Areloch 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 年 前
..
T3D 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 年 前
Verve 9a795e89f3 Update usage of TinyXML to use TinyXML2 4 年 前
afx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
app 6f52b87360 Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 4 年 前
assets b5b06c4a10 assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518 4 年 前
cinterface c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 年 前
collision 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年 前
console 34f0f01cea Adds console function to compare file modified times 4 年 前
core 59e162abe5 void floating point error clipping courtessy higuy and hutch 4 年 前
environment f185bef8a3 leverage isScriptFile 4 年 前
forest 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
gfx 34f0f01cea Adds console function to compare file modified times 4 年 前
gui 555c563b39 More updating of editor icons to assets 4 年 前
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年 前
lighting c41b8e00ff clean up the light.cookie entries 4 年 前
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 8 年 前
materials e7403197c7 yell when warningmaterial is undefined 4 年 前
math b7b4ced8d6 adds binary to decimal and vice versa methods 4 年 前
module 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
navigation 46b0aee637 NavMesh loading from zip file. 5 年 前
persistence 9a795e89f3 Update usage of TinyXML to use TinyXML2 4 年 前
platform b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 年 前
platformMac cddacf1c48 mac compilation and standarization fixes 4 年 前
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 8 年 前
platformSDL 254ac462b5 sdl usage standards proposal 3: 5 年 前
platformWin32 a0ba345095 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization 5 年 前
platformX86UNIX 254ac462b5 sdl usage standards proposal 3: 5 年 前
postFx 555c563b39 More updating of editor icons to assets 4 年 前
renderInstance 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
scene 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 年 前
sfx 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 年 前
shaderGen 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年 前
sim 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年 前
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 年 前
terrain 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年 前
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 年 前
ts c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 年 前
util 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
windowManager de1e6df64b Removes redundant ScreenResChangeSignal trigger. 4 年 前
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 年 前
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 年 前