| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Guy Allard
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "ScriptedBehavior.h"
- #include "console/engineAPI.h"
- #include "platform/profiler.h"
- using namespace BadBehavior;
- //------------------------------------------------------------------------------
- // ScriptedBehavior node
- //------------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ScriptedBehavior);
- IMPLEMENT_CALLBACK( ScriptedBehavior, onEnter, void, ( SimObject* owner ), ( owner ),
- "Called when the behavior is first run.\n"
- "@param owner The object that this behavior tree belongs to." );
- IMPLEMENT_CALLBACK( ScriptedBehavior, onExit, void, ( SimObject* owner ), ( owner ),
- "Called when the behavior is complete.\n"
- "@param owner The object that this behavior tree belongs to." );
- IMPLEMENT_CALLBACK( ScriptedBehavior, precondition, bool, ( SimObject* owner ), ( owner ),
- "Called prior to evaluating the behavior.\n"
- "@param owner The object that this behavior tree belongs to.\n"
- "A return value of false indicates that evaluation of the behavior should stop.\n"
- "A return value of true indicates that evaluation of the behavior should continue.");
- IMPLEMENT_CALLBACK( ScriptedBehavior, behavior, Status, ( SimObject* owner ), ( owner ),
- "Evaluate the main behavior of this node.\n"
- "@param owner The object that this behavior tree belongs to.\n");
- ScriptedBehavior::ScriptedBehavior()
- {
- }
- bool ScriptedBehavior::precondition( SimObject *owner )
- {
- PROFILE_SCOPE( ScriptedBehavior_precondition);
- if(isMethod("precondition"))
- return precondition_callback(owner);
- return true;
- }
- void ScriptedBehavior::onEnter( SimObject *owner )
- {
- PROFILE_SCOPE( ScriptedBehavior_onEnter );
- onEnter_callback(owner);
- }
- void ScriptedBehavior::onExit( SimObject *owner )
- {
- PROFILE_SCOPE( ScriptedBehavior_onExit );
- onExit_callback(owner);
- }
- Status ScriptedBehavior::behavior( SimObject *owner )
- {
- PROFILE_SCOPE( ScriptedBehavior_behavior );
- return behavior_callback( owner );
- }
|