torque3d.cmake 29 KB

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  1. # -----------------------------------------------------------------------------
  2. # Copyright (c) 2014 GarageGames, LLC
  3. #
  4. # Permission is hereby granted, free of charge, to any person obtaining a copy
  5. # of this software and associated documentation files (the "Software"), to
  6. # deal in the Software without restriction, including without limitation the
  7. # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. # sell copies of the Software, and to permit persons to whom the Software is
  9. # furnished to do so, subject to the following conditions:
  10. #
  11. # The above copyright notice and this permission notice shall be included in
  12. # all copies or substantial portions of the Software.
  13. #
  14. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. # IN THE SOFTWARE.
  21. # -----------------------------------------------------------------------------
  22. project(${TORQUE_APP_NAME})
  23. if(UNIX)
  24. if(NOT CXX_FLAG32)
  25. set(CXX_FLAG32 "")
  26. endif()
  27. #set(CXX_FLAG32 "-m32") #uncomment for build x32 on OSx64
  28. if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  29. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
  30. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
  31. else()
  32. # default compiler flags
  33. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
  34. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
  35. endif()
  36. # for asm files
  37. SET (CMAKE_ASM_NASM_OBJECT_FORMAT "elf")
  38. ENABLE_LANGUAGE (ASM_NASM)
  39. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
  40. endif()
  41. # TODO: fmod support
  42. ###############################################################################
  43. # modules
  44. ###############################################################################
  45. option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
  46. mark_as_advanced(TORQUE_SFX_VORBIS)
  47. option(TORQUE_THEORA "Theora Video Support" ON)
  48. mark_as_advanced(TORQUE_THEORA)
  49. option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
  50. mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
  51. option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
  52. mark_as_advanced(TORQUE_BASIC_LIGHTING)
  53. option(TORQUE_SFX_DirectX "DirectX Sound" OFF)
  54. mark_as_advanced(TORQUE_SFX_DirectX)
  55. option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
  56. #windows uses openal-soft
  57. if(WIN32)
  58. #disable a few things that are not required
  59. set(ALSOFT_TESTS OFF CACHE BOOL "Build and install test programs" FORCE)
  60. set(ALSOFT_UTILS OFF CACHE BOOL "Build and install utility programs" FORCE)
  61. set(ALSOFT_EXAMPLES OFF CACHE BOOL "Build and install example programs" FORCE)
  62. set(ALSOFT_CONFIG OFF CACHE BOOL "Install alsoft.conf sample configuration file" FORCE)
  63. set(ALSOFT_INSTALL OFF CACHE BOOL "Install headers and libraries" FORCE)
  64. set(ALSOFT_NO_CONFIG_UTIL OFF CACHE BOOL "Disable building the alsoft-config utility" FORCE)
  65. set(ALSOFT_HRTF_DEFS OFF CACHE BOOL "Install HRTF definition files" FORCE)
  66. set(ALSOFT_AMBDEC_PRESETS OFF CACHE BOOL "Install AmbDec presets" FORCE)
  67. add_subdirectory( ${libDir}/openal-soft ${CMAKE_CURRENT_BINARY_DIR}/openal-soft)
  68. endif()
  69. if(TORQUE_SFX_OPENAL)
  70. #Hide some unnecessary fields as advanced
  71. mark_as_advanced(ALSOFT_AMBDEC_PRESETS)
  72. mark_as_advanced(ALSOFT_BACKEND_DSOUND)
  73. mark_as_advanced(ALSOFT_BACKEND_MMDEVAPI)
  74. mark_as_advanced(ALSOFT_BACKEND_WAVE)
  75. mark_as_advanced(ALSOFT_BACKEND_WINMM)
  76. mark_as_advanced(ALSOFT_CONFIG)
  77. mark_as_advanced(ALSOFT_CPUEXT_SSE)
  78. mark_as_advanced(ALSOFT_CPUEXT_SSE2)
  79. mark_as_advanced(ALSOFT_CPUEXT_SSE3)
  80. mark_as_advanced(ALSOFT_CPUEXT_SSE4_1)
  81. mark_as_advanced(ALSOFT_DLOPEN)
  82. mark_as_advanced(ALSOFT_EMBED_HRTF_DATA)
  83. mark_as_advanced(ALSOFT_EXAMPLES)
  84. mark_as_advanced(ALSOFT_HRTF_DEFS)
  85. mark_as_advanced(ALSOFT_INSTALL)
