.. |
guiArrayCtrl.cpp
|
539efcb1e1
Input event changes
|
преди 12 години |
guiArrayCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
guiCanvas.cpp
|
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
|
преди 6 години |
guiCanvas.h
|
f237caff5e
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
|
преди 7 години |
guiControl.cpp
|
3c99ef73a9
Eliminate DefineConsoleMethod
|
преди 7 години |
guiControl.h
|
d68b616bf7
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
|
преди 8 години |
guiDefaultControlRender.cpp
|
2002d74b78
Issue found with PVS-Studio:
|
преди 10 години |
guiDefaultControlRender.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
guiOffscreenCanvas.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
guiOffscreenCanvas.h
|
8b43ff3465
Update guiOffscreenCanvas.h
|
преди 9 години |
guiScriptNotifyControl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
guiScriptNotifyControl.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
guiTypes.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
guiTypes.h
|
3ca67b3148
Update guiTypes.h
|
преди 9 години |