OTHGMars 62b7442c7d Updates PlatformCursorController to use full set of SDL cursors. %!s(int64=7) %!d(string=hai) anos
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win32CursorController.cpp 62b7442c7d Updates PlatformCursorController to use full set of SDL cursors. %!s(int64=7) %!d(string=hai) anos
win32CursorController.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
win32SplashScreen.cpp 475f218bcd Modified files for SDL2. %!s(int64=10) %!d(string=hai) anos
win32Window.cpp 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
win32Window.h 7e5e3b5105 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
win32WindowMgr.cpp 2f399e427f Update win32WindowMgr.cpp %!s(int64=8) %!d(string=hai) anos
win32WindowMgr.h c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. %!s(int64=11) %!d(string=hai) anos
winDispatch.cpp 4386ababbe Character type fixes for building with clang-cl %!s(int64=10) %!d(string=hai) anos
winDispatch.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos