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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Guy Allard
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "ScriptEval.h"
- #include "console/engineAPI.h"
- #include "platform/profiler.h"
- using namespace BadBehavior;
- //------------------------------------------------------------------------------
- // ScriptEval node - warning, slow!
- //------------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ScriptEval);
- ScriptEval::ScriptEval()
- : mDefaultReturnStatus(SUCCESS)
- {
- }
- void ScriptEval::initPersistFields()
- {
- addGroup( "Behavior" );
- addField( "behaviorScript", TypeCommand, Offset(mBehaviorScript, ScriptEval),
- "@brief The command to execute when the leaf is ticked. Max 255 characters." );
- addField( "defaultReturnStatus", TYPEID< BadBehavior::Status >(), Offset(mDefaultReturnStatus, ScriptEval),
- "@brief The default value for this node to return.");
- endGroup( "Behavior" );
- Parent::initPersistFields();
- }
- Task *ScriptEval::createTask(SimObject &owner, BehaviorTreeRunner &runner)
- {
- return new ScriptEvalTask(*this, owner, runner);
- }
- Status ScriptEval::evaluateScript( SimObject *owner )
- {
- PROFILE_SCOPE(ScriptEval_evaluateScript);
- if(mBehaviorScript.isEmpty())
- return mDefaultReturnStatus;
- // get the result
- const char *result = Con::evaluatef("%%obj=%s; %s return %s;",
- owner->getIdString(),
- mBehaviorScript.c_str(),
- EngineMarshallData< BehaviorReturnType >(mDefaultReturnStatus));
-
- if(result[0] == '1' || result[0] == '0')
- // map true or false to SUCCEED or FAILURE
- return static_cast<Status>(dAtoi(result));
- // convert the returned value to our internal enum type
- return EngineUnmarshallData< BehaviorReturnType >()( result );
- }
- //------------------------------------------------------------------------------
- // RunScript task
- //------------------------------------------------------------------------------
- ScriptEvalTask::ScriptEvalTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner)
- : Parent(node, owner, runner)
- {
- }
- Task* ScriptEvalTask::update()
- {
- mStatus = static_cast<ScriptEval*>(mNodeRep)->evaluateScript( mOwner );
- return NULL; // leaves don't have children
- }
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