Areloch 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 년 전
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
baseMatInstance.h 9106eef98b Selection Highlighting 8 년 전
baseMaterialDefinition.h 2753f562e8 shadow caching 10 년 전
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 10 년 전
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 년 전
matInstance.cpp 9106eef98b Selection Highlighting 8 년 전
matInstance.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 년 전
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 년 전
matTextureTarget.cpp 970dd5c477 Reordering initialization methods #1912 8 년 전
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 년 전
materialDefinition.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 년 전
materialDefinition.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 년 전
materialFeatureTypes.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
materialFeatureTypes.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
materialList.cpp facc3606bc remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 년 전
materialList.h 7dbfe6994d Engine directory for ticket #1 13 년 전
materialManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 년 전
materialManager.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
materialParameters.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 년 전
processedCustomMaterial.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 년 전
processedFFMaterial.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
processedFFMaterial.h 3496c549b5 Hardware Skinning Support 9 년 전
processedMaterial.cpp 037d089c4d Merge pull request #2146 from Azaezel/specializationShenanigans 7 년 전
processedMaterial.h 3496c549b5 Hardware Skinning Support 9 년 전
processedShaderMaterial.cpp 68da3176c9 more gfx shadowvar cleanups 7 년 전
processedShaderMaterial.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
sceneData.h 9106eef98b Selection Highlighting 8 년 전
shaderData.cpp 151632f0c4 shader hooks and gen cleanups 7 년 전
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 년 전
shaderMaterialParameters.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
shaderMaterialParameters.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전