  86. mark_as_advanced(ALSOFT_NO_CONFIG_UTIL)
  87. mark_as_advanced(ALSOFT_NO_UID_DEFS)
  88. mark_as_advanced(ALSOFT_REQUIRE_ALSA)
  89. mark_as_advanced(ALSOFT_REQUIRE_COREAUDIO)
  90. mark_as_advanced(ALSOFT_REQUIRE_DSOUND)
  91. mark_as_advanced(ALSOFT_REQUIRE_JACK)
  92. mark_as_advanced(ALSOFT_REQUIRE_MMDEVAPI)
  93. mark_as_advanced(ALSOFT_REQUIRE_NEON)
  94. mark_as_advanced(ALSOFT_REQUIRE_OPENSL)
  95. mark_as_advanced(ALSOFT_REQUIRE_OSS)
  96. mark_as_advanced(ALSOFT_REQUIRE_PORTAUDIO)
  97. mark_as_advanced(ALSOFT_REQUIRE_PULSEAUDIO)
  98. mark_as_advanced(ALSOFT_REQUIRE_QSA)
  99. mark_as_advanced(ALSOFT_REQUIRE_SNDIO)
  100. mark_as_advanced(ALSOFT_REQUIRE_SOLARIS)
  101. mark_as_advanced(ALSOFT_REQUIRE_SSE)
  102. mark_as_advanced(ALSOFT_REQUIRE_SSE2)
  103. mark_as_advanced(ALSOFT_REQUIRE_SSE4_1)
  104. mark_as_advanced(ALSOFT_REQUIRE_WINMM)
  105. mark_as_advanced(ALSOFT_TESTS)
  106. mark_as_advanced(ALSOFT_UTILS)
  107. mark_as_advanced(ALSOFT_WERROR)
  108. mark_as_advanced(COREAUDIO_FRAMEWORK)
  109. mark_as_advanced(CMAKE_DEBUG_POSTFIX)
  110. mark_as_advanced(FORCE_STATIC_VCRT)
  111. mark_as_advanced(ALSOFT_BACKEND_WASAPI)
  112. mark_as_advanced(ALSOFT_BUILD_ROUTER)
  113. mark_as_advanced(ALSOFT_REQUIRE_SDL2)
  114. mark_as_advanced(ALSOFT_REQUIRE_WASAPI)
  115. #the following is from openal-soft
  116. mark_as_advanced(SDL2MAIN_LIBRARY)
  117. mark_as_advanced(SDL2_CORE_LIBRARY)
  118. mark_as_advanced(SDL2_INCLUDE_DIR)
  119. endif()
  120. mark_as_advanced(TORQUE_SFX_OPENAL)
  121. option(TORQUE_HIFI "HIFI? support" OFF)
  122. mark_as_advanced(TORQUE_HIFI)
  123. option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
  124. mark_as_advanced(TORQUE_EXTENDED_MOVE)
  125. if(WIN32)
  126. option(TORQUE_SDL "Use SDL for window and input" ON)
  127. else()
  128. set(TORQUE_SDL ON) # we need sdl to work on Linux/Mac
  129. endif()
  130. if(WIN32)
  131. option(TORQUE_OPENGL "Allow OpenGL render" ON)
  132. #mark_as_advanced(TORQUE_OPENGL)
  133. else()
  134. set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
  135. endif()
  136. if(WIN32)
  137. option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
  138. endif()
  139. option(TORQUE_DEDICATED "Torque dedicated" OFF)
  140. mark_as_advanced(TORQUE_DEDICATED)
  141. ###############################################################################
  142. # options
  143. ###############################################################################
  144. if(NOT MSVC AND NOT APPLE) # handle single-configuration generator
  145. set(TORQUE_BUILD_TYPE "Debug" CACHE STRING "Select one of Debug, Release and RelWithDebInfo")
  146. set_property(CACHE TORQUE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
  147. set(TORQUE_ADDITIONAL_LINKER_FLAGS "" CACHE STRING "Additional linker flags")
  148. mark_as_advanced(TORQUE_ADDITIONAL_LINKER_FLAGS)
  149. endif()
  150. option(TORQUE_MULTITHREAD "Multi Threading" ON)
  151. mark_as_advanced(TORQUE_MULTITHREAD)
  152. option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
  153. mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
  154. option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
  155. mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
  156. option(TORQUE_PLAYER "Playback only?" OFF)
  157. mark_as_advanced(TORQUE_PLAYER)
  158. option(TORQUE_TOOLS "Enable or disable the tools" ON)
  159. mark_as_advanced(TORQUE_TOOLS)
  160. option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
  161. mark_as_advanced(TORQUE_ENABLE_PROFILER)
  162. option(TORQUE_DEBUG "T3D Debug mode" OFF)
  163. mark_as_advanced(TORQUE_DEBUG)
  164. option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
  165. mark_as_advanced(TORQUE_SHIPPING)
  166. option(TORQUE_DEBUG_NET "debug network" OFF)
  167. mark_as_advanced(TORQUE_DEBUG_NET)
  168. option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
  169. mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
  170. option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
  171. mark_as_advanced(TORQUE_ENABLE_ASSERTS)
  172. option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
  173. mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
  174. #option(DEBUG_SPEW "more debug" OFF)
  175. set(TORQUE_NO_DSO_GENERATION ON)
  176. option(TORQUE_USE_ZENITY "use the Zenity backend for NFD" OFF)
  177. mark_as_advanced(TORQUE_USE_ZENITY)
  178. if(WIN32)
  179. # warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
  180. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
  181. # warning C4018: '<' : signed/unsigned mismatch
  182. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
  183. # warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
  184. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
  185. if( TORQUE_CPU_X64 )
  186. link_directories($ENV{DXSDK_DIR}/Lib/x64)
  187. else()
  188. link_directories($ENV{DXSDK_DIR}/Lib/x86)
  189. endif()
  190. endif()
  191. # build types
  192. if(NOT MSVC AND NOT APPLE) # handle single-configuration generator
  193. set(CMAKE_BUILD_TYPE ${TORQUE_BUILD_TYPE})
  194. if(CMAKE_BUILD_TYPE STREQUAL "Debug")
  195. set(TORQUE_DEBUG TRUE)
  196. elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
  197. set(TORQUE_RELEASE TRUE)
  198. elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
  199. set(TORQUE_RELEASE TRUE)
  200. else()
  201. message(FATAL_ERROR "Please select Debug, Release or RelWithDebInfo for TORQUE_BUILD_TYPE")
  202. endif()
  203. endif()
  204. ###############################################################################
  205. # Always enabled paths first
  206. ###############################################################################
  207. addPath("${srcDir}/") # must come first :)
  208. addPathRec("${srcDir}/app")
  209. addPath("${srcDir}/sfx/media")
  210. addPath("${srcDir}/sfx/null")
  211. addPath("${srcDir}/sfx")
  212. addPath("${srcDir}/console")
  213. addPath("${srcDir}/core")
  214. addPath("${srcDir}/core/stream")
  215. addPath("${srcDir}/core/strings")
  216. addPath("${srcDir}/core/util")
  217. addPath("${srcDir}/core/util/test")
  218. addPath("${srcDir}/core/util/journal")
  219. addPath("${srcDir}/core/util/journal/test")
  220. addPath("${srcDir}/core/util/zip")
  221. addPath("${srcDir}/core/util/zip/test")
  222. addPath("${srcDir}/core/util/zip/compressors")
  223. addPath("${srcDir}/i18n")
  224. addPath("${srcDir}/sim")
  225. addPath("${srcDir}/util")
  226. addPath("${srcDir}/windowManager")
  227. addPath("${srcDir}/windowManager/torque")
  228. addPath("${srcDir}/windowManager/test")
  229. addPath("${srcDir}/math")
  230. addPath("${srcDir}/math/util")
  231. addPath("${srcDir}/math/test")
  232. addPath("${srcDir}/platform")
  233. if(NOT TORQUE_SDL)
  234. set(BLACKLIST "fileDialog.cpp" )
  235. endif()
  236. addPath("${srcDir}/platform/nativeDialogs")
  237. set(BLACKLIST "" )
  238. addPath("${srcDir}/cinterface")
  239. if( NOT TORQUE_DEDICATED )
  240. addPath("${srcDir}/platform/menus")
  241. endif()
  242. addPath("${srcDir}/platform/test")
  243. addPath("${srcDir}/platform/threads")
  244. addPath("${srcDir}/platform/threads/test")
  245. addPath("${srcDir}/platform/async")
  246. addPath("${srcDir}/platform/async/test")
  247. addPath("${srcDir}/platform/input")
  248. addPath("${srcDir}/platform/output")
  249. addPath("${srcDir}/app")
  250. addPath("${srcDir}/app/net")
  251. addPath("${srcDir}/util/messaging")
  252. addPath("${srcDir}/gfx/Null")
  253. addPath("${srcDir}/gfx/test")
  254. addPath("${srcDir}/gfx/bitmap")
  255. addPath("${srcDir}/gfx/bitmap/loaders")
  256. addPath("${srcDir}/gfx/util")
  257. addPath("${srcDir}/gfx/video")
  258. addPath("${srcDir}/gfx")
  259. addPath("${srcDir}/shaderGen")
  260. addPath("${srcDir}/gfx/sim")
  261. addPath("${srcDir}/gui/buttons")
  262. addPath("${srcDir}/gui/containers")
  263. addPath("${srcDir}/gui/controls")
  264. addPath("${srcDir}/gui/core")
  265. addPath("${srcDir}/gui/game")
  266. addPath("${srcDir}/gui/shiny")
  267. addPath("${srcDir}/gui/utility")
  268. addPath("${srcDir}/gui")
  269. addPath("${srcDir}/collision")
  270. addPath("${srcDir}/materials")
