Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 11 éve
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blobShadow.cpp 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 éve
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightMapParams.cpp d2700f881c Source changes needed for Linux build. 13 éve
lightMapParams.h d2700f881c Source changes needed for Linux build. 13 éve
projectedShadow.cpp a3fab3d4c4 Projected Shadow fix 11 éve
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 éve
sceneLighting.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 éve
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 éve
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 éve
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 éve
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 éve