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D3D11
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f618ba8e0f
alternative to #2268 : remove secondary profiling
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7 ani în urmă |
Null
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
bitmap
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86756bd929
Loader files didn't properly get deleted with the libmng and lungif library removal.
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7 ani în urmă |
gl
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 ani în urmă |
sim
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f9ab317f65
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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7 ani în urmă |
util
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7e5e3b5105
Removes Direct3D9 functionality.
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8 ani în urmă |
video
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 ani în urmă |
gFont.cpp
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 ani în urmă |
gFont.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
genericConstBuffer.cpp
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970dd5c477
Reordering initialization methods #1912
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8 ani în urmă |
genericConstBuffer.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxAPI.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxAdapter.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 ani în urmă |
gfxCardProfile.cpp
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7e5e3b5105
Removes Direct3D9 functionality.
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8 ani în urmă |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxCubemap.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxCubemap.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxDevice.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 ani în urmă |
gfxDevice.h
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6813f255d0
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 ani în urmă |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxDrawUtil.cpp
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 ani în urmă |
gfxDrawUtil.h
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3cec0f9d98
augmentation to drawArrow to allow one to explicitly define a radius.
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7 ani în urmă |
gfxEnums.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxFence.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxFontRenderBatcher.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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9 ani în urmă |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxFormatUtils.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxFormatUtils.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxInit.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 ani în urmă |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 ani în urmă |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 ani în urmă |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 ani în urmă |
gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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8 ani în urmă |
gfxShader.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxStateBlock.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxStateBlock.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxStringEnumTranslate.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 ani în urmă |
gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 ani în urmă |
gfxStructs.cpp
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e3f675768c
Fix for bug in GFXVideoMode::parseFromString()
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7 ani în urmă |
gfxStructs.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxTarget.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxTextureHandle.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxTextureHandle.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxTextureManager.cpp
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ee14bb923e
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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8 ani în urmă |
gfxTextureManager.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxTextureObject.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 ani în urmă |
gfxTextureProfile.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxTextureProfile.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
gfxVertexBuffer.h
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fbfd3ed8ed
clang: constructor initialization order
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9 ani în urmă |
gfxVertexColor.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxVertexColor.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
gfxVertexFormat.cpp
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970dd5c477
Reordering initialization methods #1912
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8 ani în urmă |
gfxVertexFormat.h
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 ani în urmă |
gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
primBuilder.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
primBuilder.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
screenshot.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 ani în urmă |