  271. addPath("${srcDir}/lighting")
  272. addPath("${srcDir}/lighting/common")
  273. addPath("${srcDir}/renderInstance")
  274. addPath("${srcDir}/scene")
  275. addPath("${srcDir}/scene/culling")
  276. addPath("${srcDir}/scene/zones")
  277. addPath("${srcDir}/scene/mixin")
  278. addPath("${srcDir}/shaderGen")
  279. addPath("${srcDir}/terrain")
  280. addPath("${srcDir}/environment")
  281. addPath("${srcDir}/forest")
  282. addPath("${srcDir}/forest/ts")
  283. addPath("${srcDir}/ts")
  284. addPath("${srcDir}/ts/arch")
  285. addPath("${srcDir}/physics")
  286. addPath("${srcDir}/gui/3d")
  287. addPath("${srcDir}/postFx")
  288. addPath("${srcDir}/T3D")
  289. set(BLACKLIST "" )
  290. addPath("${srcDir}/T3D/examples")
  291. addPath("${srcDir}/T3D/fps")
  292. addPath("${srcDir}/T3D/fx")
  293. addPath("${srcDir}/T3D/vehicles")
  294. addPath("${srcDir}/T3D/physics")
  295. addPath("${srcDir}/T3D/decal")
  296. addPath("${srcDir}/T3D/sfx")
  297. addPath("${srcDir}/T3D/gameBase")
  298. addPath("${srcDir}/T3D/turret")
  299. addPathRec("${srcDir}/T3D/components/")
  300. addPathRec("${srcDir}/T3D/systems")
  301. addPath("${srcDir}/main/")
  302. addPath("${srcDir}/assets")
  303. addPath("${srcDir}/module")
  304. addPathRec("${srcDir}/T3D/assets")
  305. addPathRec("${srcDir}/persistence")
  306. addPathRec("${srcDir}/ts/collada")
  307. addPathRec("${srcDir}/ts/loader")
  308. addPathRec("${projectSrcDir}")
  309. ###############################################################################
  310. # modular paths
  311. ###############################################################################
  312. # lighting
  313. if(TORQUE_ADVANCED_LIGHTING)
  314. addPath("${srcDir}/lighting/advanced")
  315. addPathRec("${srcDir}/lighting/shadowMap")
  316. if(WIN32)
  317. addPathRec("${srcDir}/lighting/advanced/hlsl")
  318. endif()
  319. if(TORQUE_OPENGL)
  320. addPathRec("${srcDir}/lighting/advanced/glsl")
  321. endif()
  322. addDef(TORQUE_ADVANCED_LIGHTING)
  323. endif()
  324. if(TORQUE_BASIC_LIGHTING)
  325. addPathRec("${srcDir}/lighting/basic")
  326. addPathRec("${srcDir}/lighting/shadowMap")
  327. addDef(TORQUE_BASIC_LIGHTING)
  328. endif()
  329. # DirectX Sound
  330. if(TORQUE_SFX_DirectX)
  331. addLib(x3daudio.lib)
  332. addPathRec("${srcDir}/sfx/dsound")
  333. addPathRec("${srcDir}/sfx/xaudio")
  334. endif()
  335. # OpenAL
  336. if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
  337. addPath("${srcDir}/sfx/openal")
  338. if(WIN32)
  339. addPath("${srcDir}/sfx/openal/win32")
  340. addInclude("${libDir}/openal-soft/include")
  341. endif()
  342. if(UNIX AND NOT APPLE)
  343. addPath("${srcDir}/sfx/openal/linux")
  344. endif()
  345. if(APPLE)
  346. addPath("${srcDir}/sfx/openal/mac")
  347. addFramework("OpenAL")
  348. endif()
  349. endif()
  350. # Vorbis
  351. if(TORQUE_SFX_VORBIS)
  352. addInclude(${libDir}/libvorbis/include)
  353. addDef(TORQUE_OGGVORBIS)
  354. addLib(libvorbis)
  355. addLib(libogg)
  356. endif()
  357. # Theora
  358. if(TORQUE_THEORA)
  359. addPath("${srcDir}/core/ogg")
  360. addPath("${srcDir}/gfx/video")
  361. addPath("${srcDir}/gui/theora")
  362. addDef(TORQUE_OGGTHEORA)
  363. addDef(TORQUE_OGGVORIBS)
  364. addInclude(${libDir}/libtheora/include)
  365. addLib(libtheora)
  366. endif()
  367. # Include tools for non-tool builds (or define player if a tool build)
  368. if(TORQUE_TOOLS)
  369. addPath("${srcDir}/gui/worldEditor")
  370. addPath("${srcDir}/gui/worldEditor/tools")
  371. addPath("${srcDir}/environment/editors")
  372. addPath("${srcDir}/forest/editor")
  373. addPath("${srcDir}/gui/editor")
  374. addPath("${srcDir}/gui/editor/inspector")
  375. set(BLACKLIST "" )
  376. endif()
  377. if(TORQUE_HIFI)
  378. addPath("${srcDir}/T3D/gameBase/hifi")
  379. addDef(TORQUE_HIFI_NET)
  380. endif()
  381. if(TORQUE_EXTENDED_MOVE)
  382. addPath("${srcDir}/T3D/gameBase/extended")
  383. addDef(TORQUE_EXTENDED_MOVE)
  384. else()
  385. addPath("${srcDir}/T3D/gameBase/std")
  386. endif()
  387. if(TORQUE_SDL)
  388. addPathRec("${srcDir}/windowManager/sdl")
