Areloch 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 жил өмнө
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advanced 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 жил өмнө
basic 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
common 3ceaa0ed50 cleaned up member::radius 7 жил өмнө
shadowMap 68da3176c9 more gfx shadowvar cleanups 7 жил өмнө
lightInfo.cpp 970dd5c477 Reordering initialization methods #1912 8 жил өмнө
lightInfo.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightManager.cpp 19dcfde60f Merge pull request #1984 from FooBarbarians/fix-1912 8 жил өмнө
lightManager.h 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 жил өмнө
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightingInterfaces.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
shadowManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 жил өмнө
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө