Areloch 3a71c75596 Merge branch 'development' into EngineAPI-Refactor преди 6 години
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guiArrayCtrl.cpp 539efcb1e1 Input event changes преди 12 години
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiCanvas.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor преди 6 години
guiCanvas.h f237caff5e Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well. преди 7 години
guiControl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod преди 7 години
guiControl.h d68b616bf7 canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. преди 8 години
guiDefaultControlRender.cpp 2002d74b78 Issue found with PVS-Studio: преди 10 години
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiOffscreenCanvas.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h преди 9 години
guiScriptNotifyControl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTypes.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiTypes.h 3ca67b3148 Update guiTypes.h преди 9 години