTextureObject.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 ani în urmă
gfxTextureProfile.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTextureProfile.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 ani în urmă
gfxVertexColor.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxVertexColor.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxVertexFormat.cpp 970dd5c477 Reordering initialization methods #1912 8 ani în urmă
gfxVertexFormat.h 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 ani în urmă
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 ani în urmă
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 ani în urmă
primBuilder.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
primBuilder.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
screenshot.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 ani în urmă