  389. addPathRec("${srcDir}/platformSDL")
  390. if(TORQUE_OPENGL)
  391. addPathRec("${srcDir}/gfx/gl/sdl")
  392. endif()
  393. if(UNIX AND NOT APPLE)
  394. #set(CMAKE_SIZEOF_VOID_P 4) #force 32 bit
  395. set(ENV{CFLAGS} "${CXX_FLAG32} -g -O3")
  396. if("${TORQUE_ADDITIONAL_LINKER_FLAGS}" STREQUAL "")
  397. set(ENV{LDFLAGS} "${CXX_FLAG32}")
  398. else()
  399. set(ENV{LDFLAGS} "${CXX_FLAG32} ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
  400. endif()
  401. find_package(PkgConfig REQUIRED)
  402. pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
  403. # Setup CMake to use GTK+, tell the compiler where to look for headers
  404. # and to the linker where to look for libraries
  405. include_directories(${GTK3_INCLUDE_DIRS})
  406. link_directories(${GTK3_LIBRARY_DIRS})
  407. # Add other flags to the compiler
  408. add_definitions(${GTK3_CFLAGS_OTHER})
  409. if(TORQUE_USE_ZENITY)
  410. set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" "nfd_gtk.c" )
  411. else()
  412. set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" "simple_exec.h" "nfd_zenity.c")
  413. endif()
  414. addLib(nativeFileDialogs)
  415. set(BLACKLIST "" )
  416. target_link_libraries(nativeFileDialogs ${GTK3_LIBRARIES})
  417. elseif(APPLE)
  418. set(BLACKLIST "nfd_gtk.c" "nfd_win.cpp" )
  419. addLib(nativeFileDialogs)
  420. set(BLACKLIST "" )
  421. else()
  422. set(BLACKLIST "nfd_gtk.c" "nfd_cocoa.m" "simple_exec.h" "nfd_zenity.c")
  423. addLib(nativeFileDialogs)
  424. set(BLACKLIST "" )
  425. addLib(comctl32)
  426. endif()
  427. #override and hide SDL2 cache variables
  428. #set apple to sue sdl static lib, other platforms use dynamic
  429. if(APPLE)
  430. set(SDL_SHARED OFF CACHE BOOL "Build a shared version of the library" FORCE)
  431. set(SDL_STATIC ON CACHE BOOL "Build a static version of the library" FORCE)
  432. else()
  433. set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library" FORCE)
  434. set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library" FORCE)
  435. endif()
  436. add_subdirectory( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2 EXCLUDE_FROM_ALL)
  437. link_directories( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
  438. endif()
  439. if(TORQUE_DEDICATED)
  440. addDef(TORQUE_DEDICATED)
  441. endif()
  442. #modules dir
  443. file(GLOB modules "modules/*.cmake")
  444. foreach(module ${modules})
  445. include(${module})
  446. endforeach()
  447. ###############################################################################
  448. # platform specific things
  449. ###############################################################################
  450. if(WIN32)
  451. addPath("${srcDir}/platformWin32")
  452. if(TORQUE_SDL)
  453. set(BLACKLIST "fileDialog.cpp" )
  454. endif()
  455. addPath("${srcDir}/platformWin32/nativeDialogs")
  456. set(BLACKLIST "" )
  457. addPath("${srcDir}/platformWin32/menus")
  458. if(NOT TORQUE_SDL)
  459. addPath("${srcDir}/platformWin32/threads")
  460. endif()
  461. addPath("${srcDir}/platformWin32/videoInfo")
  462. addPath("${srcDir}/platformWin32/minidump")
  463. addPath("${srcDir}/windowManager/win32")
  464. if(TORQUE_D3D11)
  465. addPath("${srcDir}/gfx/D3D11")
  466. endif()
  467. addPath("${srcDir}/shaderGen/HLSL")
  468. addPath("${srcDir}/terrain/hlsl")
  469. addPath("${srcDir}/forest/hlsl")
  470. # add windows rc file for the icon
  471. addFile("${projectSrcDir}/torque.rc")
  472. endif()
  473. if(APPLE)
  474. addPath("${srcDir}/platformMac")
  475. addPath("${srcDir}/platformPOSIX")
  476. endif()
  477. if(UNIX AND NOT APPLE)
  478. # linux_dedicated
  479. if(TORQUE_DEDICATED)
  480. addPath("${srcDir}/windowManager/dedicated")
  481. # ${srcDir}/platformX86UNIX/*.client.* files are not needed
  482. # @todo: move to separate file
  483. file( GLOB tmp_files
  484. ${srcDir}/platformX86UNIX/*.cpp
  485. ${srcDir}/platformX86UNIX/*.c
  486. ${srcDir}/platformX86UNIX/*.cc
  487. ${srcDir}/platformX86UNIX/*.h )
  488. file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
  489. LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
  490. foreach( f ${tmp_files} )
  491. addFile( ${f} )
  492. endforeach()
  493. else()
  494. addPath("${srcDir}/platformX86UNIX")
  495. addPath("${srcDir}/platformX86UNIX/nativeDialogs")
  496. endif()
  497. # linux
  498. addPath("${srcDir}/platformPOSIX")
  499. endif()
  500. if( TORQUE_OPENGL )
  501. addPath("${srcDir}/shaderGen/GLSL")
  502. if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
  503. addPath("${srcDir}/gfx/gl")
  504. addPath("${srcDir}/gfx/gl/tGL")
  505. addPath("${srcDir}/shaderGen/GLSL")
  506. addPath("${srcDir}/terrain/glsl")
  507. addPath("${srcDir}/forest/glsl")
  508. endif()
  509. if(WIN32 AND NOT TORQUE_SDL)
  510. addPath("${srcDir}/gfx/gl/win32")
  511. endif()
  512. endif()
  513. ###############################################################################
  514. ###############################################################################
  515. finishExecutable()
  516. ###############################################################################
  517. ###############################################################################
  518. # Set Visual Studio startup project
  519. if((${CMAKE_VERSION} VERSION_EQUAL 3.6.0) OR (${CMAKE_VERSION} VERSION_GREATER 3.6.0) AND MSVC)
  520. set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
  521. endif()
  522. message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
  523. CONFIGURE_FILE("${cmakeDir}/torqueConfig.h.in" "${projectSrcDir}/torqueConfig.h")
  524. # configure the relevant files only once
  525. if(APPLE)
  526. #icon
  527. if(NOT EXISTS "${projectSrcDir}/torque.icns")
  528. CONFIGURE_FILE("${cmakeDir}/torque.icns" "${projectSrcDir}/torque.icns" COPYONLY)
  529. endif()
  530. #plist
  531. if(NOT EXISTS "${projectSrcDir}/Info.plist")
  532. CONFIGURE_FILE("${cmakeDir}/Info.plist.in" "${projectSrcDir}/Info.plist" COPYONLY)
  533. endif()
  534. #target properties for mac
  535. set_target_properties("${PROJECT_NAME}" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${projectSrcDir}/Info.plist")
  536. else()
  537. if(NOT EXISTS "${projectSrcDir}/torque.ico")
  538. CONFIGURE_FILE("${cmakeDir}/torque.ico" "${projectSrcDir}/torque.ico" COPYONLY)
  539. endif()
  540. endif()
  541. if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
  542. CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
  543. endif()
  544. if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in")
  545. CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" "${projectOutDir}/main.cs")
  546. endif()
  547. if(WIN32)
  548. if(NOT EXISTS "${projectSrcDir}/torque.rc")
  549. CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
  550. endif()
  551. if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
  552. CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
  553. endif()
  554. if(NOT EXISTS "${projectOutDir}/cleanup.bat")
  555. CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
  556. endif()
  557. endif()
  558. ###############################################################################
  559. # Common Libraries
  560. ###############################################################################
  561. addLib(lpng)
  562. addLib(ljpeg)
  563. addLib(zlib)
  564. addLib(tinyxml)
  565. addLib(opcode)
  566. addLib(squish)
  567. addLib(collada)
  568. addLib(pcre)
  569. addLib(convexDecomp)
  570. if (TORQUE_OPENGL)
  571. addLib(glad)
  572. endif()
  573. if(WIN32)
  574. # copy pasted from T3D build system, some might not be needed
  575. set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
  576. mark_as_advanced(TORQUE_EXTERNAL_LIBS)
  577. addLib("${TORQUE_EXTERNAL_LIBS}")
  578. if(TORQUE_OPENGL)
  579. addLib(OpenGL32.lib)
  580. endif()
  581. endif()
  582. if (APPLE)
  583. addFramework("Cocoa")
  584. addFramework("OpenGL")
  585. #These are needed by sdl2 static lib
  586. addFramework("CoreAudio")
  587. addFramework("AudioUnit")
  588. addFramework("ForceFeedback")
  589. addFramework("IOKit")
  590. addFramework("CoreVideo")
  591. #grrr damn you sdl!
  592. addFramework("Carbon")
  593. addFramework("AudioToolbox")
  594. addLib("iconv")
  595. #set a few arch defaults
  596. set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "OSX Architecture" FORCE)
  597. set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "OSX Deployment target" FORCE)
  598. endif()
  599. if(UNIX AND NOT APPLE)
  600. # copy pasted from T3D build system, some might not be needed
  601. set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
  602. mark_as_advanced(TORQUE_EXTERNAL_LIBS)
  603. string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
  604. addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
  605. endif()
  606. ###############################################################################
  607. # Always enabled Definitions
  608. ###############################################################################
  609. addDef(TORQUE_DEBUG Debug)
  610. addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
  611. addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
  612. addDef(TORQUE_SHADERGEN)
  613. addDef(INITGUID)
  614. addDef(NTORQUE_SHARED)
  615. addDef(UNICODE)
  616. addDef(_UNICODE) # for VS
  617. addDef(TORQUE_UNICODE)
  618. #addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
  619. addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
  620. addDef(BAN_OPCODE_AUTOLINK)
  621. addDef(ICE_NO_DLL)
  622. addDef(TORQUE_OPCODE)
  623. addDef(TORQUE_COLLADA)
  624. addDef(DOM_INCLUDE_TINYXML)
  625. addDef(PCRE_STATIC)
  626. addDef(_CRT_SECURE_NO_WARNINGS)
  627. addDef(_CRT_SECURE_NO_DEPRECATE)
  628. if(UNIX AND NOT APPLE)
  629. addDef(LINUX)
  630. endif()
  631. if(TORQUE_OPENGL)
  632. addDef(TORQUE_OPENGL)
  633. endif()
  634. if(TORQUE_SDL)
  635. addDef(TORQUE_SDL)
  636. addInclude(${libDir}/sdl/include)
  637. if(APPLE)
  638. addLib(SDL2main)
  639. addLib(SDL2-static)
  640. add_dependencies(${TORQUE_APP_NAME} SDL2main SDL2-static)
  641. else()
  642. addLib(SDL2)
  643. endif()
  644. SET(VIDEO_WAYLAND OFF CACHE BOOL "" FORCE)
  645. mark_as_advanced(3DNOW)
  646. mark_as_advanced(ALSA)
  647. mark_as_advanced(ALTIVEC)
  648. mark_as_advanced(ARTS)
  649. mark_as_advanced(ASSEMBLY)
  650. mark_as_advanced(ASSERTIONS)
  651. mark_as_advanced(DIRECTX)
  652. mark_as_advanced(DISKAUDIO)
  653. mark_as_advanced(DUMMYAUDIO)
  654. mark_as_advanced(ESD)
  655. mark_as_advanced(FUSIONSOUND)
  656. mark_as_advanced(INPUT_TSLIB)
  657. mark_as_advanced(LIBC)
  658. mark_as_advanced(MMX)
  659. mark_as_advanced(NAS)
  660. mark_as_advanced(NAS_SHARED)
  661. mark_as_advanced(OSS)
  662. mark_as_advanced(PTHREADS)
  663. mark_as_advanced(PULSEAUDIO)
  664. mark_as_advanced(RENDER_D3D)
  665. mark_as_advanced(RPATH)
  666. mark_as_advanced(SNDIO)
  667. mark_as_advanced(SSE)
  668. mark_as_advanced(SSE2)
  669. mark_as_advanced(SSEMATH)
  670. mark_as_advanced(WINDRES)
  671. mark_as_advanced(SDL_ATOMIC)
  672. mark_as_advanced(SDL_AUDIO)
  673. mark_as_advanced(SDL_CPUINFO)
  674. mark_as_advanced(SDL_DLOPEN)
  675. mark_as_advanced(SDL_EVENTS)
  676. mark_as_advanced(SDL_FILE)
  677. mark_as_advanced(SDL_FILESYSTEM)
  678. mark_as_advanced(SDL_HAPTIC)
  679. mark_as_advanced(SDL_JOYSTICK)
  680. mark_as_advanced(SDL_LOADSO)
  681. mark_as_advanced(SDL_POWER)
  682. mark_as_advanced(SDL_RENDER)
  683. mark_as_advanced(SDL_SHARED)
  684. mark_as_advanced(SDL_STATIC)
  685. mark_as_advanced(SDL_THREADS)
  686. mark_as_advanced(SDL_TIMERS)
  687. mark_as_advanced(SDL_VIDEO)
  688. mark_as_advanced(CLOCK_GETTIME)
  689. mark_as_advanced(GCC_ATOMICS)
  690. mark_as_advanced(VIDEO_WAYLAND)
  691. mark_as_advanced(VIDEO_COCOA)
  692. mark_as_advanced(VIDEO_DIRECTFB)
  693. mark_as_advanced(VIDEO_DUMMY)
  694. mark_as_advanced(VIDEO_MIR)
  695. mark_as_advanced(VIDEO_OPENGL)
  696. mark_as_advanced(VIDEO_OPENGLES)
  697. mark_as_advanced(VIDEO_RPI)
  698. mark_as_advanced(VIDEO_VIVANTE)
  699. mark_as_advanced(VIDEO_X11)
  700. endif()
  701. if(TORQUE_STATIC_CODE_ANALYSIS)
  702. addDef( "ON_FAIL_ASSERTFATAL=exit(1)" )
  703. endif()
  704. ###############################################################################
  705. # Include Paths
  706. ###############################################################################
  707. addInclude("${projectSrcDir}")
  708. addInclude("${srcDir}/")
  709. addInclude("${libDir}/lmpg")
  710. addInclude("${libDir}/lpng")
  711. addInclude("${libDir}/ljpeg")
  712. addInclude("${libDir}/lungif")
  713. addInclude("${libDir}/zlib")
  714. addInclude("${libDir}/") # for tinyxml
  715. addInclude("${libDir}/tinyxml")
  716. addInclude("${libDir}/squish")
  717. addInclude("${libDir}/convexDecomp")
  718. addInclude("${libDir}/libogg/include")
  719. addInclude("${libDir}/opcode")
  720. addInclude("${libDir}/collada/include")
  721. addInclude("${libDir}/collada/include/1.4")
  722. if(TORQUE_SDL)
  723. addInclude("${libDir}/nativeFileDialogs/include")
  724. endif()
  725. if(TORQUE_OPENGL)
  726. addInclude("${libDir}/glad/include")
  727. endif()
  728. if(UNIX AND NOT APPLE)
  729. addInclude("/usr/include/freetype2/freetype")
  730. addInclude("/usr/include/freetype2")
  731. endif()
  732. # external things
  733. if(WIN32)
  734. set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)
  735. endif()
  736. if(MSVC)
  737. # Match projectGenerator naming for executables
  738. set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
  739. set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
  740. foreach(INDEX RANGE 2)
  741. list(GET OUTPUT_CONFIG ${INDEX} CONF)
  742. list(GET OUTPUT_SUFFIX ${INDEX} SUFFIX)
  743. set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME_${CONF} ${PROJECT_NAME}_${SUFFIX})
  744. endforeach()
  745. endif()
  746. ###############################################################################
  747. # Project-specific configuration:
  748. ###############################################################################
  749. include(${TORQUE_APP_DIR}/${PROJECT_NAME}.cmake OPTIONAL)
  750. ###############################################################################
  751. # Installation
  752. ###############################################################################
  753. if(TORQUE_TEMPLATE)
  754. message("Prepare Template(${TORQUE_TEMPLATE}) install...")
  755. file(GLOB_RECURSE INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/*")
  756. foreach(ITEM ${INSTALL_FILES_AND_DIRS})
  757. get_filename_component( dir ${ITEM} DIRECTORY )
  758. STRING(REGEX REPLACE "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/" "${TORQUE_APP_DIR}/" INSTALL_DIR ${dir})
  759. install( FILES ${ITEM} DESTINATION ${INSTALL_DIR} )
  760. endforeach()
  761. if(WIN32)
  762. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat" DESTINATION "${TORQUE_APP_DIR}")
  763. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat" DESTINATION "${TORQUE_APP_DIR}")
  764. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${TORQUE_APP_DIR}")
  765. INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${TORQUE_APP_DIR}")
  766. endif()
  767. endif()