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win32CursorController.cpp
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62b7442c7d
Updates PlatformCursorController to use full set of SDL cursors.
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%!s(int64=7) %!d(string=hai) anos |
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win32CursorController.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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win32SplashScreen.cpp
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475f218bcd
Modified files for SDL2.
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%!s(int64=10) %!d(string=hai) anos |
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win32Window.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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%!s(int64=9) %!d(string=hai) anos |
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win32Window.h
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7e5e3b5105
Removes Direct3D9 functionality.
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%!s(int64=8) %!d(string=hai) anos |
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win32WindowMgr.cpp
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2f399e427f
Update win32WindowMgr.cpp
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%!s(int64=8) %!d(string=hai) anos |
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win32WindowMgr.h
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c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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%!s(int64=11) %!d(string=hai) anos |
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winDispatch.cpp
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4386ababbe
Character type fixes for building with clang-cl
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%!s(int64=10) %!d(string=hai) anos |
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winDispatch.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |